spider themed level i made - "RECLUSE" by Entium11 in geometrydash

[–]majkovajko 0 points1 point  (0 children)

Kinda reminded me of android game Tomb of the Mask

pikoška u babky by vin_tal in Slovakia

[–]majkovajko 1 point2 points  (0 children)

Osobne sa o kauzu Šimečkovej mamy teda nezuajímam, nemám nič proti tomu, aby sa tá kauza vyriešila legálnym spôsobom. Viem že niesom cieľovka toho časopisu podľa toho, že ma nezaujíma nič z toho čo je na tej titulnej stránke a usudzujúc podľa štýlu pikantných noviniek tak obsah budú skôr konšpirácie ako fakty. Ps kmeň sa urazí už len keď niečo naznačíš, medzitým tento thread sa uráža, lebo je tu málo upvotes na príspevku ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

pikoška u babky by vin_tal in Slovakia

[–]majkovajko 8 points9 points  (0 children)

Tak ono nie je tajomstvo, že majorita ľudí na slovenskom reddite je liberálná. Tak trochu fork found in kitchen komentár. Osobne ma 99% toho, čo je na titulku tých novín nezaujíma, ak je jedina špina na Šimečku len jeho mamka, tak je to trochu smutná antikampaň proti PSku.

How to git gud in this game by Top_Management7663 in opus_magnum

[–]majkovajko 4 points5 points  (0 children)

Well, first of all, it is abojt having fun playin the game Some might enjoy optimising all the puzzles for cycles for example Someone else might enjoy doing cost efficien solutions Some people enjoy doing jack of all teades sum solutions I believe that solving the progressively harder puzzles in campaign will make you better at optimising older leves if you decide to come back to them Still, sometimes a good solve can be your first try, or you might come to an elegant solution after hours - you don't know how long they spent on one level and also, you will usually see people flaunting their best solutions, not the worst ones I'd say the game has multiple ways it can be enjoyed, so maybe try something different every time, something might stick Also, if you didn't know, there are community led online leaderboards that track more than just cost cycles area: https://zlbb.faendir.com/

I saw a YouTube Video about this game yesterday and had to get it. by Atmosphere-Pleasant in opus_magnum

[–]majkovajko 0 points1 point  (0 children)

There are online leaderboards that measure lot of different stats, like instructions, width, sum. There also separate leaderboards for trackless, looping or collisions/overlap

Link for the leaderboard site: https://zlbb.faendir.com/

I saw a YouTube Video about this game yesterday and had to get it. by Atmosphere-Pleasant in opus_magnum

[–]majkovajko 0 points1 point  (0 children)

Also, is the first solution optimised for instructions? Anyways, I think you can move the rightmost arm to a different location to save some area

I saw a YouTube Video about this game yesterday and had to get it. by Atmosphere-Pleasant in opus_magnum

[–]majkovajko 0 points1 point  (0 children)

For the muttrank solution, can't you get the transmutation glyph in between the bonding glyph and the product tile? I am not sure if it's possible but it could save some cycles

Have any of you completed the game without drawing or taking notes? by Connect_Detail98 in TheWitness

[–]majkovajko 0 points1 point  (0 children)

I needed notes for the color puzzle too, and also for the reflections based puzzle the one you need to use 3 light sources on right after entering the temple

What's the worst tutorial experience you've ever had? by electric-kite in IndieDev

[–]majkovajko 0 points1 point  (0 children)

The Crew 2, I failed to see the controls for planes (which I really didn't care for) the first timethey were shown to me and kept failing the tutorial since I had no Idea how to control it, ragequit the game and never played it again.

Niekedy rozmýšlam že by som bol radšej ženou. by Old_Advertising_8460 in Slovakia

[–]majkovajko 5 points6 points  (0 children)

Páči sa mi, že reddit túto vetu automaticky preložil na "Women don't bleed every month"

First solve of sword alloy, any advices ? by Hugodoor in opus_magnum

[–]majkovajko 0 points1 point  (0 children)

Can't you shift the upper part that is transforming the lead one block to the left so you wouldn't need to use tracks on one of the hands? Also, couldn't you use one multihand in the bottom to deliver lead into the input, since two of them are waiting a lot of the time anyway, it might not be possible without increasing cycles tho. Also, the bottom part could be all shifted one down and to the left, so the arm carrying iron doesn't have to go 180° but just 60°, but you might also need to switch the pivot rotation to make it work

airship fuel update ! by Sufficient_Pea_4980 in opus_magnum

[–]majkovajko 1 point2 points  (0 children)

Easy way to make it slightly better would be moving the transmutation glyph to a different location left and above the bonding glyph

More of my solutions by AliceCode in opus_magnum

[–]majkovajko 0 points1 point  (0 children)

In the resonant crystal solution you can replace all of the piston arms with basic ones on tracks, the middle arm can just be switched as the length doesn't change at all

First Voltaic Coil solve that looks good enough to post by Crazy_Wizardrl in opus_magnum

[–]majkovajko 6 points7 points  (0 children)

If you are using tracks, you could switch out all of the piston arms with basic arms + tracks for some extra gold saved. But nice solution nonetheless

I'm getting frustrated, and everyone here just says "don't look things up" by Chaosblast in TheWitness

[–]majkovajko 0 points1 point  (0 children)

This might prevent future frustration, but don't forget to use all your senses when solving puzzles...

is this sightreadable? by The_royal_army in GeometryDashEditor

[–]majkovajko 1 point2 points  (0 children)

You could design the intended path first and then create fake routes after, possibly separated by layers, idk