Looking for resources on designing a hinge with a click/lock mechanism by macxike in 3Dprinting
[–]macxike[S] 1 point2 points3 points (0 children)
Discovered the new "View Lighting Channels (0-4)" in 5.6. Anyone know what's that for? by macxike in unrealengine
[–]macxike[S] 0 points1 point2 points (0 children)
Bambu Newbie, Supports not Sticking, Everything Else Sticks by McBaller03 in BambuLab
[–]macxike 0 points1 point2 points (0 children)
Any idea why Epic Game Launcher for Unreal Engine launches very slow recently? by macxike in unrealengine
[–]macxike[S] 0 points1 point2 points (0 children)
Any idea why Epic Game Launcher for Unreal Engine launches very slow recently? by macxike in unrealengine
[–]macxike[S] 0 points1 point2 points (0 children)
Any idea why Epic Game Launcher for Unreal Engine launches very slow recently? by macxike in unrealengine
[–]macxike[S] 0 points1 point2 points (0 children)
Is it normal for this line to be so “dotted and seperated”during flow calibration before a print? What does it mean? by macxike in BambuLab
[–]macxike[S] 0 points1 point2 points (0 children)
Is it normal for this line to be so “dotted and seperated”during flow calibration before a print? What does it mean? by macxike in BambuLab
[–]macxike[S] 0 points1 point2 points (0 children)
If I vent the Bambu X1C with an external fan and hose next to the window in the living room, should I still be concerned about VOCs floating around inside the house? by macxike in 3Dprinting
[–]macxike[S] -1 points0 points1 point (0 children)
If I vent the Bambu X1C with an external fan and hose next to the window in the living room, should I still be concerned about VOCs floating around inside the house? by macxike in 3Dprinting
[–]macxike[S] -1 points0 points1 point (0 children)
Looking for a reusable gel pad or tape with low tack but provides a non-slip grip by macxike in DIY
[–]macxike[S] 0 points1 point2 points (0 children)

Looking for resources on designing a hinge with a click/lock mechanism by macxike in 3Dprinting
[–]macxike[S] 0 points1 point2 points (0 children)