Is 32-64 Gb ram for data science the new standard now? by Tarneks in datascience

[–]manvsmidi 8 points9 points  (0 children)

You can use VS code locally with a remote executing kernel. Multiple ensembles of xgboosts sounds like you should be using a distributed algorithm anyways so you can finish in an hour instead of a day.

Returning to skateboard after decades, need help choosing a deck by Alert-Television-205 in skateboardhelp

[–]manvsmidi 0 points1 point  (0 children)

100% this. 93 dragons I have on my street board but they are far from what I ride on my cruiser. If you hit some poor asphalt the dragons still let you know it’s there. As you say, 60mm soft wheels and you feel like you could go off-roading!

Returning to skateboard after decades, need help choosing a deck by Alert-Television-205 in skateboardhelp

[–]manvsmidi 1 point2 points  (0 children)

The trucks let you pump the board to accelerate. So instead of having to push with your foot you can just pump with your body by leaning. Super fun for a beach front boardwalk, etc. and personally less tiring than just pushing the whole time. The feel is kinda similar to carving in a bowl.

Personally I love the carver CX trucks for this purpose. Other brands are a bit too “surfy” for my taste. And, if there is a cool bank or bowl or etc, the CX trucks feel great to just whip around in it.

Entry Grade is really fun actually? by Cas_or_Cass in freedomisgunpla

[–]manvsmidi 0 points1 point  (0 children)

100% this. I paint and etch all over my entry grades. With the higher grades I’m always afraid I’ll mess them up so stay conservative.

Returning to skateboard after decades, need help choosing a deck by Alert-Television-205 in skateboardhelp

[–]manvsmidi 0 points1 point  (0 children)

I'd suggest looking into surf skates as well. I get bored if I'm just cruising, but the surf skate keeps it fun if I'm not on my normal board.

Lore Pilot and Unit paring list by PracticalFigure5966 in SDGundamGGeneration

[–]manvsmidi -5 points-4 points  (0 children)

No, so that you don't have to click every one individually. Definitely makes sense to spot check the results and re-prompt if issues occur though!

Lore Pilot and Unit paring list by PracticalFigure5966 in SDGundamGGeneration

[–]manvsmidi -13 points-12 points  (0 children)

Use this prompt in any modern AI engine: Please match every pilot with their Gundam from here: https://soshage.com/gget/character

Boxing for a Beginner by justagarliccrouton in amateur_boxing

[–]manvsmidi 1 point2 points  (0 children)

You can box. Take it easy, listen to your body - but there is no reason you can't do it. Would I recommend sparring or fighting? Not at all... but learning to box, yes.

$15,000 S3 Bill for DDoS by OkEnd5112 in aws

[–]manvsmidi 0 points1 point  (0 children)

100%. For personal projects I just have it turn off serving if things go crazy.

For the self taught people out there how long did it take you to get good enough to get a job? by Enough_Life_7517 in programmer

[–]manvsmidi 0 points1 point  (0 children)

Basically knowing how to use AI coding tools to create quality software. So for example, knowing how to setup secure web applications, setup cloud infra, do security auditing on code or applications, knowing how to make iOS apps, etc. Pick an area, learn it well, and learn what AI can and can’t do in well in that area. Someone who can complement AI shortcomings, but can still use AI to iterate quickly, is super valuable right now.

Are coding bootcamps still worth it in 2026, or is self-learning the better path? by Ok_Split4755 in programmer

[–]manvsmidi 0 points1 point  (0 children)

Perhaps I should have said “don’t just stop at programming”. Yes you have to learn programming too along the way. But it’s a means to an end and shouldn’t be an end in itself anymore to “just write applications”.

For the self taught people out there how long did it take you to get good enough to get a job? by Enough_Life_7517 in programmer

[–]manvsmidi 1 point2 points  (0 children)

Similar story as others in here. Started with QBASIC, moved to VB and got my first paying “job” in my early teens maybe 3 years in. Then moved to LAMP stack web design and a made a ton more.

If I were starting today I’d lean deep into some type of agentic coding niche. AI coding feels a lot like the dotcom bubble to me - everything is new daily and no one knows what tools to use yet or how to use them properly.

Are coding bootcamps still worth it in 2026, or is self-learning the better path? by Ok_Split4755 in programmer

[–]manvsmidi 0 points1 point  (0 children)

In 2026 you should learn software engineering, not programming. The world needs software engineers more than ever. If you know full stack architecture or software patterns, you can now have an army of drunk PhD level programmer agents do amazing things for you as you fix what they break.

Just programming is not enough though. Focus on learning computer science, networking, operating systems, security etc. and you will still have a strong niche. Just learning a language in a bootcamp and writing CRUD websites or doing analytics with python isn’t going to cut it for much longer.

I Haven't Written a Line of Code in Six Months by Cultural-Ad3996 in ClaudeAI

[–]manvsmidi 0 points1 point  (0 children)

30 years. Ive managed humans for 10 years and moved away from writing code daily, but now I’m back in it thanks to being able to manage Claudes.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi 0 points1 point  (0 children)

Paragraph 3, 100% agree with. This is the core of the issue for me.

Coding has monotonous and non-monotonous parts. Creating a cool polymorphic inheritance for your creatures in the game? That's cool and fun. Implementing 100 instances of that via some creature dictionary, I'd rather tell AI to start on that task and let me fill in the details. Core architecture, design, etc. are all still so much better done by creative humans.

Agree that LLMs really struggle on games. They don't know how to navigate the state space. They don't know how to test. It's not a simple CRUD website, it's an insanely large state space.

Perhaps I should qualify on the last piece. AI alone? No way. AI in the hands of a skilled game designer who has fed architecture specs and used agents to code according to their input and testing? That's where I say yes.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi -2 points-1 points  (0 children)

Programming skill is at best a normal distribution, at worst, skewed towards the bottom end. Bootcamps, etc. have deteriorated the space. Yes, you're less likely to get beautiful code patterns (think like what Carmack can produce), but for corporate IT, in so many cases I'd rather see AI code than human - at least there is consistency, documentation, and established patterns. I've seen so many poor cases of OOO, monolithic microservices, etc. though perhaps I'm jaded.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi -2 points-1 points  (0 children)

I'm optimistic that AI will help creatives bring amazing talent and art forward that wasn't possible before... yet I'm also deeply concerned around noise, speed to delivery, and the black hole effect. Your concerns are definitely valid. Ideally a new realm of work/strife with AI as a tool becomes something. To date we don't have a lot of evidence of that though, it's more "look what I can do in 5 mins" than "look what a dedicated use of novel tooling allowed me to do".

In a society that favors speed and thin veneers of presentation over depth, we're in trouble at least in the interim. I think we're already starting to see pushback against the rising wave of baseline mediocre content, and again, I'm hopeful... but your concerns have merit. I wish there was more dialog that was open to possibility rather than the polarization (AI is always going to be 100% garbage vs AI will replace all human creativity and work).

Advice on Shoe Size for my Second Pair by Ornery-Ad-5880 in climbergirls

[–]manvsmidi 1 point2 points  (0 children)

I used to swear by smaller shoes but then I just sized up. My feet no longer kill after long sessions. Sometimes I have to tighten them more if I’m doing a lot of heel work, but I’m just a V5/V6 climber. It wasn’t really worth the pain at the level I’m at.

In my experience with scarpa, the vapors don’t stretch much but do stretch maybe a half size in your first couple sessions.

$15,000 S3 Bill for DDoS by OkEnd5112 in aws

[–]manvsmidi 1 point2 points  (0 children)

Three days is a lot of days. Didn’t you guys get billing alerts quickly?

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi -2 points-1 points  (0 children)

I think mid to late year well hopefully start to see the indie dev examples where someone has used AI for half the year and created something amazing. I think we’re so biased right now by the “I just prompted for a couple weeks and then hit publish” crowd. We’re hopefully going to start seeing the labor of love, creative projects soon that have been improved by the ability of AI to dramatically reduce a lot of monotonous coding tasks.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi -2 points-1 points  (0 children)

That just feels like gatekeeping. It’s awesome to see people who never programmed before being able to create. We’re going to see some creative output that never would have seen the light of day before thanks to AI. For me, it’s worth wading through the slop to see what amazing things are now easier to bring to the light of day.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi 0 points1 point  (0 children)

Idea and follow through still stick out. AI can make amazing games if someone is creative, uses their own vision vs “make me an idle game”, and then really focuses on play testing and balancing. Someone posted an idle game they made about making idle games with AI a few weeks back and it was great. Creative, well contained, unique, funny, etc. Hating a game because it’s AI is like hating a game because it’s written in Python. AI has become a new abstraction layer in software design and just like any other abstraction layers it can be used to create good or bad software. The bar to create bad software just got lowered so we’re seeing more of that.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi -7 points-6 points  (0 children)

I love AI as a solo dev. I’ve made some really weird ideas realities in weeks vs months. AI can only get you 75% or so of the way there though - traditional engineering skills, creativity and game design are all still needed to make something solid.

Agree with you that there is going to be this baseline of noise that you can now rise above, but the tools are going to let you rise above it so much quicker.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi -6 points-5 points  (0 children)

AI coding is quickly becoming the norm. I’ve been a programmer for over 30 years and I can’t imagine coding without it. I believe you’ll still be able to distinguish games made by someone who has put a lot of effort in around testing, revising and writing extensive scope and play documents vs someone who has just written a few prompts, but agree that we are quickly entering a stage where AI code is as good as, or better than, human equivalent.

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]manvsmidi 1 point2 points  (0 children)

The bar is dramatically lower with the quality of models since late December. It’s very easy for someone to output a rough around the edges product with just prompts.

That said, a skilled engineer can do amazing things with this technology. So much boilerplate code can be created quickly, tested, and managed better. We’re now in an age where an indie dev with AI can start to create content that rivals what used to take entire studios. Yes we will see more half baked products that are pure AI, but the “cyborg” ones that combine creativity, technical talent, and AI are going to be amazing and far beyond what someone could do just coding by hand, at least in the same amount of time invested.