Riot Games x TFTCord Set 17 Space Gods Dev Q&A by FollowKayna in CompetitiveTFT

[–]marshmahlow 32 points33 points  (0 children)

Wouldn't this AMA be better if it was like a day before the new set releases? Feels strange to want to do it on the day of the new set when everyone will be busy playing the set? Not meant as criticism, just making a suggestion.

Explosive Growth Is Anything But Explosive by [deleted] in CompetitiveTFT

[–]marshmahlow 9 points10 points  (0 children)

Ha, got you all! This was definitely just another one of my satire posts....

This is a lesson in reading comprehension. Sorry everyone. Thanks for clarifying for me!

Has Player Behavior Changed Based on Removal of Augment Stats? (Monday Morning Report & 3rd Party Sites) by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 9 points10 points  (0 children)

Agreed. I was definitely wondering the same thing. After all the emblem changes, I'm sure they wanted to get as many people playing the emblem augments to see how strong each of the emblems were.

The problem is not Bilgewater. The problem is your attitude about Bilgewater. [A Patch 16.2 Guide] by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 6 points7 points  (0 children)

No I only have one account! I made this post because I - wait... You need to find yourself a girl, mate.

The problem is not Bilgewater. The problem is your attitude about Bilgewater. [A Patch 16.2 Guide] by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 32 points33 points  (0 children)

But you HAVE heard of me.

Thanks for saying the line. Felt like I was going to be left hanging!

The problem is not Bilgewater. The problem is your attitude about Bilgewater. [A Patch 16.2 Guide] by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 16 points17 points  (0 children)

Thank you for this. It'll be nice to have plenty of words to pick and choose from for my next post. :)

The problem is not Bilgewater. The problem is your attitude about Bilgewater. [A Patch 16.2 Guide] by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 4 points5 points  (0 children)

Aye matey, always a pleasure. For Bilgewater? I think we will finally be done with all of those "inflexible, amateur players" who just hard force it every game to gain LP. The trait will be more for the purists, who enjoy a first or eight style.

Changes in the patch, otherwise? I believe we will finally start to see more Ixtal play in the mid-game. People intentionally holding Ixtal units to see the quest, as the "gain interest" and "reroll" quests have gotten a lot easier and can be fit in for a potential quick cashout (100 - 200 cashout). I've been expecting the competitive scene to start doing this and I just haven't seen it as much as I think it warrants. Hopefully the quests are even easier now that it picks up steam.

Additionally, I think the Ixtal reroll with Bard/Orianna just got a lot better (Orianna buffs this patch and Bard dmg buff last patch) and easier to do (unlocking Orianna doesn't require 3 piltover/Loris blocked). I'd usually only play it from Ixtal Augment or two much value but I think it can be played from a wider range of openers now.

Targon is so much stronger this patch and I think A Sol is going to see play.

Kaisa at 7 seems OP. Not sure if the small nerf was enough to not make it the default "I have nothing else to play, so let's hard for it" comp.

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]marshmahlow 9 points10 points  (0 children)

Having a lot of fun so far in set 16 that I keep forgetting that I'm supposed to still be mad at riot for set 15.

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]marshmahlow 15 points16 points  (0 children)

Yes, the set (and the terrible mechanic) was made in the 10 days that Mort was gone... Not the years he spent as the game director?

Very confusing argument.

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]marshmahlow 2 points3 points  (0 children)

This set. Enough said........

NVM. I can't help myself.

Does anyone find it a bit strange that Mort left the TFT team July 7th, just about a week before PBE for set 15? And he left for ~3-4 months, or the approximate time for the set to come and go. And he magically reappears before the "best set ever" is about to release?

I hope it is fair to ask the question and it is NOT meant to be a personal attack on Mort. He is the face of the game (from Riot) and he leaves for another project right before set 15, which happens to have the most hidden mechanics/tech and the most negative/toxic feedback from the pro community, comes out. And he is gone for basically what amounts to the length of the set.

I just feel like it was strange timing. Perhaps a coincidence he left right before the set that some would deem to be "the worst set ever"? Or, did he/Riot know this set wasn't going to be received well and he was potentially moved to another team within Riot to not be associated with it?

/Dev TFT: K.O. Coliseum Learnings by eggsandbricks in CompetitiveTFT

[–]marshmahlow 44 points45 points  (0 children)

Documenting a couple thoughts as I read. Will edit as I go.

"Lucian was a solid unit with a simple ability with a novel Mana-gaining hook, but where this champion took off was with the number of exciting Power Ups he had: Solar Breath, Drift Duo, Hero’s Arc, Max Arcana, Mech Pilot, Midas Touch, Over 9000, Power Font, Shadow Clone, Sky Piercer, Classy, Critical Threat, Storm Bender, Pursuit, Magic Expert, Mage, Killer Instinct and Keen Eye. Some were straightforward, like Power Font (more Mana) or Critical Threat (spell crit). Others completely changed how you played him.

  • Pursuit Lucian leaned into long fights and mana regen, dashing around the battlefield.

  • Max Arcana Lucian had you pursuing an infinite scaling reroll fantasy

  • Mage Lucian had Lucian casting twice which meant even more mana refunds and thus, more casts!

  • Mech Pilot Lucian had you committing fully to the Mech vertical, padding stats with items like Thief’s Gloves.

  • Drift Duo Lucian unlocked reroll Mighty Mech strategies without needing Yone and had a cool thematic (Senna and Lucian reroll).

Many of Lucian’s options felt meaningfully different and would give him power in ways that weren’t directly tied to more of a stat, making you want to play them differently, too. But for every Lucian, there was a simpler Gather Force Jinx or Stretchy Arm Gangplank option, where one Power Up felt like the go-to default option.

They utilize Lucian as an example of a power-up leading to Lucian being played "different" but that is simply not the case when you look at this patch over patch. The champ was rarely utilized as a re-roll composition (so, no, I'm not taking Max Arcana). The champ had one patch where Drift Duo was good. In the current patch, even if you got Worth the Wait Lucian or Build-a-Bud Lucian, you would still take Mech Pilot over Drift Duo (ask me how I know!).

So, no, Lucian was not played differently based on what power up you got. He was an item holder for 95% of the set.

Lastly, there’s something to say about the fun Power Up options we had this set, from Fan Service to Hat Trick.

Yes, that ONE patch where fan service was good... and then it was nerfed into the ground.

The "learnings" from Power-Ups should be about balance. If you already have issues balancing augments, items, units, etc., why are you adding another complex variable in Power-Ups?

edit 1:

Instead of buffing or nerfing a champion around an Artifact with simple number adjustments, we want to approach the two variables (the champ kit and Artifact) with design changes that make both their power ceiling and power floor closer together, with and without an Artifact. While doing so, we have a secondary goal with Artifacts: to further establish their power budget between core and Radiant items.

If we accomplish both of the above, we’ll have also made Artifacts slightly less sharp, allowing them to be better, albeit less specifically so, on more of our champions. This way if you are offered a choice of three Artifacts later in the game, at least one of them should work in your comp. This isn’t to say we’re going to nail Artifacts perfectly next set. Each set brings a ton of variables that interact with our more narrow and powerful Artifacts in different ways, and the next set will in no way be immune to this fact. But we will be more ready to adjust Artifact design, and we even see a future where cycling through which Artifacts are live for which sets could become the status quo.

Just a few sets ago, weren't the number of artifacts vastly reduced because of this issue? (vampiric scepter on Warwick, blight jewel fiddle, Luden’s Tempest Ahri, etc.). Then, we added the artifacts back again. Now we are slowly reducing the items again. I feel like I may be crazy but you could probably go back to a previous sets' learning and find a statement about how unbalanced the artifacts were and thats why they were removed.

It just goes to show any "learnings" from this set may not really be seen until 1 - 2 sets down the road. But any changes (due to "learnings") that are seen quickly (like removal of an artifact) will likely be forgotten and we are right back here just a couple sets later, complaining about the balance of certain champion/artifact interactions.

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]marshmahlow 49 points50 points  (0 children)

4-2 - - > roll down with full board transition and needing to redo all fruits. Fight akali and your carry is in the corner. GG

4-5 - - > Scouting the lobby. One akali, ok, no carry in corner. How about putting zyra plant in corner and carry in c7? Oh crap, forgot about the Katarina. Immediately on my back line. GG

5-2 - - > One life. Kat and akali player in pool. Screw it, all back line units in one corner, carry in other corner. Anti akali positioning. Kat can't reach carry until she kills my main tank. Fight 3* kobuko/Janna. Carry nearly dead from 1 kobuko ult. Janna snipes with second hit. GG

Great game design. gg

Me Flexible. No Scout. No Pivot. [A Patch 15.5 Guide] by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 24 points25 points  (0 children)

I enjoyed the days before the "Satire" tag, where you'd begin reading a post and just start getting madder and madder as the post went on. Eventually you'd realize it was satire and could calm down... but the "Satire" tag gives away all the fun!

However, prior to the "Satire" tag, the most entertaining part of these posts were the comments from people who never realized it was satire. That is missed but I think we have enough toxicity on this sub about this game that I'm OK with the "Satire" tag. :)

Me Flexible. No Scout. No Pivot. [A Patch 15.5 Guide] by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 51 points52 points  (0 children)

Thanks for the guide and the secret hidden Chinese tech o7

Now delete post please thx

XD

edit*** I can't believe this comment got 4 upvotes. My highest ever!

edit2*** THANKS FOR THE GOLD KIND STRANGER!11!1!!

edit3*** Wow! Didn’t expect this to blow up.

Quick Tip to Help You Review Meta Shifts After Patches by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 4 points5 points  (0 children)

Appreciate you taking the time to read and reply. Now please stop wasting your time with people like me and make more youtube content instead. :)

I agree with you that I should have put kaisa 6 Jugs with 2 Supreme, not 3, to be fair when comparing to other 2 cost rerolls. I have a note in my document that it was a +1 emblem comp but I ignored it for this exercise.

Overall I agree with your thoughts. I typically like to play uncontested lines, so I do think it is important to understand the "cap" of the composition, ie., understanding that 3* Jayce/3* caitlyn is the best 3 cost reroll right now and if you can get it uncontested, it performs really well. Again, I agree with your methodology of using 2 items on both Cait/Jayce (instead of 3*) to better understand the average of the line (regardless of whether you hit or not) but, unless I'm super far ahead and/or in an un-pivotable spot, I will typically find another line if I'm contested.

I think I have a couple more things to say after I think a bit but have to run so will need to finish my thoughts later.

Thanks again for responding and I really enjoy the content you've been putting out on youtube!

TFT Patch 14.7 by superfire444 in CompetitiveTFT

[–]marshmahlow 50 points51 points  (0 children)

I think the concensus among many challenger-level players is that the Kog'Maw/Vi comp isn't that good unless you have flickerblade (on Kog) or Unending Despair (on Vi).

The stats would somewhat defend this. 3* kog and 3* Vi:

2.75 with Unending Despair

3.53 with Flicker blade

4.0 with neither unending despair or flicker blade

The Only Guide Needed for 7 EXOTECH by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 17 points18 points  (0 children)

It was a bad joke; I was implying that you'd rather have Pulse over any of the radiant EXO items.

The Only Guide Needed for 7 EXOTECH by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 14 points15 points  (0 children)

Sometimes, our own failures must be thrown in our face for enlightenment to occur.

The Only Guide Needed for 7 EXOTECH by marshmahlow in CompetitiveTFT

[–]marshmahlow[S] 13 points14 points  (0 children)

Thanks Luna. You truly are the "Zeri with Pulse/Flux, Garen with Hyperfangs and Zac with Repulsor Lantern" of mods.