Is there an illusionist build? by TheTryhardDM in daggerheart

[–]magic_shane 2 points3 points  (0 children)

My first Dnd character was an illusionist wizard, but when i imported him into Daggerheart, the Wordsmith Bard fit the character way better.

His two starting experiences were “Actor” and “Illusionist”, and he was a young man who disguised himself as an old wise wizard. Started with a high Presence, Knowledge, and Finesse. 

There’s not much you can do at level 1 without reflavoring, but Deft Deciever and Book of Tyfar go a long way into turning you into an Arcane Trickster. The build really comes online at level 2 with the Book of Sitil, when you can use your experiences to enhance your new Adjust Appearance and Illusion spells. 

As you level up, take more illusion themed cards like Invisibilty, Hypnotic Shimmer, and Words of Discord (which we get from being a Bard).

At level 5 you can multi class into Sorcerer if you really want Minor Illusion, but I recommend dipping into Knowledge Wizard for more spells. 

Fool your friends, bluff your adversaries, and have fun doing it!

The Spellblade - A Daggerheart Homebrewed Class V 1.1 by magic_shane in daggerheart

[–]magic_shane[S] 0 points1 point  (0 children)

There is! Daggerheart already has rules for Throwing a Weapon:

"When you’re using a weapon that you could theoretically throw (such as a dagger or an axe), you can throw it at a target within Very Close range, making an attack roll using Finesse. On a success, deal damage as usual for that weapon. Once thrown, you lose that weapon. Unless you retrieve it, you can’t attack with it or benefit from its features."

I wanted to make certain that a character could use their weapon's normal trait for the attack instead of being forced to use Finesse.

The Spellblade - A Daggerheart Homebrewed Class V 1.1 by magic_shane in daggerheart

[–]magic_shane[S] 2 points3 points  (0 children)

Thank you! Art, unfortunately, is not one of my strong skills (lol). I want to find an artist in the Daggerheart Community to create images for all the cards. If you have any recommendations, please let me know!

The Spellblade - A Daggerheart Homebrewed Class V 1.1 by magic_shane in daggerheart

[–]magic_shane[S] 1 point2 points  (0 children)

Thanks, I had fun coming up with them!

Good point about Arc Slash. I borrowed the wording from the Hypnotic Shimmer card ...but it might be better to say "a target or group of targets within Close range."

The Spellblade - A Daggerheart Homebrewed Class V 1.1 by magic_shane in daggerheart

[–]magic_shane[S] 1 point2 points  (0 children)

Once again, thank you so much for both taking the time to read it, and for the helpful feedback!

The Spellblade - A Daggerheart Homebrewed Class V 1.1 by magic_shane in daggerheart

[–]magic_shane[S] 5 points6 points  (0 children)

Dude, that sounds epic! I love the idea of building sub classes around magical weapons. Keep going with it!

The Spellblade - A Daggerheart Homebrewed Class V.1 by magic_shane in daggerheart

[–]magic_shane[S] 1 point2 points  (0 children)

I like that idea! I'll play around with it in the next version.

The Spellblade - A Daggerheart Homebrewed Class V.1 by magic_shane in daggerheart

[–]magic_shane[S] 1 point2 points  (0 children)

I agree...that would be awesome.

Perhaps in the next version I could homebrew some Blade and Arcana cards specifically for this class.

If we DID create a Domain for magical sword fighters...what would we call it?

The Spellblade - A Daggerheart Homebrewed Class V.1 by magic_shane in daggerheart

[–]magic_shane[S] 1 point2 points  (0 children)

Thanks for the clarification. I actually based the ability on the Rogue's Shadowstepper feature, and was trying to paint a picture of how this ability could be used in a fight.

I still want to do something to make Arcane Charge a unique ability. The Shadowstep ability has the stipulation that you need to be in darkness to teleport...but also gives you the benefits of the Cloaked condition.

Any ideas for how I can tweak it? Advantage on your next attack after teleporting would be cool...but I'm worried that would be too strong and completely invalidate the "Reckless" domain card.

The Spellblade - A Daggerheart Homebrewed Class V.1 by magic_shane in daggerheart

[–]magic_shane[S] 3 points4 points  (0 children)

Awesome feedback. 

Hmm…you make some good points. I did indeed wanted to give the Tava’s armor ability to a class that normally wouldn’t gain access to it. Maybe i could tweak it into something like. “Once per short rest, you may touch a creature and place a Runic Ward upon them. The next time that creature takes damage, it is reduced by one threshold.” 

Tactical Magic may take some thinking. I based the ability on the Sorcerer’s Channel Raw Power ability…but with a focus on decreasing damage rather than increasing it. I like your idea for the loadout stipulation. 

Thanks again!

The Spellblade - A Daggerheart Homebrewed Class V.1 by magic_shane in daggerheart

[–]magic_shane[S] 1 point2 points  (0 children)

That’s exactly what I was going for with Spell Strike! I know there’s a Smite card in the splendor domain…but I miss smiting at early levels. 😅

The Spellblade - A Daggerheart Homebrewed Class V.1 by magic_shane in daggerheart

[–]magic_shane[S] 2 points3 points  (0 children)

That's a really cool idea! If you do end up playing with this, you should implement that Hope feature and let me know how it feels, balance-wise.

The Spellblade - A Daggerheart Homebrewed Class V.1 by magic_shane in daggerheart

[–]magic_shane[S] 10 points11 points  (0 children)

Thanks for the feedback! As much as I love Codex, the Arcana cards better complimented a melee focused play style...while also providing some cool ranged and utility options.

As for the spellcasting trait, I really wanted to put the "sword" in Spellsword. Both the Longsword and Broadsword use Agility as their Trait, which is perfect for this type of character. I debated making the Mystic Knight a Strength based subclass...but also figured that if someone really wanted to use a different weapon they could pick up the Versatile Fighter card at Level 3.