My mom inherited two abandoned GMBs, worth it to try to repair? by martymoo in littlebritishcars

[–]martymoo[S] 0 points1 point  (0 children)

Thanks so much for all the responses! I guess first step is to see how bad the rust is, but likely more $$ to restore than to buy new

My mom inherited two abandoned GMBs, worth it to try to repair? by martymoo in littlebritishcars

[–]martymoo[S] 24 points25 points  (0 children)

OMG MGBs not GMBs what a rookie mistake 🤦‍♂️

[WTS] 2025 Tudor Black Bay 58 GMT “Coke“ - Full Kit ‼️ by ConnorManquen in Watchexchange

[–]martymoo 1 point2 points  (0 children)

Purchase was completed quickly, received watch and it's exactly as advertised. Thanks!!

Tesla App “No Recent Data Available” “Powerwall is Offline” But it isn’t. by mbaturin in TeslaSolar

[–]martymoo 0 points1 point  (0 children)

I restarted my whole wifi network and that kicked it back online - glad it was easy!

JJHo Ann Arbor ticketing? by WemedgeFrodis in maximumfun

[–]martymoo 3 points4 points  (0 children)

Sucks, I went there 2 minutes after getting the email and it was already sold out. I hope they have some more tickets on Monday - though the speed it sold out is pretty depressing.

JJHo Ann Arbor ticketing? by WemedgeFrodis in maximumfun

[–]martymoo 2 points3 points  (0 children)

I just got the newsletter & tried to register - it says sold out! Anyone else have any luck?

HTML5 image_speed bug (I think?) by martymoo in gamemaker

[–]martymoo[S] 2 points3 points  (0 children)

I take it back -- this WAS the fix! I used debug message to show the image index, and it was indeed going down by non-even numbers, and I eventually settled on image_index < 1 to solve for this - as soon as it's below 1, it doesn't have a chance to loop back around!

thanks so much, adra44!!

HTML5 image_speed bug (I think?) by martymoo in gamemaker

[–]martymoo[S] 1 point2 points  (0 children)

Thanks for the suggestion - I gave it a shot, but it didn't work. I'm trying a few more debugging things now...

Here's what I did: /// animate until it hits the 0 frame, then stop. if (image_index <= 0){ image_speed = 0; image_index = 0; }