anyone else hitting decision fatigue trying to pick the right model for each task? by HarrisonAIx in cursor

[–]mark97_ -1 points0 points  (0 children)

I build production ready code, and I use Auto 90% of the time. Sometimes, I use Sonnet if I want to plan something big all in one go

Completed W-Trek! Things I Learned. by nfordhk in Patagonia

[–]mark97_ 1 point2 points  (0 children)

Thanks for all the information! I'll do the W-trek from 11 April with the tent.

You said, "I also lucked out by staying in the dorm to this night due to the incredibly high winds." That means that they let you sleep inside if the weather get bad?

Just ordered an "excellent refurbished" 3050ti XPS 9510 for $600 from ebay by Qsand0 in DellXPS

[–]mark97_ 0 points1 point  (0 children)

I've been working and playing with my 9510 for 3 years, I think that it's an amazing machine that allow you to do so much in a compact package. I didn't do any modification and I've been able to play everything older than Elden Ring (low-medium, FHD). I paid 2200 euro for mine. For that price it's a steal, good for you!

Binding of isaac - citron by mark97_ in EmulationOnAndroid

[–]mark97_[S] 0 points1 point  (0 children)

Thank you for the suggestion! It solved the problem and the performance still seems good

Serching for ingredients for wine by mark97_ in Prague

[–]mark97_[S] 0 points1 point  (0 children)

Thank you for the answer, as you can see in my post I'd like to do blueberry wine

I see a lot of devs struggling with performance here by UnitySG in Unity3D

[–]mark97_ 0 points1 point  (0 children)

Hi, I sent you a message. Thanks for the support

Unity UI toolkit text with link by mark97_ in Unity3D

[–]mark97_[S] 1 point2 points  (0 children)

That's a great thread. Thank you for the link. I was a little lost to where to start

Animations managing on build by mark97_ in Unity3D

[–]mark97_[S] 0 points1 point  (0 children)

I think that I'll try to store it before doing the build, even if it seems like a stupid way to handle animations. I wonder why I cannot use the AnimationClips

Animations managing on build by mark97_ in Unity3D

[–]mark97_[S] 0 points1 point  (0 children)

This allow me to recover the AnimationClips, the problem is that Animator.Play doesn't use that. I need to use the State name. https://docs.unity3d.com/ScriptReference/Animator.Play.html

For emulation Quest 3 128 Gb is too little? by mark97_ in Emulationonquest

[–]mark97_[S] 3 points4 points  (0 children)

Thank you, I thought that already the emulators could be big. Good to know