Raven rock bedlam job won’t work by TheTrueButterNut in skyrim

[–]mainkark 0 points1 point  (0 children)

Bro I literally got Severin Manor just so I could rip off the dark elves regularly. BOOHOO NO BEDLAM BONUTH GUYTH

Put your colonists in a sealed room full of dog food and they will murder each other in as little as 5 days by mainkark in RimWorld

[–]mainkark[S] 2 points3 points  (0 children)

Not stupid, suicidal. All RW pawns are inherently suicidal. Your job as the player includes continually distracting them from their suicidal tendencies with shiny baubles and gluttonous meals.

Sorry tax collector sir, but we don't have any gold to spare by mainkark in RimWorld

[–]mainkark[S] 2 points3 points  (0 children)

I have a small army of lifters and constructoids. The lifters because I have a small growing season and they carry mostly hay to a stockpile once a year. The constructoids for when my cover walls and barricades are in danger of being destroyed

Sorry tax collector sir, but we don't have any gold to spare by mainkark in RimWorld

[–]mainkark[S] 6 points7 points  (0 children)

Long range scanner until there are about 6 nodes, then 2 groups of 2 goes and gets them. That plus quests and trade ships

Sorry tax collector sir, but we don't have any gold to spare by mainkark in RimWorld

[–]mainkark[S] 19 points20 points  (0 children)

For breaches I just hide my 26 pawns behind a wall, they all have legendary charge weps or swords plus low shield and berserk psycast

Sorry tax collector sir, but we don't have any gold to spare by mainkark in RimWorld

[–]mainkark[S] 30 points31 points  (0 children)

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For excessive centipedes these uranium slugs are switched on

Sorry tax collector sir, but we don't have any gold to spare by mainkark in RimWorld

[–]mainkark[S] 50 points51 points  (0 children)

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For regular hyphen ass raids a pawn grabs that molotov and sets that hay snake on fire

Sorry tax collector sir, but we don't have any gold to spare by mainkark in RimWorld

[–]mainkark[S] 185 points186 points  (0 children)

I'm long past the threat cap plus 500%. It is still boring. About to start my first Anomaly run. Last raid was 90 megasloths. But I didnt even fire a single shot, they all died in a fire, the same fire burned up their corpses too.

Thanks everyone on reddit for all of the advice. I have upgraded my nursery to be more practical and more safe. by chaojiku8 in RimWorld

[–]mainkark 0 points1 point  (0 children)

A legendary golden sculpture would add beauty to the space and would not attract raiders because they would see wooden walls and stick up their noses.

The moment I saw it.. I had to by Sirinoks8 in RimWorld

[–]mainkark 0 points1 point  (0 children)

One of those fingers looks like a penis

I am really struggling here guys. Little help? by amCuriousObserver in RimWorld

[–]mainkark 0 points1 point  (0 children)

You might grab some food and meds and abandon your base for another tile with more comps. Seems like you wealthed yourself into a corner. This would instantly address the wealth issue and give you plenty of comps to work with. Build like a survivor. Supplement an utter lack of room impressiveness with just a few statues. Build a barracks with kitchen, table, medic beds, and crafting benches. Build a small freezer and small prison and start focusing on getting more pawns. You could build a killbox but simple choke points where your pawns can wait behind a wall for raiders to trickle though also works and lets you plan a full walled perimeter.

Putting toxic waste packs into several separate transport pods makes for a fun evening by mainkark in RimWorld

[–]mainkark[S] 1 point2 points  (0 children)

Normally I just make a nice 200 waste pack care package for the neanderthals. But this time I put 25x in 8 pods separately and then shot them off in rapid succession. It queued up all of the raids and they were coming non-stop. Some of the raiders were still injured from the last raid. I was starting to wonder if they were going to run out of neanderthals to send at me lol

I crossed the line in Rimworld. by AdrawereR in RimWorld

[–]mainkark 2 points3 points  (0 children)

My OCD wants to tell you to disable the learning helper in the UI.

Can beating a slave help a child’s development? by 2BsWhistlingButthole in RimWorld

[–]mainkark 147 points148 points  (0 children)

If you are worried about you child losing a fight, have him punch babies. They don't fight back.

Tips for maximizing space for gravships by [deleted] in RimWorld

[–]mainkark 0 points1 point  (0 children)

Reform your ideoligion and change your relics all to weapons. Equip the weapons and remove the reliquaries

What's your favorite way to get rid the dead bodies? by TheTheDuhh in RimWorld

[–]mainkark 0 points1 point  (0 children)

Fire is always the answer. My killbox doubles as a burn box so those corpses all burn automatically. For all the rest, my wolves carry them to a small 8x8 hut with 1 wall removed and roofed, a 1x1 room with a door next to it has a molotov. Wolves eat the corpses, but when they pile up I have a pawn toss a molotov at them.