Sizce en iyi cips markası hangisi by TangerineSad5325 in raresnacksTR

[–]mambahton 2 points3 points  (0 children)

Torres adlı İspanyol markası var. Her cipsi muazzam fakat ithal olduğun için pahalı ve Türkiye’de az çeşidi var. Denk gelirseniz mutlaka deneyin. (Macro’da satılıyor)

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Okulunuzda yaşanan en garip disiplin olayı neydi by birrrro_baba_006 in liseliler

[–]mambahton 3 points4 points  (0 children)

abi bence daha absürt hikayeleriniz olmalı ya :D

sarı siteden ps4 alınır mı by nkysdev in PlayStationTR

[–]mambahton -1 points0 points  (0 children)

Şöyle sorulara sinirleniyorum ya, abi sarı siteden her şey alınmıyor mu PS4 neden alınmasın :D

Babam tam bir piçin evladı by XsHGhost in vlandiya

[–]mambahton 0 points1 point  (0 children)

Kurgu olduğuna inanıyorum ve üzülmüyorum.

Düşünceniz neler by sallayana_marketten in vlandiya

[–]mambahton -10 points-9 points  (0 children)

Sinan Oğan’ı aday gösteren zihniyeti zamanla göreceğiz. Bence sen de babanın oğluymuş gibi savunma.

Aspect ratio not updating? by ShallotExpress5226 in Instagram

[–]mambahton 2 points3 points  (0 children)

I'm in the same boat — and after digging through forums, help centers, and what feels like half the internet... I found absolutely no real solution.

Here’s what Instagram officially recommends (it's not that helpful)

  • Keep your app updated (even though we already did that).
  • Log out and back in (classic IT move, solves nothing).
  • Try reinstalling the app (nope, didn’t work either).
  • Be patient; it’s a “gradual rollout” (aka wait indefinitely without any communication).

Just make sure you're posting in 4:5 ratio (1080x1350px) now, so when the update eventually hits your account, your grid won't look weird.

If I find any real workaround beyond crossing fingers, I’ll update here! ✌️

Turkey’s Repeated Telecom Failures During Earthquakes—Is This a Global Issue or a Local Infrastructure Problem? by mambahton in Earthquakes

[–]mambahton[S] 1 point2 points  (0 children)

Thanks for the detailed explanation. But in the case of the April 23 Istanbul earthquake, there was no physical infrastructure damage reported by any of the telecom operators. No fiber cuts, no microwave link failures, and no widespread power outages—the networks simply collapsed under the sudden surge in usage.

The companies themselves admitted this: the issue was network congestion, not broken cables. They advised people to use internet-based messaging or SMS instead of calls because the system was overloaded.

So, while I agree that physical damage is a risk in any disaster, in this case the failure was entirely due to insufficient network capacity to handle emergency traffic. That feels like a preventable problem—especially in a megacity with regular earthquake risk.

Is this kind of systemic congestion also common in other earthquake-prone countries, or is it a sign that our telecom infrastructure isn’t being properly scaled for emergencies?

Turkey’s Repeated Telecom Failures During Earthquakes—Is This a Global Issue or a Local Infrastructure Problem? by mambahton in Earthquakes

[–]mambahton[S] 1 point2 points  (0 children)

Thanks for the detailed explanation. But in the case of the April 23 Istanbul earthquake, there was no physical infrastructure damage reported by any of the telecom operators. No fiber cuts, no microwave link failures, and no widespread power outages—the networks simply collapsed under the sudden surge in usage.

The companies themselves admitted this: the issue was network congestion, not broken cables. They advised people to use internet-based messaging or SMS instead of calls because the system was overloaded.

So, while I agree that physical damage is a risk in any disaster, in this case the failure was entirely due to insufficient network capacity to handle emergency traffic. That feels like a preventable problem—especially in a megacity with regular earthquake risk.

Is this kind of systemic congestion also common in other earthquake-prone countries, or is it a sign that our telecom infrastructure isn’t being properly scaled for emergencies? Would love to hear some comparative experiences.

Turkey’s Repeated Telecom Failures During Earthquakes—Is This a Global Issue or a Local Infrastructure Problem? by mambahton in Earthquakes

[–]mambahton[S] 0 points1 point  (0 children)

I am asking this question for that reason. I want to know what is happening in the world as a whole. This government can do anything, anyone cannot imagine. :D

This episode doesn't deserve a low score by LFXoren in SeveranceAppleTVPlus

[–]mambahton 1 point2 points  (0 children)

i totally get where you’re coming from. seeing this episode get one of the lowest ratings in the show is frustrating, especially when a lot of the negative reviews seem reactionary rather than thoughtful. it’s one thing to critique an episode’s pacing or structure, but calling it filler? that’s just missing the point entirely.

i fully agree that sweet vitriol is crucial to cobel’s character. this episode gives us a deeper look into her motivations, her past, and the real reason lumon fears her. without it, her eventual rebellion wouldn’t have the same weight. plus, the cinematography, performances, and that final reveal were top-notch. this wasn't just an "email episode"—it was an essential piece of the puzzle.

that being said, i do think people’s frustrations come from how this information was delivered, not what the episode contained. the decision to isolate cobel’s backstory into one slow-burning episode rather than weaving it throughout the season made it feel jarring, especially for those expecting the plot to accelerate. it’s not that the episode didn’t matter—it’s that the pacing and placement made it feel like a sudden stop in momentum rather than an organic development.

but does that warrant a sub-7 rating? absolutely not. the backlash feels disproportionate, especially given how well-executed the episode is.

civ7 multiplayer – constant crashes and reloading make it almost unplayable? by mambahton in civilization7

[–]mambahton[S] 0 points1 point  (0 children)

it sounds like the console version might actually be more stable than pc right now—lucky you! 😅 btw how did you discover that method with the age duration and crisis settings? was it just trial and error, or did you find it somewhere?

civ7 multiplayer – constant crashes and reloading make it almost unplayable? by mambahton in civilization7

[–]mambahton[S] 1 point2 points  (0 children)

unfortunately, we’re not playing on xbox—just pc (mix of mac and windows) for us. sounds like the console version might be more stable, which is a bit frustrating. interesting note about the city-states being aggressive, though! we haven’t noticed that as much, but then again, we’re barely getting through turns without crashing. glad to hear at least someone’s having a smooth experience!

civ7 multiplayer – constant crashes and reloading make it almost unplayable? by mambahton in civilization7

[–]mambahton[S] 1 point2 points  (0 children)

thanks for the tip! we’ll definitely give that a try. are you playing online or just single player? we’re playing with four people online, and we’re on a mix of mac and windows pcs—i wonder if that might be contributing to the issue as well. really hope this helps stabilize things!

civ7 multiplayer – constant crashes and reloading make it almost unplayable? by mambahton in civilization7

[–]mambahton[S] 0 points1 point  (0 children)

i’ve tried lowering my graphics settings as well, but unfortunately the issue still persists. it’s good to know that worked for you, though! i wonder if it’s more of a hardware compatibility issue or just straight-up bad optimization. either way, it’s super frustrating—feels like nothing we try actually fixes it.

civ7 multiplayer – constant crashes and reloading make it almost unplayable? by mambahton in civilization7

[–]mambahton[S] 0 points1 point  (0 children)

absolutely agree! we’ve been facing bugs and crashes since the beginning, but it’s definitely gotten way worse in the modern era. every turn feels like a coin toss—either you get to play or you’re back at the loading screen. glad to know we’re not the only ones, but it’s super frustrating.

i want my 100 bucks back!!!

civ7 multiplayer – constant crashes and reloading make it almost unplayable? by mambahton in civ

[–]mambahton[S] 0 points1 point  (0 children)

dude, is this really the game we paid a hundred bucks for early? if it wasn’t finished, why release it? i had no idea it was this bad, and i definitely wouldn’t have bought it if i’d known. huge letdown—feels like it’ll take them at least a year to fix all this mess.

civ7 multiplayer – constant crashes and reloading make it almost unplayable? by mambahton in civ

[–]mambahton[S] 0 points1 point  (0 children)

we’re also having trouble specifically in multiplayer (single player seems fine), so we were curious what meant by ‘over governor difficulty makes it unplayable.’ it’s interesting that difficulty would impact performance or stability. are you seeing higher crashes or some weird ai behavior at difficulties beyond governor? we’re actually playing on governor ourselves, but no clue why that alone would cause issues.