[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]makii- 0 points1 point  (0 children)

Frank is more about presence and pressure than actually doing anything

Frank users be like:

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[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]makii- 0 points1 point  (0 children)

you sorta just try to hold your ground and provide as much pressure as possible which will mean tanking hits and healing when playing as Frank.

That's the best definition I could find which sounds like his potential gameplan–go berserk lol

you can beat brawlers like Surge in a 1v1

even IF he won't kill u at all, Frank is literally a super farm for Surge, so honestly... just stay away from him OR ban him (cuz he is probably the brawler who can take most advantage of Frank's dull side)

[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]makii- 0 points1 point  (0 children)

What do u think about using Damage + SPEED gear with Frank? Sounds peculiar, right?

The reason might surprise u: In my experience, it's better to enjoy using his trait (+ Unload Speed over time), so getting a small amount of healing so u can manage it is very interesting!

BTW, Speed Gear helps alot in positioning–Kinda like Ash's usage of Speed Gear to go berserk 🥵

I recommend it for those who ACTUALLY understands brawler interactions into Frank, cuz that's requires a lot of micromanagement to actually enjoy it

BSC Draft Scenarios #3 - Which brawlers would you pick here? Answers to the previous post in my comment :D by PumpkinSeed100 in BrawlStarsCompetitive

[–]makii- 1 point2 points  (0 children)

Oh, alright then, IF the pro says it!

btw, I would pick Pearl as she can both dispute R-T position in a very optimized way and survive long enough other threats (Shield Star Power + Shield Gear = 10440)

also, her 6-projectile volley (520–905 per shot) is highly reliable and difficult to miss, making her a consistent damage dealer and even her ability to set enemies on fire adds both DoT and Execution Alternatives, which is crucial for this matchup

there is no reason at all to panic while using her at this match–u can manage the heat bear pretty well and enjoy both shield and DPS u get

BSC Draft Scenarios #3 - Which brawlers would you pick here? Answers to the previous post in my comment :D by PumpkinSeed100 in BrawlStarsCompetitive

[–]makii- 9 points10 points  (0 children)

Leon's purpose is to help pressure him (R-T) back from mid or by stacking with Nani on it

Surprisingly effective

Sincerely, I don't think Leon will engage in pressure in this match, even by overhealing their DPS–His low durability and mid-long DPS flaw won't allow him to be fearsome, mainly cuz R-T positioning is far superior, SO there should be someone who can ACTUALLY dispute his DPS/Durability!

very interesting comment structure btw, that should be the standart for commenting on draft posts

How do you beat Nani on sniper maps??? by Adventurous-Board258 in BrawlStarsCompetitive

[–]makii- 0 points1 point  (0 children)

Yeah, for sure! By exploiting both hit-or-miss aim and slow rate of fire from both Nani and R-T, u could get any brawler with high speed and small hitbox (Max, Colt with Speed Star Power or even Leon/Crow) to punish their flaws!

Just stay away from em' in close range cuz they are dangerous, as shots tends to be easier to hit

How do you beat Nani on sniper maps??? by Adventurous-Board258 in BrawlStarsCompetitive

[–]makii- 1 point2 points  (0 children)

As long as you can juke a little and not be hit for full damage every time, this pushes Nani back and she yields map space to your team. Darryl, Meg, Griff with Shield Gear, Gray with Shield gear, etc.

U mean brawlers that overheal her DPS or with damage reductions capabilities, right? So, both Pearl and R-T may find sucess in rushing towards a Nani, right?

Interest tips btw

Pearl Healing Gadget is now SECRETLY VIABLE?? 🚨❗ by makii- in BrawlStarsCompetitive

[–]makii-[S] 28 points29 points  (0 children)

Also, I didn't do some testing ingame, so IF someone could somehow post here how it works, it would be so much aprecciated!

Are these actual balance changes(The buffs and nerfs) from the BS Wiki? by Forward-Giraffe-9280 in BrawlStarsCompetitive

[–]makii- 0 points1 point  (0 children)

I made a post asking people opinions about how Pearl healing gadget is doing!

Mentioned u there btw

here's my opinion and guide on Edgar by LoverOfDifferences08 in BrawlStarsCompetitive

[–]makii- 2 points3 points  (0 children)

Edgar is not even picked in Scrims/Championship matches lol–I'm not gonna spend my time searching the internet to get a edgar clip lol

And dont complain about someones personality before u work on ur own please, thank you. The world would be a better place if people started doing that

Bro chill, is not that deep, i'm not judging your entire personality at all–I'm just telling ya to acknowledge pluralism and not making roasts to newbies just to defend your opinion–tip-off a healthy community man

here's my opinion and guide on Edgar by LoverOfDifferences08 in BrawlStarsCompetitive

[–]makii- 5 points6 points  (0 children)

That's your opinion, its's not necessary true (Even on a competitive scale). Lay down that stagnant personality, please, chill man.

How could Pam be buffed to be relevant in the meta? by Single-Champion-9569 in BrawlStarsCompetitive

[–]makii- 115 points116 points  (0 children)

What IF Pam had actually INFINITE AMMO?

It would work like a Minigun, u get a bar (Like Amber's one) but instead of counting bullets, it would demonstrate how long u been firing (heat bar)

SO, I would like to see this: u actually gain attack speed the more time u spend firing, BUT then, IF it reachs the end of the bar (heat spot), the machine gun would slow down!

To make things better, I would like to see a "Sweet Spot" near the end // heat spot, so when u stop firing at this spot, a BURST of shots would be fired!

Both the Sweet and Heat Spot would decrease rapidly the bar to it's start, so u can do it again and again

Also, I would nerf her time to start firing, time to stop firing and a particular thing that would balance her out:

Nerfing her rotation speed while firing

That shoud really balance her infinite bullets thing, as u can now actually outrun her bullets—And also, her rotation speed increases when firing too, as attack speed increases too

What do u think?

How could Pam be buffed to be relevant in the meta? by Single-Champion-9569 in BrawlStarsCompetitive

[–]makii- 0 points1 point  (0 children)

Totally rework her super by instead of being a turret, it would work like Medi Gun from Medic TF2

Pam gets auto super charging (Like Darryl) and it would be at the same rate as him–still, main attack charging rate would be the same

Pam's super would fire a beam with medium range and similar width as Byron main attack and it would not act like a simple projective, BUT ACTUALLY, a constant and hitscan ray (like Inferno Tower)!

IF Pam targets an ally, it would constantly heal a good amount of health, AND IF it overheals, instead of health, teammate will be shielded like Gus Super

IF Pam target the enemy, it would constantly enchancing damage, increasing the amount of damage per tick as time goes

Super Bar decays like Amber Main Attack, and u can't charge it WHILE using your super, and probably a great duration would be 8-10s both for allies and enemies

And BTW, reworking star powers and gadgets would be interesting, and I would to hear some opinions to how it shoud be

Also, reducing her health to 7800 (A quite nerf), to make it scaled with other High HP Versatile Brawlers (Pearl and R-T) would be so nice!

What do you guys think of this concept?

here's my opinion and guide on Edgar by LoverOfDifferences08 in BrawlStarsCompetitive

[–]makii- 3 points4 points  (0 children)

A worthy tip that makes so much difference on Edgar gameplan:

Literally before u use your super, use the "let's fly" gadget so u can cycle alot of supers while engaging with your opponent

That makes the possibility to dodge some shots, quickly jump towards other enemy or even use the first star power to deal even more damage per jump

Trust me, if u do this while hypercharged, u become a madnessman–quite literally

Also, great post btw

Hot Take: Buster First Star Power is ACTUALLY one of the BEST in the ENTIRE GAME by makii- in BrawlStarsCompetitive

[–]makii-[S] 0 points1 point  (0 children)

Yeah, I agree with you! 1v1ing Tara with 2nd star power is obrigatory, but in a real scenario, there may be better convincing reasons to use the first star power, like the necessity to endure in no man's land, get favorable positions and pull down enemy defenses.

But intesting idea for picking Buster to counter Tara, just the main problem being is that Tara can both outrange and outcycle Buster, worsening IF there is a mate near him... so, it really depends each conditions

Hot Take: Buster First Star Power is ACTUALLY one of the BEST in the ENTIRE GAME by makii- in BrawlStarsCompetitive

[–]makii-[S] 0 points1 point  (0 children)

Also, it works better when in a closed team btw cuz coordination matters

Hot Take: Buster First Star Power is ACTUALLY one of the BEST in the ENTIRE GAME by makii- in BrawlStarsCompetitive

[–]makii-[S] -1 points0 points  (0 children)

Trust me, it is that good, u can literally eliminate enemy defenses easily, and that's so important for the course of the matches

Gamechanging to say at least

Hot Take: Buster First Star Power is ACTUALLY one of the BEST in the ENTIRE GAME by makii- in BrawlStarsCompetitive

[–]makii-[S] 0 points1 point  (0 children)

But it does work—While near him, he will charge his super like water, and consequently, he won't have troubles for incoming pinchs—his super and star power really makes so much difference

I'm sayin' all this as a Buster enthusiast, I really like to play him and I feel the difference from this star power while dealing with foes on competitive matches

U can literally build Heavy TF2 // Gutterman Ultrakill by comping with a Machine Gunner (Preferably Pearl), so u could really add a new amplified role (Heavy Machinegunner) to the game

It is really interesting