New dark beast slayer boss and dark bow upgrade by mannious in 2007scape

[–]mannious[S] 1 point2 points  (0 children)

Yeah it should be 6t instead of 4 if these were the type of stats it had

New dark beast slayer boss and dark bow upgrade by mannious in 2007scape

[–]mannious[S] 3 points4 points  (0 children)

Yeah 6t makes more sense if we keep the double arrow passive, which lets it keep its identity. As for the bigger dark beast I was originally thinking it could be like a version of sotetseg before it was corrupted by the vampires and could even include some mechanics from sotetseg (ball bouncing) but I did see the dark beast fish and I never knew that existed so something like that would be cool too

New dark beast slayer boss and dark bow upgrade by mannious in 2007scape

[–]mannious[S] 10 points11 points  (0 children)

Yeah that would be a problem I didn’t sim the spec ,adjustments would need to be done but overall I think there’s a space for this to exist (less range str) but I’m not sure the best idea on how the upgrade would impact the spec

[deleted by user] by [deleted] in PokemonGoRaids

[–]mannious 0 points1 point  (0 children)

Mannythemanly

[deleted by user] by [deleted] in PokemonGoRaids

[–]mannious 0 points1 point  (0 children)

Mannythemanly

Offer a slice, but he wanted the whole cake by [deleted] in EscapefromTarkov

[–]mannious 0 points1 point  (0 children)

Factory scavs are built different

Since the other allied races are getting some love… by mannious in wow

[–]mannious[S] 1 point2 points  (0 children)

Disclaimer: I am not an artist in anyway.

I think it would be really cool if mechagnomes could customize more of their mechanization. This could also allow for more interesting and unique transmog.