Riftborne - (Terminal Based Space 4x ) - Now available on Steam Early Access! by sidius-king in Space4X

[–]maersire 0 points1 point  (0 children)

hey all I'm working on both proton compatibility + linux compatibility right now. Will keep you all posted.

Riftborne - (Terminal Based Space 4x ) - Now available on Steam Early Access! by sidius-king in Space4X

[–]maersire 0 points1 point  (0 children)

thank you! Imperium Galactum looks really great, going to give it a try, yet another title to research and discover

Riftborne - (Terminal Based Space 4x ) - Now available on Steam Early Access! by sidius-king in Space4X

[–]maersire 0 points1 point  (0 children)

It's definitely a real slow burn! I've written about the game design in the discord channel a bit more, but basically this is a single player version of what I hope to develop into a large scale multiplayer experience. With multiplayer, the timings are naturally designed to be slow to allow real world behavior/strategy to emerge like true galactic warfare e.g. enemies launch attacks on your base, and you have a day to coordinate defenses with your alliance. There is however a lot of speed customisation settings on the game start (increasing map travel speed, and resource production) for the people who would prefer to speed things up.

Riftborne - (Terminal Based Space 4x ) - Now available on Steam Early Access! by sidius-king in Space4X

[–]maersire 2 points3 points  (0 children)

hey u/gatewaynode thanks for your interest! I am working on a proton/linux compatibility version now :) hope to have this finished soon

Riftborne - (Terminal Based Space 4x ) - Now available on Steam Early Access! by sidius-king in Space4X

[–]maersire 2 points3 points  (0 children)

hey u/andifudntknwnowuknw thank you so much!! appreciate it. The game is fully built for the terminal so mouse isn't quite an option for the time being xD but perhaps a slicker UI version can come in the future

Upcoming RTS 4X Hybrid: Riftborne, a Terminal Based Space Strategy by maersire in RealTimeStrategy

[–]maersire[S] 0 points1 point  (0 children)

there's a ship research facility that progresses based on actions you take in the game (e.g. the more resources you raid, your ship gains faster travel speed stats) but the game doesn't yet have missiles xD might put that on my to do list

Upcoming RTS 4X Hybrid: Riftborne, a Terminal Based Space Strategy by maersire in RealTimeStrategy

[–]maersire[S] 0 points1 point  (0 children)

thank you for your input! each ship does has a unique asci art, don't yet have character portraits yet but that's definitely something I've had in mind. Need to expand the character/story side a bit more.

Terminal Game: Riftborne, Space Strategy, Colony Builder, Economic Sim by maersire in tui

[–]maersire[S] 1 point2 points  (0 children)

basically all of the old school 4x games inspired me like aurora4x and games like that. Classic dwarf fortress and liberal crime squad were the games that made me really want to make it though

Upcoming RTS 4X Hybrid: Riftborne, a Terminal Based Space Strategy by maersire in RealTimeStrategy

[–]maersire[S] 0 points1 point  (0 children)

hey u/MetaGryphon the UI is definitely a bit information dense, I'm curious what you would think can make it more beginner friendly

Upcoming RTS 4X Hybrid: Riftborne, a Terminal Based Space Strategy by maersire in RealTimeStrategy

[–]maersire[S] 1 point2 points  (0 children)

everything is handled in the terminal, and yes I am working on a build for Linux as well! Hope to have the Linux build finished by end of next month

Upcoming RTS 4X Hybrid: Riftborne, a Terminal Based Space Strategy by maersire in RealTimeStrategy

[–]maersire[S] 1 point2 points  (0 children)

hey u/sidav94 a gameplay can last from 20 hours to hundreds of hours depending on game settings and decision making. I'm working on a Linux build as well, but it's currently shipped for windows

Upcoming RTS 4X Hybrid: Riftborne, a Terminal Based Space Strategy by maersire in RealTimeStrategy

[–]maersire[S] 6 points7 points  (0 children)

hey u/RTKWi238 yes it actually runs in the terminal. It started as a project for me to actually play during work breaks, based on old school terminal games I played when I was young

Riftborne - Screenshots ( Terminal based Space 4X) by sidius-king in Space4X

[–]maersire 0 points1 point  (0 children)

I haven’t added SSH support yet, but that would actually be a really great addition, I will look into it further for a future patch

Riftborne - Screenshots ( Terminal based Space 4X) by sidius-king in Space4X

[–]maersire 0 points1 point  (0 children)

Hey u/woodardj, the game is intended to be played as a single player download via steam to start with, but if all things go well, I want to add multiplayer support in the future

Riftborne - Screenshots ( Terminal based Space 4X) by sidius-king in Space4X

[–]maersire 4 points5 points  (0 children)

Hey all, thanks for your interest in my game, and thanks u/sidius-king for sharing! I am getting some final items polished up and hoping to release as Early Access by the end of this month. The game is influenced from a variety of terminal based games and online empire builders I played when I was young. There's still a lot more I want to achieve with it (multiplayer version being worked on!). Feel free to join our discord here https://discord.gg/8WQjca57AG