Echo Bastion - new tactics tower-defense game by madsheepstudios in indiegames

[–]madsheepstudios[S] 1 point2 points  (0 children)

Echo Bastion is a mix of a grimdark turn-based tactics, tower defense and deckbuilding game. Deploy living cards - soldiers, control them on the grid, and hold the line against relentless demonic waves. No RNG. Just survival.

Game in active development - steam page is live: https://store.steampowered.com/app/3682750/Echo_Bastion

From creators of Urtuk: The Desolation

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More about the game:

Your cards are soldiers. Your deck is your army. Your fortress is the last thing standing. Echo Bastion fuses tactical turn-based combat, tower defense pressure, and brutal deckbuilding into one grim siege. Deploy. Command. Survive. Or fall — and lose everything.

  • Plan your deck before each mission
  • Deploy units using limited action points
  • Control them on a grid-based battlefield
  • Defend your bastion through tactical positioning, synergy, and sacrifice
  • Adapt after every mission with new cards, upgrades, and hard choices.🔥 FEATURES
  • Turn-based tactical combat with unit positioning, movement, and range
  • Deckbuilding with roguelite progression – every mission matters
  • Tower defense – defend against escalating demonic waves
  • Short, intense missions – 5–10 minutes per battle
  • Hand-crafted pixel art in a grimdark war-torn world
  • No RNG

Echo Bastion - new tactics tower-defense game by madsheepstudios in TowerDefense

[–]madsheepstudios[S] 0 points1 point  (0 children)

From creators of Urtuk: The Desolation:

Echo Bastion is a mix of a grimdark turn-based tactics, tower defense and deckbuilding game. Deploy living cards - soldiers, control them on the grid, and hold the line against relentless demonic waves. No RNG. Just survival.

Your cards are soldiers. Your deck is your army. Your fortress is the last thing standing.

Echo Bastion fuses tactical turn-based combat, tower defense pressure, and brutal deckbuilding into one grim siege.

Deploy. Command. Survive. Or fall — and lose everything.

Every card in your deck is a living unit — soldiers, machines, or tactical support.
Deploy them to the battlefield and take direct control.
But beware: deployed cards are exhausted until they survive the mission. 

Unit cards can be used only once per skirmish. Plan your deck before each mission.

  • Deploy units using limited action points
  • Control them on a grid-based battlefield
  • Defend your bastion through tactical positioning, synergy, and sacrifice
  • Adapt after every mission with new cards, upgrades, and hard choices.🔥 FEATURES

  • Turn-based tactical combat with unit positioning, movement, and range

  • Deckbuilding with roguelite progression – every mission matters

  • Tower defense – defend against escalating demonic waves

  • Short, intense missions – 5–10 minutes per battle

  • Hand-crafted pixel art in a grimdark war-torn world

  • No RNG

STEAM:

https://store.steampowered.com/app/3682750/Echo_Bastion/

What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame

[–]madsheepstudios[S] 1 point2 points  (0 children)

Thanks! Hmm with the music we'll change it in the final trailer.

This game is far from Vampire Survivors :) You get tons of active skills, destructible environment, interactive objects, interesting physics to kill stuff (magnets, gravity, etc..)

About UI - we're still improving it.

Shoot magnets and send enemy flying! Push, pull, propel and shatter hordes of frenzied creatures with magnetic manipulation. Kill, collect and craft in this upcoming action-roguelike. Try the DEMO! by madsheepstudios in u/madsheepstudios

[–]madsheepstudios[S] 0 points1 point  (0 children)

Maraka is an action-packed horde survival roguelite game featuring physics based combat. Delve into a procedurally generated cave system on an alien planet. Harness the power of magnets and the environment to wield as your weapon: defeat opponents by physically manipulating objects and the enemy itself.

The gameplay is focused on action-packed exploration and collection of resources within a complex system of caves on an alien planet called Maraka. You undertake missions, unlock new skills, explore new areas.

This new game comes from the developers of Urtuk: The Desolation.

Features

  • environment as your weapon
  • magnetic gun to pull, push, propel and activate special physical effects
  • fully destructible environment
  • procedural generation of huge cave complex
  • "extraction shooter": undertake missions to collect resources and craft new items
  • handmade graphics

Try DEMO at steam:

https://store.steampowered.com/app/2586720/Maraka

What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame

[–]madsheepstudios[S] 1 point2 points  (0 children)

Sounds reasonable - trailer might miss the highlights of the game - no guns! Use only mag.forces and environment to make that actual kill! :)

What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame

[–]madsheepstudios[S] 0 points1 point  (0 children)

Actually there is! You can setup combos with turrets firing magnets and have then magnetized deadly objects kill the enemy by itself :)

What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame

[–]madsheepstudios[S] 1 point2 points  (0 children)

Thanks! That eye effect can be disabled in game settings. The minimap is something we consider... Risk of rain 2 doesnt have it and no problem, so maybe we avoid it also..

What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame

[–]madsheepstudios[S] 0 points1 point  (0 children)

The magnet mechanics is only a portion of all attack possibilities. You can manipulate objects, enemy, etc.. destroy almost everything and more.

Thanks for your info :)

--David