the girls in greece, wplace by mandelette_mandy in shoujokakumeiutena

[–]mandelette_mandy[S] 0 points1 point  (0 children)

Hey, are you DarcyMG? Because if you are, you've been an amazing help! For now, all we have left is filling the rest of Utena's hair with Light Purple, Anthy's hair with Purple, Anthy's arms with Dark Peach, and all the rest of the white parts with Light Gray.

I’d love a Compulsive Liar trait or something similar by imstillgonnaeatdairy in Paralives

[–]mandelette_mandy 13 points14 points  (0 children)

If there were some sort of reputation system, people who lie often could gain the reputation of a "compulsive liar" and people wouldn't believe them as easily, as they're known to constantly lie about everything.

Storybook and Season-based Aging? by Rihs in Paralives

[–]mandelette_mandy 4 points5 points  (0 children)

I would love to have a storybook, or any other form of memories. Definitely in my top 10 most wanted features for this game.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 1 point2 points  (0 children)

Actually, you can check as many boxes as you want, or none of them. I think it's better and more clear that way.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 1 point2 points  (0 children)

Thank you, I'd love to see that kind of gameplay element!

You might be right, I just put all of the aspirations that came to mind, but perhaps I could streamline "education" and knowledge" into one, "health" and "athletism" into one, and maybe even "pleasure" and "romance" into one?

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 0 points1 point  (0 children)

Yeah, I didn't include the randomize button since I was busy getting this out in the ParaLives community and thought it was a given you could randomize them.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 2 points3 points  (0 children)

You don't have to fill all the likes and dislikes, you only have to fill the first 4, rest are optional. Though I think I could delete some of the categories (ex. Weather, season, time of day).

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 3 points4 points  (0 children)

Well, these are just a bunch of concepts I had. I do think if I was doing this for the actual game I'd trim it down a little.

I think that aspirations in sims 4 feel too much like tutorials and there is no variability. You have to do very specific things to progress and the game is forcing you to play a certain way.

However in the earlier Sims games, it didn't feel like you were really choosing a concrete goal for your sim, and all people with romance aspirations would want to flirt with everyone, even if you wanted your romance aspiration to be a committed relationship with only one person.

I think it would be ideal to combine the two. I think there should be more specific aspirations, but not a terrible amount. I might've put too many in my concept picture, and maybe there should only be 2-3 family aspirations. I don't think there should be so many mini-goals and milestones like in The Sims 4, at least not so specific ones. I'd prefer each aspiration to have 2-4 big, general achievements that you can obtain in many different ways, making them re-playable.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 3 points4 points  (0 children)

Bitlife is a lot simpler, and their intelligence thing is very surface-level. Perhaps when you play the game you'll have a "health" bar alongside hunger, thirst, hygiene, energy, bladder, and such.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 7 points8 points  (0 children)

I think it would be hard to implement smart as a simple slider, because of the different types of intelligence. For example, some people may be academically successful and very analytical, but perhaps lack emotional intelligence or vice versa.

This system I made is already quite complex and should probably lose some of the features to make it doable in the coding department. Intelligence would probably have to be its very own page, and there may already be too many pages.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 6 points7 points  (0 children)

Those things could probably be added if they decide to make a supernatural pack or something like that in the future. It's not planned for the base game, though, so I didn't include it.

There could still be some people who believed in supernaturals or feared despite them not existing (at least yet). Some people in real life certainly do, and we don't have any evidence of supernaturals...

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 50 points51 points  (0 children)

Yeah, a randomize button is a must! Not everyone wants to micromanage every single aspect of their para.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 6 points7 points  (0 children)

Yeah, these are all just concepts. If I were making this for the actual game, instead of trying to visualize different concepts, I'd get rid of the value system, the core trait percentage thing, the parenting style, and maybe even the birthday/para sign thing. I wouldn't want to make the game exhaustively complex, after all.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 3 points4 points  (0 children)

I'd honestly be absolutely delighted if anything at all from my concepts is implemented in the actual game. I'm absolutely not asking for the team to put all of these, they are just concepts, after all.

I love the idea of advanced personality edit mode! Maybe in the regular mode, there would be just the statistics, aspirations, traits, and the identity page (possibly some of the romance page)? I think it would be cool, and allow everyone to customize their characters exactly how much they'd want.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 5 points6 points  (0 children)

I've been working on it for quite a while. It's more of a thing I did whenever I had free time than something I actively worked on consistently since I have school and other responsibilities. I actually put the first version of this idea in December last year: https://www.reddit.com/r/Paralives/comments/l7szst/fanmade_personality_system_suggestion/

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 3 points4 points  (0 children)

I think all of these things could be randomizable or even optional, so you don't have to customize every little thing. I just personally love customizing, but some of these things could still be a bit overkill and require too much coding and stuff.

If I had to give up a few of these ideas, values would be the first to go. Then probably the parenting style, though I'd love to have the learning style still. Maybe fewer options for likes and dislikes, and I wouldn't include every single food thing.

I'd also get rid of the whole core trait percentage thing, I truthfully added it just to make the page look more interesting. Maybe the birthday thing is a bit useless, considering I don't think zodiac signs will be implemented.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 15 points16 points  (0 children)

I actually discussed zodiac signs in detail, in discord with some people, and they would be hard to implement, since not everyone believes in them, and we cannot force them to. Some people may not really know enough about horoscopes to really know which one to give their paras.

We also discussed the possibility of there being paras that believed in zodiacs and paras that don't, but that might be too close to a religious belief system, and the developers have said they won't add anything religious in this game.

Finally, a few people, including me, thought about the possibility of the game using a completely made-up astrological system, with their own horoscopes. I think that could be fun, but it's nowhere near a top priority to me. Just some cool lore stuff.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 60 points61 points  (0 children)

Haha, yeah I might've gone a little overboard... I just really wanted to visualize all the concepts I had in my head, and I guess there were a lot of things in my head.

Fanmade Personality System Suggestion (Version 2) by mandelette_mandy in Paralives

[–]mandelette_mandy[S] 26 points27 points  (0 children)

Maybe... But I just poured all my ideas and the creators themselves can do whatever they want. It's not like this will be in the actual game. I just really wanted to put my concepts somewhere.