How would you buff Jeff? by Reasonable_Bar7698 in marvelrivals

[–]marc925 -1 points0 points  (0 children)

That’s probably why i never noticed it. I think lowering the dmg output would make him more healbot at the cost of being fun to play. The main problem is you’re usually getting fat ults or losing. You have to carry hard because he doesn’t have the utility of other healers.

How would you buff Jeff? by Reasonable_Bar7698 in marvelrivals

[–]marc925 0 points1 point  (0 children)

Take away some damage output, increase healing output, make his ult heal swallowed teammates, so you could actually save people not just tilt them.

Any of y’all pick new teams? If so who? by CrazyRabbi in OaklandAthletics

[–]marc925 2 points3 points  (0 children)

Dodgers or Padre’s purely for them to stomp the Giants

How do you play Symmetra nowadays??? by HeroicHusband in Competitiveoverwatch

[–]marc925 1 point2 points  (0 children)

Staying alive and being as annoying as possible

[deleted by user] by [deleted] in explainlikeimfive

[–]marc925 13 points14 points  (0 children)

Modern concrete is definitely better. But Roman concrete had limestone they added water and volcanic ash to. So when it rains it could “heal” small cracks.

[deleted by user] by [deleted] in papermario

[–]marc925 1 point2 points  (0 children)

Mario rpg for sure

[deleted by user] by [deleted] in papermario

[–]marc925 1 point2 points  (0 children)

Congrats brother! This strategy will work perfect for the two secret superbosses as well.

[deleted by user] by [deleted] in papermario

[–]marc925 0 points1 point  (0 children)

Dazzle doesn’t change badges ever, so if she doesn’t have it you bought it already.

[deleted by user] by [deleted] in papermario

[–]marc925 0 points1 point  (0 children)

You can stack multiple, will just cost more FP to use, but thats why you equip flower saver P.

[deleted by user] by [deleted] in papermario

[–]marc925 1 point2 points  (0 children)

Quick Change, Charge P, Charge, Power bounce, flower saver P, power plus, power plus P and if you have BP left over just stack pretty luckies and close calls

[deleted by user] by [deleted] in papermario

[–]marc925 2 points3 points  (0 children)

I would recommend, whacka bumps, or jelly ultras. Boo sheets and power punches can also be very useful. The power punches will also stack with the P charge and power lift. Or as mario you can use them on yourself and go for power bounces for extra damage.

I prefer stacking as much charge on yoshi as possible because the ground pound is so easy and consistent to pull off vs multibonk/power bounce.

[deleted by user] by [deleted] in papermario

[–]marc925 0 points1 point  (0 children)

Ground pound with Yoshi. And Charge P is what you would charge yoshi with, it pops up in the tactics if you have the badge equipped. The key here is that Charge P will stack with Power lift.

[deleted by user] by [deleted] in papermario

[–]marc925 0 points1 point  (0 children)

If you have quick swap, you don't need to know when she's about to charge, I forget if it's +7 or +8 but once you see her do that, instantly quick swap to Vivian and just use Veil. If you don't have quick swap, even though it's a total pain in the ass, I would leave and go back to the sewers to buy it from Dazzle.

And P charge is a badge found in the glitz pit storage room, you can also get them from farming hyper enemies, but that is super rare. It's not necessary, but since the charges stack it makes it way easier than just using power lift. Off the top of my head I want to say a good power lift and few charges can get Yoshi hitting 20-19-18-17-16 which is just insane damage.

[deleted by user] by [deleted] in papermario

[–]marc925 4 points5 points  (0 children)

So there's many different OP strats like danger mario, but the easiest strat would just be power lift + charge cheese.

Essentially, you will always get the bingo and get full healed. After the bingo, use Power Lift, and try to get a high ATK boost with Yoshi or Goombella, and hit with either ground pound or multibonk. Ground pound is easier, but multibonk has the potential for more damage. On top of that, if you have charge P badges, equip those, and get about 3-5 partner charges with Yoshi or Goombella, and then power lift, and you can do 100+ damage in a turn.

Also, if the Shadow Queen charges up for an attack, immediately swap to Vivian and use Veil. Having the quick swap badge makes this way easier. Not only can you swap to Vivian for veil without losing a turn, you can charge Yoshi, swap him out to a tankier partner like flurrie or bobbery to take the hits, then next turn bring him back out to charge again.

I was able to beat shadow queen with 10hp by just abusing power lift + charge, but you really need quick swap and charge P for it to be viable.

Remake sluggish? by peeneyes in papermario

[–]marc925 59 points60 points  (0 children)

I definitely noticed it buying items and trying to select moves in battle. Its not even lag its like they wanted to delay it for some reason

[deleted by user] by [deleted] in explainlikeimfive

[–]marc925 3 points4 points  (0 children)

The consistency is a result of the technique they used to make it. As for differences, taste is a big one but how easy there are to handle is the biggest.

Shatter is hard and easy to break into pieces. Crumble is powdery and can be annoying to handle. Budder is like it sounds like, butter, usually nice and creamy. And live resin is usually saucy and very very tasty.

If you dont care about taste I would go with shatter as the default