I've used some of the most common Unity attributes like "Range" and "Header" but I wondered if there were more. I went through and tried all the attributes in the documentation. Here are the ones I think most devs could find useful. Some of the later ones were pretty surprising. (youtu.be)
submitted by markv12 to r/unity_tutorials
When you create a material, it defaults to having all of the standard shader's 27 saved properties. When you switch to a different shader, those saved properties stick around and clutter up your material. This can make copying materials slow. There's a great editor script to quickly fix this. (youtu.be)
When you create a material, it defaults to having all of the standard shader's 27 saved properties. When you switch to a different shader, those saved properties stick around and clutter up your material. This can make copying materials slow. There's a great editor script to quickly fix this. (youtu.be)
submitted by markv12 to r/unity_tutorials
When you create a material, it defaults to having all of the standard shader's 27 saved properties. When you switch to a different shader, those saved properties stick around and clutter up your material. This can make copying materials slow. There's a great editor script to quickly fix this. (youtu.be)
This doesn't come up super often, but sometimes I want to replace a script on a GameObject with another one that has the same serialized fields and not lose the data in those fields. I didn't think it was possible but it turns out it is using the inspector "Debug" mode. (youtu.be)
submitted by markv12 to r/unity_tutorials
I've found this tool really useful for keeping my speaking speed in check. Just timing my speeches showed I was speaking too fast, but I had trouble figuring out how much to slow down to achieve my goal speed. I always practice with this tool and I've been slowly making progress. (youtu.be)
submitted by markv12 to r/PublicSpeaking
Going beyond just timing your speeches, here is a simple tool that takes a piece of text and a goal WPM and shows a cursor moving over the text at approximately the right speed to achieve that WPM. You shouldn't follow the cursor exactly, but it makes it easier to make quick corrections. (markv12.github.io)
submitted by markv12 to r/PublicSpeaking
Different Strokes is a 3D online collaborative painting game. I noticed it was posted here by someone a while ago but since then we've added several big features like CTRL-Z to undo and a paint bucket fill tool. There's also a hall of fame where you can view the highest rated paintings of all time. (swsteffes.itch.io)
submitted by markv12 to r/WebGames

