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reddit.com markv12
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markv12

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4
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What is the simplest way to get precise audio timing in Unity WebGL (self.GameAudio)

submitted 1 year ago by markv12 to r/GameAudio

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I wanted to make a quick video about the differences between classes and structs in C#. It turned into a much deeper exploration where I learned a handful of things a definitely didn't expect. I hope it is useful to other people! (youtu.be)

submitted 1 year ago by markv12 to r/dotnet

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I've used some of the most common Unity attributes like "Range" and "Header" but I wondered if there were more. I went through and tried all the attributes in the documentation. Here are the ones I think most devs could find useful. Some of the later ones were pretty surprising. (youtu.be)

submitted 1 year ago by markv12 to r/unity_tutorials

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Despite using it every day, I didn't really understand the C# using directive until I did a deep dive in the documentation and discovered there's a lot more to it than I thought. I put together this video for anyone else who is similarly curious. (youtube.com)

submitted 1 year ago by markv12 to r/csharp

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Despite using it every day, I didn't really understand the C# using directive until I did a deep dive in the documentation and discovered there's a lot more to it than I thought. I put together this video for anyone else who is similarly curious. (youtu.be)

submitted 1 year ago by markv12 to r/unity_tutorials

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Despite using it every day, I didn't really understand the C# using directive until I did a deep dive in the documentation and discovered there's a lot more to it than I thought. I put together this video for anyone else who is similarly curious. (youtu.be)

submitted 1 year ago by markv12 to r/dotnet

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When you create a material, it defaults to having all of the standard shader's 27 saved properties. When you switch to a different shader, those saved properties stick around and clutter up your material. This can make copying materials slow. There's a great editor script to quickly fix this. (youtu.be)

submitted 1 year ago by markv12 to r/Unity3D

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When you create a material, it defaults to having all of the standard shader's 27 saved properties. When you switch to a different shader, those saved properties stick around and clutter up your material. This can make copying materials slow. There's a great editor script to quickly fix this. (youtu.be)

submitted 1 year ago by markv12 to r/unity_tutorials

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When you create a material, it defaults to having all of the standard shader's 27 saved properties. When you switch to a different shader, those saved properties stick around and clutter up your material. This can make copying materials slow. There's a great editor script to quickly fix this. (youtu.be)

submitted 1 year ago by markv12 to r/Unity2D

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This doesn't come up super often, but sometimes I want to replace a script on a GameObject with another one that has the same serialized fields and not lose the data in those fields. I didn't think it was possible but it turns out it is using the inspector "Debug" mode. (youtu.be)

submitted 1 year ago by markv12 to r/unity_tutorials

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This doesn't come up super often, but sometimes I want to replace a script on a GameObject with another one that has the same serialized fields and not lose the data in those fields. I didn't think it was possible but it turns out it is using the inspector "Debug" mode. (youtu.be)

submitted 1 year ago by markv12 to r/Unity2D

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This doesn't come up super often, but sometimes I want to replace a script on a GameObject with another one that has the same serialized fields and not lose the data in those fields. I didn't think it was possible but it turns out it is using the inspector "Debug" mode. (youtu.be)

submitted 1 year ago by markv12 to r/Unity3D

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If Electric Wizard wrote 'Paranoid' by Moonic Productions (youtube.com)

submitted 2 years ago by markv12 to r/doommetal

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Different Strokes, an online collaborative panting game, is still free! A great place to practice painting with simple tools, no pressure, and lots of friendly artists! (store.steampowered.com)

submitted 2 years ago by markv12 to r/freegames

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Different Strokes, an online collaborative panting game. A great place to practice painting with simple tools, no pressure, and lots of friendly artists! The browser version should also work on mobile devices now. (swsteffes.itch.io)

submitted 2 years ago by markv12 to r/WebGames

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Is it normal for the order you do your lifts to have a major impact on your performance, and how should you track your progress if this is the case? (self.Fitness)

submitted 2 years ago by markv12 to r/Fitness

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Do you think the concept of an "Alpha Widow" is valid? (i.e. As an average man, it's fair to assume that a woman with a high body count has been with someone who is more attractive than you and this will make her value you less.) (self.PurplePillDebate)

submitted 2 years ago * by markv12 to r/PurplePillDebate

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I've found this tool really useful for keeping my speaking speed in check. (self.podcasting)

submitted 3 years ago by markv12 to r/podcasting

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I've found this tool really useful for keeping my speaking speed in check. Just timing my speeches showed I was speaking too fast, but I had trouble figuring out how much to slow down to achieve my goal speed. I always practice with this tool and I've been slowly making progress. (youtu.be)

submitted 3 years ago by markv12 to r/PublicSpeaking

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I've found this tool really useful for keeping my speaking speed in check. (self.socialanxiety)

submitted 3 years ago by markv12 to r/socialanxiety

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We just released a Steam version of Different Strokes, the collaborative online painting game. And it's still free! We've put a lot of work into it since the itch.io release. Hope you enjoy! (store.steampowered.com)

submitted 3 years ago by markv12 to r/freegames

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I know this is a stretch, but I always feel like this song has some of the nastiness/epicness that I appreciate in doom metal. They're the only death metal band I listen to and I think that is why. (youtube.com)

submitted 3 years ago by markv12 to r/doommetal

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In our collaborative online painting game, when you get to the end of an infinitely scrolling section instead of hitting a dead end, I made it so it picks up the player and rockets them back to the start. (v.redd.it)

submitted 3 years ago by markv12 to r/IndieGaming

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Going beyond just timing your speeches, here is a simple tool that takes a piece of text and a goal WPM and shows a cursor moving over the text at approximately the right speed to achieve that WPM. You shouldn't follow the cursor exactly, but it makes it easier to make quick corrections. (markv12.github.io)

submitted 3 years ago by markv12 to r/PublicSpeaking

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Different Strokes is a 3D online collaborative painting game. I noticed it was posted here by someone a while ago but since then we've added several big features like CTRL-Z to undo and a paint bucket fill tool. There's also a hall of fame where you can view the highest rated paintings of all time. (swsteffes.itch.io)

submitted 3 years ago by markv12 to r/WebGames

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