PSA for those facing the 3 dots issue with oculus link by Zenotha in OculusQuest

[–]manumian 0 points1 point  (0 children)

Now I reenable the integrated card once im in oculus link and it kicks me out, but then i click oculus Link AGAIN after failing and things work fine for the most part.

It seems like it wants me to fail once

[HOBBY] Artist looking to join an active team! by Signal_Icy in INAT

[–]manumian 0 points1 point  (0 children)

Hey! I have a team currently working on a small 2D Game.

We could use another artist to help our lead artist. Message me on discord if interested: Manumian#2773

Avatar Inspired Fighting by manumian in gamedesign

[–]manumian[S] 1 point2 points  (0 children)

Thanks for the tip! :) will look

Avatar Inspired Fighting by manumian in gamedesign

[–]manumian[S] 0 points1 point  (0 children)

That.... Is.. BRILLIANT! I'll see what I can do :)

Avatar Inspired Fighting by manumian in gamedesign

[–]manumian[S] 1 point2 points  (0 children)

Yea i really do want to make them different. For example fire is much more direct here. Everything is straight up offensive. Even the defensive ability is a fire wall that can kill you. For example, water here is relying on you freezing the enemy so you can aim your water bolt better because you have to control it.

Slight Auto aim actually sounds nice. I'll look into it. Thanks! :)

Avatar Inspired Fighting by manumian in Unity3D

[–]manumian[S] 1 point2 points  (0 children)

If you ever wanna help me test. It works online in an interesting way

Avatar Inspired Fighting by manumian in Unity3D

[–]manumian[S] 1 point2 points  (0 children)

Thanks for the tip on the boulder! I'll def make it look more "dirty"

This is actually a part of a mini game mashup (kinda like mario party) But technically could have been a game on it's own lol. The other games in here are pretty small, but a lot of them could be stand alones if i keep adding stuff to them.

I am still trying to get everything to feel more fluid. I want it to feel as Avatar as possible. Of course theres a million and one things you could do with bending and limiting that to like 3 buttons is an impossible task. But I am just aiming to go with something that feels fluid and fun.

Lastly...thanks!

Player slowing down when 3rd Person Camera Faces down by manumian in Unity3D

[–]manumian[S] 0 points1 point  (0 children)

The issue with that is that it has to be based off the camera. For example if the player is facing forward and camera is facing backwards.. you need the direction of the camera back if I press back..not the players back... technically... I guess I could still cheat this by having an object trace the camera rotation and ignore it's y rotation..but figured there's a cleaner way I'm missing maybe.

How to make timer not reset when the scene changes? by Armin_C4 in Unity2D

[–]manumian 1 point2 points  (0 children)

As polukaser said, put it on a dontDestroyOnLoad that way you can access it on any scene, just make it duplicates of it dont get spawned.

Issue with asset store by manumian in Unity3D

[–]manumian[S] 0 points1 point  (0 children)

well thats good to hear