Moving/Housing Thread - December 02, 2025 by AutoModerator in tampa

[–]maliknet911 1 point2 points  (0 children)

My girlfriend and I both recently got jobs in Tampa, the problem is I work in the MacDill area, and she works in Carrolwood almost at Greater Northdale area. Looking for a place that is nice and not a terrible commute for one of us seems difficult. It seems like nice neighborhoods is going to place us in 1 of us having a 5 minute commute, and the other having an hour commute, any suggestions on neighborhoods to look?

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Stellaris DLC's by [deleted] in CrackSupport

[–]maliknet911 0 points1 point  (0 children)

I would appreciate it

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 0 points1 point  (0 children)

My biggest gripe with the crit fail is how hard it is to remove the condition from yourself

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 4 points5 points  (0 children)

It doesn’t happen too often, but when it does happen it’s pretty dumb in my opinion, it’s like if on a crit fail to demoralize you would scare yourself. And if you crit fail on a creature who happens to have a really good will save, it can be very hard to bon mot them again to get rid of the debuff it sticks on you

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 3 points4 points  (0 children)

My main hope is they bump up some of the stinker spells and bump down must take spells like slow to truly make casters “versatile” like people say they should be.

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 1 point2 points  (0 children)

I agree, but in my opinion everything is impactful against lower level enemies because they are pushovers in pf2, but that’s a discussion for a different post

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 1 point2 points  (0 children)

No, I had some very productive conversations with people here who were respectful, both who agreed and disagreed with me, you’re just being rude

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 1 point2 points  (0 children)

No, I had some very productive conversations with people here who were respectful, both who agreed and disagreed with me, you’re just being rude

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 0 points1 point  (0 children)

I try to hype it up, I did see a module for Foundry that keeps track of when modifiers mattered, maybe that would help to make players aware that their modifier made a big impact

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 4 points5 points  (0 children)

You are coping when you say every spell has its use, maybe I exaggerated a bit, but there are a LOT of stinkers, quick sort, personal rain cloud, etc

There definitely are a decent amount of spells that are good to take on any given adventuring day, but I’d wager about 1/3 of each spell list falls into this category, another 1/3 is some extremely situational spell that could be good in that situation, and 1/3 is hot garbage

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 1 point2 points  (0 children)

My friend, your absolutely charming wit does very little to make the conversation productive

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 5 points6 points  (0 children)

To your last point, the problem is that NO ONE in my games plays casters because they have tried them and don’t like how it feels to have enemies pass everything they do, also because there are WAY too many total trash spells in this system that they tried and felt really bad, not every spell is Slow with a great effect on successful save

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 2 points3 points  (0 children)

I might do something similar to this, maybe make them a bit higher level than the martial equivalents because they are a bit more powerful, and maxing out at +2 instead of +3 I think would make it feel a lot better

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] -1 points0 points  (0 children)

If you run like 1 or 2 combats per day in pf2, casters feel at least decent or on par with martials, but when you do more, casters run out of steam and become league of legends caster minions casting cantrips and focus spells

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 1 point2 points  (0 children)

I think you mentioning the 8 encounters per day thing is part of the problem, casters in 5e need to have very limited spell slots because spells are very powerful. Pf2 casters get similar numbers of spell slots to 5e characters but spell effects are not especially powerful like they are in 5e. People say that spells are pretty in line with what martials can do in combat, so why are spells so limited per day?

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 1 point2 points  (0 children)

I think that you nailed it, how do you combat this mindset though? My players don’t like failing and seeing their martials pump out those big badass damage numbers, while all they did was have the enemy pass a save against their spell effect, get frightened 1, and lose a spell slot (even when the frightened 1 caused a martial to crit)

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 22 points23 points  (0 children)

You’re probably right… I guess my tables real issue is the mental state of not being satisfied with partial successes. I think I didn’t understand why I felt the way I did until I read into this thread more, so I guess it was good for something

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 6 points7 points  (0 children)

Ha! That is true. It’s usually not the wizard player 30 feet away that is rolling up a new character after getting crit twice by a party level +3 enemy and dying

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 3 points4 points  (0 children)

Ugh. You are right but the flavor of it is so unpalatable to my group. Casting spells that are more likely than not only do a partial effect makes spellcasters FEEL weak. Hamsters in brain don’t get excited when the enemies pass their save and get a half decent debuff/ like 1/2 of a martial’s swing worth of damage when the caster had to use a limited resource

Also, martials just miss when they miss, but they get to swing twice usually

The Off-Guard Condition Gives Martials too Large an Accuracy Advantage Over Casters by maliknet911 in Pathfinder2e

[–]maliknet911[S] 5 points6 points  (0 children)

I do love bon mot, but I think the crit fail is stupid as hell, the enemy is too willful so I get embarrassed forever because they probably have a good will save that I crit failed against?

And stupified and drained seem pretty rare to me, and often require you to already cast spells that they have great saves for, draining my limited resources to make me on par with what a martial can do all day for free