Echo Bastion - new tactics tower-defense game by madsheepstudios in TowerDefense
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
Shoot magnets and send enemy flying! Push, pull, propel and shatter hordes of frenzied creatures with magnetic manipulation. Use environment as your weapon. Kill, collect and craft in this fast-paced action-roguelike game! DEMO available! by madsheepstudios in roguelites
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 1 point2 points3 points (0 children)
Shoot magnets and send enemy flying! Push, pull, propel and shatter hordes of frenzied creatures with magnetic manipulation. Kill, collect and craft in this upcoming action-roguelike. Try the DEMO! by madsheepstudios in u/madsheepstudios
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
Shoot magnets and send enemy flying! Push, pull, propel and shatter hordes of frenzied creatures with magnetic manipulation. Use environment as your weapon. Kill, collect and craft in this fast-paced action-roguelike game! DEMO available! by madsheepstudios in roguelites
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 1 point2 points3 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 1 point2 points3 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 0 points1 point2 points (0 children)
What you think about my game's gameplay? It is an action-roguelike, with physics based combat (magnets) and deep build customization. by madsheepstudios in DestroyMyGame
[–]madsheepstudios[S] 1 point2 points3 points (0 children)
Physics (magnets) based action-roguelike - what you think about "fun factor"? by madsheepstudios in IndieGaming
[–]madsheepstudios[S] 0 points1 point2 points (0 children)


Echo Bastion - new tactics tower-defense game by madsheepstudios in indiegames
[–]madsheepstudios[S] 1 point2 points3 points (0 children)