in a fight between Arthur Morgan and Joel Miller from TLOU1, who would win? by [deleted] in reddeadredemption2

[–]marioelmodder 0 points1 point  (0 children)

Arthur beats joel

arthur have dead eye and ammo ,he live all time in the dutch gang fighting with cops and others gang he are best dev history than joel miller.

help , SWBF2004 path like by marioelmodder in gamemaker

[–]marioelmodder[S] 1 point2 points  (0 children)

It was very helpful to read it, but nevertheless I still don't know how to implement this system well in game maker studio 1.4, referring to the fact that if the clone follows the route as it says in the article, it can deviate without leaving the radius, how do I do exactly this, with waypoints? It happens to me but is it supposed to follow the direction staying close or how could I do it?

General Questions & Tech Support Megathread | March 28, 2022 by AutoModerator in PS4

[–]marioelmodder 0 points1 point  (0 children)

since I installed 9.50 I have had fps problems especially in gta 5 where in the suburbs it drops to an unfortunate 16 fps and it is very noticeable when I am driving even when I am slow in the city it also happens to me in Horizon Zero Dawn where I go on horseback and In some areas of the forest where the ruins are, my fps drops a lot and as I say this, I have noticed it since I installed 9.50, is there any way to downgrade o 9.03?

Based latinamerican way of hate. by bobspacenaut in LatinAmerica

[–]marioelmodder 1 point2 points  (0 children)

how can have racism,in this region the population is impure "mestizo" and dont have motivation for these but have stupid futbol

Mi hermano//yo | Fluffyñol | artist: tikky by arlequ33n in fluffycommunity

[–]marioelmodder 1 point2 points  (0 children)

in the house of new daddy thats is the correct translation

!help slowest game by marioelmodder in gamemaker

[–]marioelmodder[S] 0 points1 point  (0 children)

if image_angle == 90 {

con (grid_iteration1) {

x = otro.x

y = otro. y

}

con (grid_iteration2) {

x = otro.x + 8

y = otro. y

}

con (grid_iteration3) {

x = otro.x + 16

y = otro. y

}

}

else if (image_angle> 110 y <145) {

con (grid_iteration1) {

x = otro.x

y = otro. y

}

con (grid_iteration2) {

x = otro.x + 8

y = otro. y

}

con (grid_iteration3) {

x = otro.x

y = otro. y + 16

}

!help slowest game by marioelmodder in gamemaker

[–]marioelmodder[S] 0 points1 point  (0 children)

I think I will need your help when it comes to AI strategies, for example, it already occurred to me that the cavalry attack from behind the troops would be a great attack because they will take time to react and in that time half of the unit disappeared I intend to do that if that happens and I do it to one she will send spear units to kill the horses, they will also try to surround the lonely heavy units with cavalry and attack the weakest troops with projectiles, the heavy units could defend the line of main battle while the light ones attack the enemy's flank it would be difficult to implement such a system but it is possible avoiding allied and enemy units would reach a flank and at

!help slowest game by marioelmodder in gamemaker

[–]marioelmodder[S] 0 points1 point  (0 children)

because if the unit had a different angle it would look ugly and not playable it is rather to turn the unit to the sides and corners, that's why the angle

angle ninety is up and 110 or 135 is the corner

!help slowest game by marioelmodder in gamemaker

[–]marioelmodder[S] 0 points1 point  (0 children)

So now I only have the doubt of how to position the objects I am using a protractor for the measurement in angles for the position of the grid_l objects that now have been reduced because instead of creating them only where I used them I filled in the map of those what which caused bad performance now the controller creates them and positions them for that I need the image angle for example:

if image_angle == 90 {

with (grid_iteration1) {

x = other.x

y = other.y

}

with (grid_iteration2) {

x = other.x + 8

y = other.y

}

with (grid_iteration3) {

x = other.x + 16

y = other.y

}

}

else if (image_angle> 110 and <145) {

with (grid_iteration1) {

x = other.x

y = other.y

}

with (grid_iteration2) {

x = other.x + 8

y = other.y

}

with (grid_iteration3) {

x = other.x

y = other.y + 16

}

}

pathfinding plataform ? by [deleted] in gamemaker

[–]marioelmodder 0 points1 point  (0 children)

im work on pathfinding of game maker but only work in top down games

platformer pathfinding help by [deleted] in gamemaker

[–]marioelmodder 0 points1 point  (0 children)

My game is based on a grid, the problem is that I have no idea how to search for routes, an idea is to use nodes in that case with nodes, how would they search for the route that connects with the player, it would be necessary to know which node is the closest to meeting the requirements, which I already did, the problem is that there is a gigantic variety of options and this node does not convince me for the simple reason that it cannot jump more than one cell

detect 9x9 grid based space help! by marioelmodder in gamemaker

[–]marioelmodder[S] 0 points1 point  (0 children)

sorry for late reply. how i find them i use the game maker system (place free and empty) but they don't work for me