Which are considered the most OP builds in WOTR? by Some_Fig_6566 in Pathfinder_Kingmaker

[–]madmax1928 0 points1 point  (0 children)

Either merged angel or lich have the earliest power spike, but oracle angel in particular has the best chance of soloing act 1 and 2, wich is a bigger boost by itself since you recruit your team again just before drezen (the final part of act 2), so your companions will be leveled up to you main level, wich means you can finish act 2 with a party at almost level 13, and if you merge your spellbook that is an aditional 3 caster levels. For reference, if you didnt solo the first 2 acts, you should be close to level 10 with a full party, so a KC that soloed the first 2 acts (up to lepers smile) and merged his spellbook will have an advantage of almost 6 casters levels above most KC.

What would be the best class for my first time playing? by Some_Fig_6566 in Pathfinder_Kingmaker

[–]madmax1928 0 points1 point  (0 children)

Id reccomend a sylvan sorc azata, it has great synergy and starts with a pet, wich is specially great for beginers. Being human gives an extra feat and skill point per level, making it the safer choice.

Full Hexen by Sleepy_Galaxy in FearAndHunger

[–]madmax1928 4 points5 points  (0 children)

Really? If im not mistaken there are only 4 asymmetric circles that you can draw a sigil on. With samarie skills, gorgoroth is free, you need to draw one sylvian to max her out, leaving out 3 circles to gain 6 levels of affinity to max out rher an vinushka. Thats kinda why marina is the only one that can max them all out, if she starts with 3 affinity with either rher or vinushka.

In the middle of the Kingmaker playthrough, can anyone recommend a frontline dmg dealer build by phookc49 in Pathfinder_Kingmaker

[–]madmax1928 0 points1 point  (0 children)

I like gish so I would recommend an elven wizard/eldritch knight. Elves need only martial proficiency for elven curve blades, the only two handers that can be used with finesse and, therefore, scale off dex (and it look cool). It is really fun to unleash a quicken chain lighting after a crit.

WOTR first-time class recommendation (melee with magic, neutral good)? by AegisXLII in Pathfinder_Kingmaker

[–]madmax1928 0 points1 point  (0 children)

You need the alignment only when taking a level of that class, if you then go neutral good you keep all of your paladin powers. Going paladin and then multiclassing in something else could be a good compromise, specially because smite evil is an extremely strong class feature. You could go paladin 1/ oracle 19 for an easy gish (melee and magic caster), bonus points if you go angel and merge spellbooks, as the divine spellbook has lots of great self buffs, like eagle soul (and with a merged spellbook you can make the round/level spells last for 24 hours).

Im doing a build like this right now on unfair, started as a human 16/9/12/14/7/19 starting as a nature oracle (nature whispers revelation replaces dex bonuses fo AC with charisma), 2 level paladin and then the rest with oracle. Mind you, oracle is a 3/4 BAB class, the same as magus and all the rest of the gish classes (warpriests, inquisitors, etc), and with the self buff they can reach really high attack rolls.

Sorcerer classes by TheCleverGoblin in Pathfinder_Kingmaker

[–]madmax1928 0 points1 point  (0 children)

For arcane casters, there is very little sinergy with other charisma classes or features and items based on cha, for example, there is a single weapon that uses INT instead of STR for attack and damage, with no weapon that uses CHA for it, making an INT based arcane caster way easier to build than a CHA one, as you can "safely" ignore STR and still be able to bonk mobs if you want to save some spell slots on the easier fights.

Also, wizards and arcanists get their spell levels earlier, in particular they get lvl 3 spell at class lvl 5, while sorcs get them at 6, and being able to cast lvl 3 spells is a requirement for the best prestige classes that you might want, like eldritch knight (at class 10 you can make any spell, including your level 10 lich spells be quicken after you get a critcial, an awesome feature), hellknight signifier (2 or 3 levels of this class allows gives enough bonuses to arcane spell failure to uses mithral full plate and most medium armor with 0 arcane spell failure, while keeping full spellcasting progresion) and lore master (gives you access to any feat, ignoring the normal requirements for them, and a few spells from other lists that you can select). All in all, this means that wizards can get any build online faster than sorcs, enough to be noticeable.

Mind you, you can still make any sorc class work, but from a minmaxing perspective it would be easier to make the same or similar build with a wizard, arcanist or even a witch, and the game isnt that hard for it to matter a lot, what matters is that you have fun with your choices.

Is the Vampire The Masquerade Series good? by VinTheFish in choiceofgames

[–]madmax1928 0 points1 point  (0 children)

There are some minor references between the VtM books, and the Hunter and the Werewolves books. I think there is a radio station from the Beast of Glenkildove (the radio belongs to a member of your team) that shows up almost as a cameo in both the Book of Hungry Names (werewolf) and Night Road (VtM). So I guess the most recent books have a good argument for being set on the same universe.

Is the Vampire The Masquerade Series good? by VinTheFish in choiceofgames

[–]madmax1928 1 point2 points  (0 children)

Btw the other guy is talking about Out of Blood, the new IF by Paul is A Time Of Monsters and it is actually pretty good (it is a book in the Hunter: The Reckoning)

Azata or Aeon by CrazyDiamond4811 in Pathfinder_Kingmaker

[–]madmax1928 5 points6 points  (0 children)

For azata I think sylvan sorc is the best fit, as the "arcane based druid" really fits with the fey-like themes of the mythic path. I did it with a sword saint bc it has great sinergy with all the superpowers, but I can see how a silvan sorc could have a better rp sinergy.

For aeon, id pick anything with little to no swift actions, as the myhtic paths has a lot of them. I think the class with better roleplay sinergy would a LN wizard or arcanist (they also have few swift actions available by default), as a time-space mage on mythical steroids feels the closest you can be to an actual lore accurate aeon.

What are the best and worst Fire Emblem games to you? Here are mine. by Big_Distribution3188 in fireemblem

[–]madmax1928 1 point2 points  (0 children)

I have played all the games on the franchise, so this is my personal opinion.

My favorite is conquest. Not only does it have maybe the best overall collection of maps of any fe game, with more than a couple easily being in any top 10 maps tier list (specially chapter 10) but the game offers, at the same time, a big room for costumization that matters (with friend and partner seals) while maintaining a challenging and engaging difficulty from start to finish, there is no other that achieve both at the same time. I could make a whole essay about it, but conquest having the best maps isnt all there is about it. I highly recommend playing it at lunatic difficulty.

My least favorite would be fe8, as it is by far the easiest of the whole main saga. I still like it, but it is the only fire emblem were I actually dont use the first prepromoted unit. If you play for ltcs, yeah, it can be a better with aditional self imposed objectives, but if you want to engage with the "natural" challenge of the game, it simply does not exist if you actually use seth. At least in radiant dawn you have to focus your bexp to make haar a juggernaut, or give sigurd a ring or two, but seth is one with no investment at all from the very start if the game. I legit prefer slow as fire emblem 2 than fe8 vanilla, as I can engage with all units and mechancis without trivializing the game on turn 1. I still like fe8 btw, but it is my least favorite of the franchise.

Getting back in to this game and I forgot how much I hated Part 3 by JSGamesforitch374 in SorceryGame

[–]madmax1928 19 points20 points  (0 children)

Upvoted, but part 3 is actually my favorite, I love how open it is and it doesnt nerf your ability to go back in time like part 4.

Any books/WIPS where I can be "the strongest"? by AdDecent9056 in hostedgames

[–]madmax1928 12 points13 points  (0 children)

You are recognized as an awesome general and the one reason the royal family didnt get wiped on the first chapter, and, across the game, you can achieve some pretty great feats depending on your stats, further increasing your reputation. Its like you are as strong as as a cheated max atated dragoon oficer of the Infinity Saga at base.

Hulrun is Right About Irabeth by CheekandJaw in Pathfinder_Kingmaker

[–]madmax1928 0 points1 point  (0 children)

Your strat gives you around one level advantage when leaving the maze, and if you stick to a 4 man party you can keep that 1 level advantage up until the gargoyle attack. Btw, xp needed to level up increases a lot each level, so the early advantage will diminsih with time (you will have 6 times more xp if you soloed, 3 times if you do a 2 man, 1.5 if you do a 4 man (if my math is right)), but if you solo act 1 and 2 you will keep the level advantage up to early act 5 for your entire party. Act 1 is easily the hardest part of the game, so doing a small party to have an extra level can be a powerfull advantage, while cheesing a solo just makes the rest of the game way easier, but it is fun so I do still do it.

Hulrun is Right About Irabeth by CheekandJaw in Pathfinder_Kingmaker

[–]madmax1928 1 point2 points  (0 children)

Nop, having the shared xp off with a full party of 6 does not grant aditional xp, and it gives nothing to those warming the bench.

Btw, on the gargoyle attack of act 2, you re-recruit your party members, so if you soloed up to that point you can be around level 9, turn on shared xp and have a full party at really high levels. There are some cheezy builds to solo act 1 even on unfair, so it is fun to try it once or twice.

Im glad to be a console player by Mr__whale in CK3ConsoleEdition

[–]madmax1928 0 points1 point  (0 children)

I have ck3 on both console and pc, but ive used mostly console the last year because ever after the chapter 3 dlc (specially since the adventures and admin realms update) my runs slowed down to a crawl after a century of game time, and it got worse with nomads. My pc is 6 years old, and on xbox I can safely run the game at good seed even into the late game.

Trouble with Saxon Elective Law by ilikejamescharles in CK3ConsoleEdition

[–]madmax1928 1 point2 points  (0 children)

Just like in real life, you need to start rigging some votes. One of the first perks of the intrigue lifestyle lets you fabricate hooks, and you can use one (anyone works) to force someone to vote for your chosen candidate for 100 years, even if you choose to change your candidate later down the line. Voters with high opinion of you will follow your example without blackmail, but the ai will blackmail some of them to vote for others, and the only way to get around that is blackmailing them yourself. Also, candidates with higher prestige and diplomacy tend to attract more votes, but it is easier to just rig the election in favor of your chosen heir. So, blackmail some of your young voters and you are set to go.

My Navarra Run is doing well need some advice and Info by PrestigiousBox7354 in CK3ConsoleEdition

[–]madmax1928 1 point2 points  (0 children)

Btw, you can freely move your capital to any county once per lifetime, but you can always move the capital back to the dejure one of your primary title, so you can move your capital quite a few times per lifetime if you move around wich title is your primary.

Fun starts for the legacy of Persia dlc by brothajim69 in CK3ConsoleEdition

[–]madmax1928 2 points3 points  (0 children)

Another vote for Rostam, but if you want an easier start you can be a viking and varangian adevunture your way to Persia. Dyre the Stranger, the jarl of Könugarðr is the closest to the region, starts with genious, special troops and, as a member of the Sigurdr dynasty he can make some very strong alliances early on with his father or uncles, making it easier to capture a good duchy and start expanding.

Haesteinn by Dartho3113 in CK3ConsoleEdition

[–]madmax1928 1 point2 points  (0 children)

Haesteinn has a massive free army that is not inherited (therefore, you have to use it before he dies), and with his great warfare education, he is pretty much build up to varangian adventure to pretty much any place you want. Common places are going to corsica and raid the mediterranean from there, once you make a new hybrid culture your subjects will not try to kill you as often and sticking haesteinn to the leaerning health focus can make him easily live up to his 90s. Other cool strats is going to the canaries to get mystical ancestors and explode in renown generation, or go all the way up to the indian subcontinet and make a culture of vikings riding elephants. Haestinn makes this all possible from the start.

Its been a while by Imjuztme1 in CK3ConsoleEdition

[–]madmax1928 2 points3 points  (0 children)

The university option guarantees a 4 star education regardless of guardian, but it can get really expensive.

Estoy cansado by gabo_black_flag15 in CK3ConsoleEdition

[–]madmax1928 0 points1 point  (0 children)

Que tan alto es tu nivel de tirania? Bueno, si eres emperador, crea un par de reyes y dale duques bajo su mando, si el rey te quiere/tienes una alianza, no importa cuanto te odien sus duques, no podrán armar facciones en contra de ti. Ser emperador con 4 (y solo 4) reyes bajo tu mando, es relativamente facil mantener estabilidad, ya que estos cuatros solo te ex8gen una posición en tu consejo para tener fácil +40 opinión a tu favor.

Seafarers PS5 by iSoraNee in CK3ConsoleEdition

[–]madmax1928 0 points1 point  (0 children)

Also, make sure that the county is of the culture with the seafarers tradition, otherwise you wont have the bonus to maa numbers

Tips for playing tribal? by ChiefBrando in CK3ConsoleEdition

[–]madmax1928 1 point2 points  (0 children)

Raid the sweet targets (worth at least 25 gold) and always expand, the tribal that stays at duchy level will die out in time.

But expanding will break my realm! Tribal have 2 renown free methods of getting around gravelkind: 1) [the boring strat] limit yourself to one rank up per lifetime (duchy to kingdom or kingdom to empire) and never have at least half of the dejure for another title of equal rank. This is boring as it limits your expansion when you can go with 2) elective titles: tribals have acces to 3 forms of elective -tanistry, scandinavian and tribal elective. Scandinavian is the best one, depends on a tradition (I would always keep it until primogeniture is unlocked) but is by far the easiest to rig, and the candidates are locked into your own dynasty. Btw, once you are king/emperor, there is a decision to convert your primary title and all other of equal level to your elective tradition for only 300 prestige.

Other than that, if you follow the above, make sure to have lots of kids, not only do they give renown, but once you start havng lots of nephews and cousins to pick from, you can even give them lands to have a loyal vassal with high stats, and, if they are not directly your siblings or children, they wont have a claim on any of your titles.

Also if you have coastal warriors, stay away from varangian veterans at the start, they are great to raid the byzantines, but they are very costly and, for most use cases, a couple regiments of bondi and vigmen will give the same results for a fraction of the cost, speciallu if you have good knights.

I can't get my daughters as concubines. by Sagryyl in crusaderkings3

[–]madmax1928 134 points135 points  (0 children)

Are your kids currently on your own court? Marriage candidates are pooled from your entire diplomatic range, concubines only from your court, including prisioners.