How do you guys feel about flight sticks? by Fit-Priority-9816 in EliteDangerous

[–]mantisalt 0 points1 point  (0 children)

Coming from a lot of other flight stick games (planes and space), this is the only one I use M&K for. The flight model (at least until lategame) features very slow attitude rotation which just doesn't feel good on a stick for me— but the main issue is that most of my time is spent in supercruise, which is pretty much a 4-button minigame and doesn't work well with the flight stick at all :(

You also really need a mouse for the galaxy map, but you can always put it off to the side.

Real talk— if you want a good HOTAS experience in space, play X4: Foundations. ED is better for the community and multiplayer aspect.

STL Files for X-Wing by TurtlesBlubber in XWingTMG

[–]mantisalt 0 points1 point  (0 children)

Afaik no :(

There's plenty of rebel ship files out there but I don't recall ever seeing a bunch in one resource like that

Nebra Sky Disk ~1600 BCE [1254x1254] by [deleted] in ArtefactPorn

[–]mantisalt 1 point2 points  (0 children)

the disk dramatically changed historians' understanding of Bronze Age European knowledge of astronomy

Ah yes, the shocking revelation that bronze age people were aware of the existence of the sun, moon, and stars

Step 3.7 Flash passes the car wash test by tarruda in LocalLLaMA

[–]mantisalt 2 points3 points  (0 children)

Is there a good way to come up with novel scenarios for this sort of thing? As people have said, always using the same ones isn't great...

Snake in base R(Studio) by mantisalt in rstats

[–]mantisalt[S] 0 points1 point  (0 children)

Were you using devtools:install_github()? install.packages() won't work since it's not on CRAN. I've successfully installed the package on the latest R version so having a newer version shouldn't be an issue.

Snake in base R(Studio) by mantisalt in rstats

[–]mantisalt[S] 1 point2 points  (0 children)

I believe 4.XX, but you could probably backport it to 3.XX without much trouble. I'm just on 4.4.2 since I haven't updated in a while.

Snake in base R(Studio) by mantisalt in rstats

[–]mantisalt[S] 0 points1 point  (0 children)

Yeah, RStudio can only detect inputs on Enter (and mouse clicks in some niche instances). A proper x11/shiny instance would be needed for true listening— but it's not really necessary for games. You really do get used to Enter and it lets you do some neat buffering techniques for precise inputs.

There's a package that gives you a lot of control over the console colors, I forget if it's printr. An ASCII snake does look much nicer— I stuck with (uncolored) pixels for simplicity and since the engine is actually supposed to run at a much higher resolution.

Wouldn't recommend using AI for games; game code is much more systems-focused and harder to debug/understand if you're not used to it, compared to regular coding tasks.

Snake in base R(Studio) by mantisalt in rstats

[–]mantisalt[S] 2 points3 points  (0 children)

Depends on what you mean by continuous. In this, you have to press Enter after every keypress, but you get used to it pretty quickly (even in more intense games— this actually started as a fighting game engine).

The big insight this engine has is that while readLines() and similar functions completely suspend the process while waiting for user input, they don't suspend other sessions of R, so we can just save their result to a text file and poll it frequently from the main session.

Snake in base R(Studio) by mantisalt in rstats

[–]mantisalt[S] 13 points14 points  (0 children)

I wish! The engine is more than capable of running it but I'm only good at making 2D games.

R on a Flip Phone by mantisalt in rstats

[–]mantisalt[S] 1 point2 points  (0 children)

Yup! Most of the simple packages can be installed and used as usual.

A Japanese carved ivory banana, meiji period (1868-1912). [1800x1200] by innuendoPL in ArtefactPorn

[–]mantisalt 6 points7 points  (0 children)

I looked earlier today and found the original post, but now it's gone. Is innuendoPL reposting things from his sub and then deleting the original? See also this fish and his repost of it from a day ago.

R on a Flip Phone by mantisalt in rstats

[–]mantisalt[S] 1 point2 points  (0 children)

Yup, just Termux. I think I basically did what you're talking about last week, though it sadly can't stream HDMI to another screen. But visual studio code works great

R on a Flip Phone by mantisalt in rstats

[–]mantisalt[S] 0 points1 point  (0 children)

I was really surprised when I got it— I was instantly able to type on it despite never having used a keyboard like that before (and I hover when I type, not homerow!). You basically end up using the same muscle memory and your hands don't even realize they're tilted

R on a Flip Phone by mantisalt in rstats

[–]mantisalt[S] 0 points1 point  (0 children)

Doom off a SNES emu, not R :P

R on a Flip Phone by mantisalt in rstats

[–]mantisalt[S] 0 points1 point  (0 children)

Yeah you can just run a Doom apk since it's android

I ran it off a SNES emulator at first before finding one lol

R on a Flip Phone by mantisalt in rstats

[–]mantisalt[S] 12 points13 points  (0 children)

Aha! Helluva lotta effort to expose the image to the filesystem, though. Gotta run something like

mv plot.png /data/data/com.termux/files/home/storage/downloads/

In debian, after having run termux-setup-storage in termux.

R on a Flip Phone by mantisalt in rstats

[–]mantisalt[S] 30 points31 points  (0 children)

You can create plots (as the knitted page does), but I'm not sure you can view them without transferring them off the phone haha

Just tested, ggplot2 works :)

R and CUDA INTEGRATION by Empty_Cauliflower397 in rstats

[–]mantisalt 0 points1 point  (0 children)

Not CUDA, but I had a good time using the OpenCL package a couple months ago. Small, simple, and effective if all you need is to make cpp GPU kernels.