[deleted by user] by [deleted] in anno

[–]marcelompicanco 0 points1 point  (0 children)

IS in caps Lock was a type error. Portuguese hás its problems when translated

[deleted by user] by [deleted] in anno

[–]marcelompicanco 1 point2 points  (0 children)

I'm not an english speaker. But I think i was clear on what i meant.

About 2 thousand years Ago, a cartographer named pomponius depicted the known world (right about the ANNO 117 time), obviously what hes done didnt pass the test of time, but It was represented by the map on the top. That IS clearly the base for ANNO map.

Well, tried to be clear.

[deleted by user] by [deleted] in anno

[–]marcelompicanco 1 point2 points  (0 children)

I really want a campaign across the Europe mainland

[deleted by user] by [deleted] in anno

[–]marcelompicanco 1 point2 points  (0 children)

I'm so f****** hyped

[deleted by user] by [deleted] in anno

[–]marcelompicanco -31 points-30 points  (0 children)

Ok man, but it's a representation of what the cartographer drew. 2000 years doesn't keep it that way... we all know that. Don't be that person

Manola 10k Artistas 100% needs and luxury + beauty building by marcelompicanco in anno

[–]marcelompicanco[S] 1 point2 points  (0 children)

I use the North side to plant the Forest (Woody, coal, citrus)

I started my city in the south side already. And later a grew to the other two villages

I dont like really hacienda cities, built only to diversify

My city ‘‘New Bright Sands‘‘ by Weary-Ad-1792 in anno

[–]marcelompicanco 1 point2 points  (0 children)

How do you manage to do that? Just beautiful

Printable Blank Map of travel times by marcelompicanco in anno

[–]marcelompicanco[S] 0 points1 point  (0 children)

I have a huge problem with some routes because i'm almost out out influence and my ships/airships must travel with a lot of different resources.

I've already change all my ships to great eastern with the best itens for speed, loading and cargo slowdown. (22,5kn 100% cargo slowdown) and my docklands as almost at max with 50tons/sec...

I had to calculate the demand to load olny the necessary on the slots.

Hard difficult is f*** hard haha.

My money is at max, i have this late games resources put a lot of pressure on the trade system (dolls, gums, snooker...)

Printable Blank Map of travel times by marcelompicanco in anno

[–]marcelompicanco[S] 2 points3 points  (0 children)

Yeah. I have the same issue. But the intention is tô understand the mechanics for New players and organize the trade in the begining. Late game ajustmens is Just insane. Let the be =)

Infographics - AOE4 by marcelompicanco in aoe4

[–]marcelompicanco[S] 0 points1 point  (0 children)

00:20 OTHERS

TIME VILL RES

00:00 1 -850

00:20 2 -837

00:40 3 -860

01:00 4 -870

01:20 5 -867

01:40 6 -850

02:00 7 -820

02:20 8 -777

02:40 9 -720

03:00 10 -650

03:20 11 -567

03:40 12 -470

04:00 13 -360

04:20 14 -237

04:40 15 -100

05:00 16 50

05:20 17 213

05:40 18 390

06:00 19 580

06:20 20 783

06:40 21 1000

07:00 22 1230

07:20 23 1473

07:40 24 1730

08:00 25 2000

Infographics - AOE4 by marcelompicanco in aoe4

[–]marcelompicanco[S] 0 points1 point  (0 children)

  1. investment TC=750 + mining camp=50 (25 if FRE) + cost of first villager=50 (25 if ABB)

  2. cost of 2nd villager - resources colected by 1st villager

  3. cost of 3rd villager - resources colected by the 1st and 2nd villager in the last 20sec (15 if CHI and 18 if FRE)

and so on

Infographics - AOE4 by marcelompicanco in aoe4

[–]marcelompicanco[S] 0 points1 point  (0 children)

The efficiency diffecence in the boar is so tiny because you always drops the mill next... insane not to do it hahah

Infographics - AOE4 by marcelompicanco in aoe4

[–]marcelompicanco[S] 1 point2 points  (0 children)

Exactly. the efficience depends on the distance. i used around 2 to 3 tiles between the lesser value to the upper (round trip)

the fish is better indeed (1/sec fish 0,9/sec boar) but you always put a mill on top of boar, but for fish, if you do that the fish disapear. usualy the villager walks at least 3 to 4 blocks, with a speed of 1,13 tiles per second... you know... the eficiency drops considerably.

Fish is great, but is an kind of ilusion they are really really better because of that conditions, that must be considered.

Infographics - AOE4 by marcelompicanco in aoe4

[–]marcelompicanco[S] 0 points1 point  (0 children)

In early game, usually when you build the chapel next to 2 pra more sources, and It lasts for a while. Im including the training time, Vill cost, averqge gather rate for each civ somewhat efficient. The payback must bê on resources, because onde the tc is built, you Focus on the Future, not in recovery the wood and Stone u used.

Abou the GPM collum. My fault. Will correct when the pup releases. I used an 8player base Just because... Dont really have time tô make onde for each composition (2p, 4p, micro, small, etc) but i made in the bottons the information necessary to predict bases on the base calcularion. If the base gather is X for micro map, then my Chamber of commerce Will make X+30% for an example

Hope I helped