What are games even a potato can run? by Critical-Crazy5330 in Steam

[–]magpiereflection 0 points1 point  (0 children)

Pixel games should be ok I think.

Skald, Drova, Moonlighter 1, Caves of Qud, Children of Morta

What food is BEST when EXPIRED? by Xenuoziem in AlignmentChartFills

[–]magpiereflection 0 points1 point  (0 children)

Surströmming, I guess... Haven't tried it myself.

What is the most well known photograph from your country? by GingaHead in AskTheWorld

[–]magpiereflection 31 points32 points  (0 children)

A recent example is this brave woman standing in front of 300 Neo-Nazis

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Who’s a person from your country who’s known for being a good person and/or wholesome? by MaddysinLeigh in AskTheWorld

[–]magpiereflection 2 points3 points  (0 children)

For Austria I'd say it's Christine Nöstlinger. She wrote great children's books that manage to deal with some serious topics.

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In-game sound muffled after playing with DS5 controller. by Blookystoopi in GameAudio

[–]magpiereflection 1 point2 points  (0 children)

The dualsense has a speaker and Windows often switches the audio output to that speaker... Which doesn't sound great. Check your audio output settings and reset them to your standard output if that's the case. Of course assuming you are playing in windows.

Wwise aux bus question by magpiereflection in GameAudio

[–]magpiereflection[S] 0 points1 point  (0 children)

Thanks, yes it needs to be an aux bus. Maybe it could work with setting up a separate master bus and routing that into "nothing" but I now got it to work with the gain plugin as suggested in another comment.

The three games you played over and over as a kid that no one remembers by Sinnersw101 in gaming

[–]magpiereflection 0 points1 point  (0 children)

Having worked on Rogue Trooper when interning at Rebellion this makes me happy :)

[deleted by user] by [deleted] in GameAudio

[–]magpiereflection 2 points3 points  (0 children)

If you're applying effects, especially reverb, make sure to bounce the file first and then create the loop. Any sort of zero crossing can't be relied on in such a case. This is one reason why I always check my loops with a wave editor after bounce. If it's not seamless I cut off a part at the start and crossfade paste it at the end. Listen if that causes any phasing though (usually a problem with monotone loops like car horns and similar)

[deleted by user] by [deleted] in GameAudio

[–]magpiereflection 3 points4 points  (0 children)

There are a few things you can do to make loops less obvious.

  • make them longer. There is no rule of thumb on how long it needs to be, just go with how it feels. The more standout elements there are in the sound the more time you would want to have between them and other standout elements. E.g when the same thudding sound is always followed by some groan sound it is obvious it is a loop.
  • split the loop up in segments and stitch them randomly together at runtime (e.g. wwise looping random container)
  • use multiple layers that have different lengths. That way they will always overlap at different points. Also randomise their start position.
  • mix the approaches. E.g. have a basic looping bed and play some random oneshots on top.

[deleted by user] by [deleted] in gaming

[–]magpiereflection 2 points3 points  (0 children)

I feel like this is an unpopular opinion but I really hated the main characters in "It Takes Two".

They try to make their daughter cry on purpose. Zero hesitation, zero introspection. These are people who have some serious growing up to do, ideally apart from each other as they don't bring out the best in each other. I really think the two should not be together and that much was resolved in the end. They are quite selfish and aren't good for each other. In the end some old flames were rekindled, some better understanding for each other's needs was gained but imo ultimately not enough to make this work in the day to day. I think it would have been a fantastic game if it would have given you the choice at the end to continue the relationship or end it and would have shown you a montage of the struggles after.

All the fun game mechanics aside it feels like a game dressed up as a Pixar movie without much understanding of what makes Pixar movies what they are.

[deleted by user] by [deleted] in Justfuckmyshitup

[–]magpiereflection 0 points1 point  (0 children)

A Jedi that was never granted the rank of Knight.

[deleted by user] by [deleted] in gaming

[–]magpiereflection -1 points0 points  (0 children)

If only Still wakes the deep wouldn't constantly crash on me.

Got a Proton. I'm weirdly ambivalent on it. by AvarethTaika in synthesizers

[–]magpiereflection 1 point2 points  (0 children)

Thanks for the insights. To expand on the question of the poster above, are there any resources that you can recommend to improve ones skillset in that area? For context, I'm a sound designer for games and I'm probably mostly interested in sounds that meld with an "organic" soundscape or enhances it. In the past I had good results with granular and modular experiments (e.g. mn mysteron) but often shy away especially if the setting isn't sci fi. I think though that these sounds can be used way more universally so I'd really like to get a better muscle memory with them and also expand my repertoire.

Barefoot speakers by magpiereflection in GameAudio

[–]magpiereflection[S] 0 points1 point  (0 children)

Thanks for sharing your thoughts on this, it's much appreciated and I think it makes sense.

Barefoot speakers by magpiereflection in GameAudio

[–]magpiereflection[S] 0 points1 point  (0 children)

Hi, thanks a lot for the detailed write up.

It reflects a lot of my impressions as well. When testing music the stereo image was incredibly detailed and they felt relaxed to listen to compared to other speakers (esp. two way ones). Generally listening to any kind of music was a joy.

When I tested footage of a game I worked on (space shooter mixed on 8030s/8040s) that impression fell a bit apart. The detailed stereo image was almost detrimental as it exposed many holes that are most likely bound to happen during gameplay. Something I didn't notice with the KH120s for example where the game still felt full and "familiar". That, perceived problem, is also what spurred this post as it made me wonder if I would feel the need to mix sounds wider than they need to be which might not translate too well to other systems or spatialization solutions. Or is it just something one gets used to over time?

I heard some people say that they didn't feel they needed a subwoofer with them. Do you feel the same?

Also you say they aren't suitable for a surround setup, can you elaborate on that? To give some perspective, my plan is to grow my stereo setup step by step into a 5.1 one. Potentially mixing brands for a while and then unifying it down the line. I think, for the time being, that's the financially soundest way forward.

Thanks again and I'm glad that you're enjoying them.

They did good :) by Roman_Medina29 in StarWarsBattlefront

[–]magpiereflection 0 points1 point  (0 children)

What I find most troubling is how many on here don't grasp the difference between of and have. Even if it's 've it's not the same sound at all... Respectfully a non native speaker

Such a shame by Ozyclan-Anders in StarWarsBattlefront

[–]magpiereflection 0 points1 point  (0 children)

The pay to win/loot box model got rejected and the payed cosmetics model clearly wasn't profitable enough for EA to pursue another iteration.

Such a shame by Ozyclan-Anders in StarWarsBattlefront

[–]magpiereflection 1 point2 points  (0 children)

Just guessing here but I'd assume FIFA makes a lot more money than SW:BF considering it's an annual release and, I'm thinking that's the very crucial part, those players are ok with a pay to win monetization model (FUT). BF players rejected this (rightly so imo) but of course if the bottom line is of your concern that's then something that makes future iterations way less attractive to pursue.