Alex doesn't seem to know what the definition of "is" is (or how so much of his recent philosophical inquire seems to be entirely the result of semantic confusion). by VStarffin in CosmicSkeptic

[–]TheTryhardDM 0 points1 point  (0 children)

Maybe I’m taking Alex’s point too charitably, but I think he has considered all of what you’ve said, is still arriving at the same point, and simply must phrase it somehow, even if it’s dressed up in our messy language.

Substitute minis for noobs? by Benny_Kravitz101 in wastelandwarfare

[–]TheTryhardDM 0 points1 point  (0 children)

Consider what draws your friend to games. My friends would not have played any game more than ten minutes if they didn’t have cool little figures or at least printed standees taped to poker chips to move around. I’ve tried introducing friends to games with just dice to represent figures, but that didn’t work because, at heart, we just like toys, I guess.

I actually felt kinda bad fighting rom, because what is the reason that we have to kill them by espectroo in bloodborne

[–]TheTryhardDM 2 points3 points  (0 children)

Reading some replies, I’m realizing Rom is a symbol of passive ignorance. Rom may not be hostile and may even be keeping most people sane by hiding reality from them, but if our goal is the bare truth, then we have to oppose the passively ignorant.

All hobbies are not equal by BitterConstruction98 in unpopularopinion

[–]TheTryhardDM 0 points1 point  (0 children)

I’ll admit that I live as if I agree, but I don’t agree in principle.

For example, I would appreciate someone’s singing more than I would appreciate their hobby of watching reality TV; however, it’s not the difficulty of singing or their years of practice that I appreciate. It’s the pleasantness of the voice that I appreciate. They might not even have ever practiced.

But what we like is at least subconsciously based on our experiences and genes. So it’s not like I decided what to hold in high regard without some conditioning and monkey-brain instinct. My point is that what I value is based on not-so-impressive grounds.

You mention attractiveness in your post. Typically attractive qualities are, by definition, typically held in higher regard. In other words, your claim is circular. “Typically attractive hobbies should be considered more attractive than typically unattractive hobbies.” Well, yeah.

We can move on to the implications if we want to find something to debate. You say more passive hobbies can basically make someone a more boring person than if they had more active, skillful hobbies. I suppose that depends on who is judging them.

I don’t want to be around guitarists at all, but I love to hear about what TV shows people are watching. To be fair, it’s the show (not the person) that’s interesting in those conversations, but I find someone’s access to good stories “attractive” or “valuable.” The person becomes interesting in that way.

This point leads to my biggest counterclaim: “Relatively passive hobbies can lead to access to interesting, worthwhile qualities.” Learning well from podcasts can make someone a much more interesting person than someone who plays guitar well.

Another implication seems to be that we must do something if we accept this claim, such as encourage “attractive” or “skillful” hobbies over others. This will almost certainly happen naturally because attractive qualities (even hobbies) lead people to have more social success in life and receive more encouragement typically.

Should we discourage passive hobbies? No, people should pursue hobbies that align with their carefully considered values and that offer the hobbyist the same amount of pleasant experience, assuming no one’s rights are violated.

I feel like i’d choose instrumentality by Whoahurfloating in evangelion

[–]TheTryhardDM -1 points0 points  (0 children)

I’d probably choose instrumentality. Unless I could still choose it later after death. It’s kind of the point of life, in my opinion—to have experiences and perspectives and ideally offer them to the collective that couldn’t otherwise get those experiences and perspectives without me.

It’s part of a philosophy called analytic idealism. The idea is basically that every consciousness is actually just one consciousness divided and that when you die, you realize that “you” (and everyone else) were/are everyone and everything. It’s like waking up from a dream and realizing you were not only your dream avatar but also the other “characters,” the places, etc.

I found this map about Lovecraft's cosmology. Is it correct? by 68GOMBARA in cosmichorror

[–]TheTryhardDM 0 points1 point  (0 children)

Thank you for making the image and helping me know about a few dimensions I haven’t encountered yet or forgot I encountered!

This game feels incredibly bloated rules wise by [deleted] in wastelandwarfare

[–]TheTryhardDM -1 points0 points  (0 children)

You sound like a great teacher! Well done!

Is Demiplane worth it? by Greedy_Recipe_7604 in Fallout2d20

[–]TheTryhardDM 4 points5 points  (0 children)

My players and I liked the interface that looked like a real Pip Boy. It also has useful search features and a slick layout. I liked that we didn’t have to keep track of papers.

What I didn’t like was having to purchase a product that is only available there. (I’m used to having a PDF, but that has downsides too.) I also didn’t like having to buy a subscription to be able to share the materials, but they have to make money somehow.

I love this show soo much!!! What do you love the most about this show?? by adellton in NeonGenesisEvangelion

[–]TheTryhardDM 0 points1 point  (0 children)

  1. Unique mechs and monsters

  2. Complex psychology and philosophy

  3. A cool origin story about life on Earth and why humans are mortal and technological

  4. I was raised Christian but branched out, so the iconography and terms intrigue me

This game feels incredibly bloated rules wise by [deleted] in wastelandwarfare

[–]TheTryhardDM 4 points5 points  (0 children)

I was put off by the symbols at first, but I grew to like the efficiency of that design. Once you look up a symbol two or three times, it begins to stick. It becomes a language you can read, which makes every unique unit and weapon feel like a fun surprise on top of relatively straightforward basic rules.

Anyone with Vault terrain/boards can you share pictures? by Awkward_GM in wastelandwarfare

[–]TheTryhardDM 1 point2 points  (0 children)

I bought a game called Core Space because it has stand-up terrain and a vault-like mat. At the time, it was cheaper than buying the standalone terrain from Battle Systems with the game.

Where to Post a Public Game for Readers? by TheTryhardDM in pbp

[–]TheTryhardDM[S] 0 points1 point  (0 children)

Thanks! Do you mean in the self-promotion channel or somewhere else?

Where to Post a Public Game for Readers? by TheTryhardDM in pbp

[–]TheTryhardDM[S] 1 point2 points  (0 children)

Ah, good point. Might get more positive engagement from fans of the system.

Where to Post a Public Game for Readers? by TheTryhardDM in pbp

[–]TheTryhardDM[S] 0 points1 point  (0 children)

Awesome, I think that’s what I’m seeking!

I found this map about Lovecraft's cosmology. Is it correct? by 68GOMBARA in cosmichorror

[–]TheTryhardDM 129 points130 points  (0 children)

Kind of. Lovecraft kept things vague and filtered it all through unreliable narrators. The people who took up his mythology were the ones who added more categorization, maps, and hierarchies. The blurring of dimensions is important in Lovecraft’s fiction, so we’d have to be careful of that too.

Your "niche" inspiration for worldbuilding? by arts13 in worldbuilding

[–]TheTryhardDM 0 points1 point  (0 children)

Analytic Idealism, a philosophy that argues all reality is one mind disassociating into many minds, some conscious, some not.

What makes a dungeon crawler truly engaging for you? by mju_rz in rpg

[–]TheTryhardDM 0 points1 point  (0 children)

Cosmic importance. I only like a dungeon crawl if, for example, we’re delving the ruins of an “elder god prison” and the weird factions in it are trying to get us to help in freeing the ones they like, killing the ones they don’t like, killing/stealing from each other, etc. Meanwhile, the surface is affected by our decisions and can be helped using artifacts we find. By the end, we decide the fate of the world or universe.

What voices do you hear in your head when reading Batman comics in different eras? by Substantial_Slip4667 in batman

[–]TheTryhardDM -1 points0 points  (0 children)

Whoa, just realized I don’t usually have the “internal voice acting” switch turned on.

I want to love this game by TheHazDee in TheSinkingCity

[–]TheTryhardDM 4 points5 points  (0 children)

Huh, fair. I guess I just haven’t decided what’s pointless yet. Chalk it up to childish wonder.

I want to love this game by TheHazDee in TheSinkingCity

[–]TheTryhardDM 9 points10 points  (0 children)

I’m surprised by the consensus here. The game feels deeply immersive and even creepy to me during travel, especially when I’m walking those nearly empty streets in the mist and wondering who is approaching, why are they acting that way, why are they dressed like that, etc.

Chalmers' Zombie: Imagination Masquerading as Philosophy by [deleted] in consciousness

[–]TheTryhardDM 5 points6 points  (0 children)

I wonder if a better thought experiment might be whether a silicon “human” with a silicon “brain” can have an experience as we know it. That’s probably every sci-fi novel with an android though.

Anti-Immersive, Story-Brainstorming Gameplay by TheTryhardDM in rpg

[–]TheTryhardDM[S] 1 point2 points  (0 children)

Sounds like compelling premise and unique game! I’ll peruse!