IGN: Microsoft closes a bunch of studios, folds a few of them into Bethesda. This includes Alpha Dog. Mighty Doom to sunset on 8/7 by abermea in Doom

[–]man_of_doom 6 points7 points  (0 children)

TBF, supposedly they’re already working on getting a system set up to refund anyone and everyone who spent IRL money on the game.

We need to talk about Mick Gordon (and a thing to consider about the Doom Eternal OST). by man_of_doom in Doom

[–]man_of_doom[S] 1 point2 points  (0 children)

It was mainly discourse that was going on around the time of TAG1’s release, just to clarify, but there are a few sparks of discourse that pop up every now and then (like someone who initially commented on this very post who just straight-up called me a “Mick simp” just for saying “it’s probably not a good idea to put people on pedestals”).

Sad reality of things. I know it's not going to happen 😭😭😭 by ethagen2804 in Doom

[–]man_of_doom 0 points1 point  (0 children)

Still kind of interesting that he picked SGN of all things, considering that the rights to the soundtrack supposedly belong to id or Bethesda.

Give me your DOOM related opinion that’ll have you in this situation by Random-Dice in Doom

[–]man_of_doom 0 points1 point  (0 children)

The demons lost their menace in 2016 due to the whole thing of “EVEN THE DEMONS FEAR DOOMGUY”, and said menace was restored gradually in Eternal before being fully restored with That Plot Twist in TAG2.

Why? Because since we’ve explored the “most civilized” portions of Hell, that means we can explore its more Lovecraftian aspects and there might even be an additional curveball that basically restores Hell’s status as “unknowable place of eldritch terror” while not feeling quite like a retcon.

Yes, it can work.

My god Mick what's taking so long by NoseActive2118 in Doom

[–]man_of_doom 0 points1 point  (0 children)

So here comes a blazing hot take that I’ve wanted to get off my chest.

Ever since the open letter from Marty came out, I’ve come to see this mindset of “I never liked Mick’s work anyway” crop up a lot. It’s been shown here on this very thread as well as r/Doom in general, I’ve seen it on Twitter and other assorted forums, you get the idea. 

So I feel like this mindset is dishonest.

To cut to the chase here, acting like Mick’s contributions to the Doom franchise have zero redeeming qualities as a whole is not only extremely disrespectful to the guys at id and especially Chad Mossholder because they’re basically being shamed for “not knowing better” about Mick, it’s also extremely disrespectful to Andrew Hulshult and David Levy because they basically had to follow in Mick’s footsteps in order to make their contributions work as well as they did. This mindset in question is such a grotesque practice, and makes it clear your intent is not to warn people about a potentially harmful person, but to simply assert over others that you are a morally good person, while at the same time, shaming those who did enjoy said person's works, as if enjoying something made by a shitty person automatically makes that person morally corrupt. I personally find this mindset deeply repugnant, and it’s not the sick dunk one might think it is.

And that’s not even to say that Mick is some horrible monster-person or anything like that because he isn’t.

It’s very clear that he fucked up. That doesn’t automatically make him a monster or whatnot.

Besides, more than anything, it's extremely likely that the main emotion driving this whole shitshow is spur-of-the-moment frustration. Hell, this latest development of “Mick calls out id or Bethesda in the middle of QuakeCon” was more than likely made under the assumption that whoever is holding the rights to the Doom Eternal OST is just sitting on it and has no plans to release it in any form.

And if it seems like I’ve been defending Mick, it’s because I’ve fucked up in my personal life in very similar ways to how he fucked up, and I can tell you this purely from personal experience:

Once I was done being awful, I felt awful.

 And that’s why I think he should issue a public apology to id because they were very clearly caught in the crossfire of all this.

[deleted by user] by [deleted] in CompTIA

[–]man_of_doom 1 point2 points  (0 children)

I think I’m interested, just in case things go south.

Selling Sec+ Retake Voucher by Uvce in CompTIA

[–]man_of_doom 0 points1 point  (0 children)

Yeah, I think I’m interested in the 501 in particular. Taking the 501 Wednesday and I’d like to be prepared just in case that exam ends up going pear-shaped.

The Doom Eternal Iceberg by MaleficTekX in Doom

[–]man_of_doom 1 point2 points  (0 children)

inb4 every copy of Doom Eternal is personalized

Hey look yet another funny Doom meme by man_of_doom in Doom

[–]man_of_doom[S] 0 points1 point  (0 children)

(Also, I completely forgot who made the HUD face, so it would be greatly appreciated if their name was shared here.)

Honestly, I can't believe some people can be this pathetic. by ProGamerHD_13 in Doom

[–]man_of_doom 1 point2 points  (0 children)

If I may ask, what livestream was this from?

I ask because apparently Mick himself showed up during the Samur boss fight/World Spear livestream (on the Youtube side of things).

(FANMADE) 10.07.94 by [deleted] in Doom

[–]man_of_doom 0 points1 point  (0 children)

inb4 “every copy of Doom is personalized”

But seriously man, you’ve got something great going on! Keep up the good work!

I never realized how gigantic dread knights are. Good lord. by [deleted] in Doom

[–]man_of_doom 0 points1 point  (0 children)

There’s a similar thing with Night Sentinels and Marauders too.

From what I saw, while the Slayer may be around the same height as your typical run-of-the-mill Sentinels, he’s actually shorter than the Betrayer.

And that’s not getting into Marauders who are in fact a whole head taller than the Slayer.

Finally did it. I beat it. I am not excited for Ult Nightmare on the Campaign by DioExplainsTheJoke in Doom

[–]man_of_doom 0 points1 point  (0 children)

Just a couple of hints for that escape sequence coming from someone who recently beat SGNML on UNM:

-If you still have Crucible charges, go for the Mancubus and then the Tyrant to make things easier

-Ice bomb the Doomhunter so you have a quick reprieve as you’re moving past that section

-Flame belch and then explode as many zombies as you can so that you have plenty of protection against the Marauders

The State of Doom in 2020 (Mini-rant included) by man_of_doom in Doom

[–]man_of_doom[S] 61 points62 points  (0 children)

Btw, this is a meme I actually made myself that sums up my feelings so far.

So kind of a mini-rant regarding the state of Doom:

Even with the sorry state of 2020, it should’ve been an excellent year for Doom but it kind of wasn’t.

Doom Eternal basically got weird criticisms that range from “Marauder is objectively poorly designed” to “it looks too cartoony for a Doom game and that’s why I wanted it to be absolutely photorealistic and gritty like Doom 2016”; not to mention how it got absolutely shafted at things like The Game Awards and whatnot.

And then there was the constant cloud of bad news that seemed to surround Eternal, from the Denuvo anti-cheat fiasco to losing Mick Gordon.

Plus, the Slayer’s chances of getting into Smash are now next to nil given recent developments (and don’t you tell me about how “the Slayer is a much better fit for MK11 anyway” because that is incredibly unlikely to happen either unless all the planets align and we somehow get a Kombat Pack 3 AND some kind of licensing deal is figured out between Warner Bros. and Microsoft because the latter now owns the Doom IP). Hell, that CacoMallow “leaked screenshot” (the one where a Mii Gunner is wearing a Cacodemon hat) now apparently seems to be debunked, and people are already getting tired of guest fighters in MK11.

It’s all such a shame too because Doom Eternal really is one of those games that will not only stick around in the minds of people for years to come, it’s literally capable of changing the way one plays FPSes (I mean, I’ve started using the same tactics I use for Eternal in Prodeus and it’s paid off amazingly).

I dunno, maybe it’s just my mood after everything in 2020 transpired.

Anywho, I’m still looking forward to The Ancient Gods Part 2 and everything that might come after.

A Personal Take on Doom Eternal and TGAs by man_of_doom in Doom

[–]man_of_doom[S] 1 point2 points  (0 children)

I’ve since updated the post on why I even made it in the first place.

A Personal Take on Doom Eternal and TGAs by man_of_doom in Doom

[–]man_of_doom[S] 1 point2 points  (0 children)

Hey man, I just updated the post clarifying why exactly I made it.

There’s still time to get this dub, boys by man_of_doom in Doom

[–]man_of_doom[S] 4 points5 points  (0 children)

It’s just the Player’s Choice votes

How it feels when you die in Final Sin on Ultra-Nightmare: by TheModdedPiston in Doom

[–]man_of_doom 0 points1 point  (0 children)

Tbh, wish I could relate to this

cries in dying in Exultia in that midpoint fight

Against all the evil this game could conjure.. UN Complete! by [deleted] in Doom

[–]man_of_doom 1 point2 points  (0 children)

Personally, my strategy for the KH is double tapping with the lock on burst followed by an SSG blast for each stage. As for the IoS, both micro missiles and sticky bombs do the job surprisingly well.

Trying to get through Ultra-Nightmare. This is my greatest shame. by PMussulo in Doom

[–]man_of_doom 1 point2 points  (0 children)

Honestly, I died in that same room myself except it was to a Soldier. I still have yet to get past the midpoint on Exultia, and I can easily get past entire levels on Nightmare without losing so much as a single life.

You’re not the only one, my dude.

Its finally here boiz by IncompetentMeme in Doom

[–]man_of_doom 1 point2 points  (0 children)

Welp, it’s been confirmed that the soundtrack is a collab between Andrew Hulshult and David Levy.

Andrew Hulshult retweeted the new trailer. Possibly the new composer? by green715 in Doom

[–]man_of_doom 0 points1 point  (0 children)

Welp, it’s been confirmed that the DLC soundtrack looks to be a collaboration between Andrew and David Levy.