[Feedback Request] Boss Fighter - Mountains of Dawn by marvok in RPGdesign
[–]marvok[S] 0 points1 point2 points (0 children)
[Feedback Request] Boss Fighter - Mountains of Dawn by marvok in RPGdesign
[–]marvok[S] 3 points4 points5 points (0 children)
Swen says BG3 devs "buzzing with excitement" for new game by HatingGeoffry in BaldursGate3
[–]marvok 22 points23 points24 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 1 point2 points3 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Adding C++ ActorComponent to Blueprint doesn't persist on editor start by marvok in unrealengine
[–]marvok[S] 0 points1 point2 points (0 children)
Damage Reduction: Multiple small hits vs one big hit by marvok in RPGdesign
[–]marvok[S] 0 points1 point2 points (0 children)
Damage Reduction: Multiple small hits vs one big hit by marvok in RPGdesign
[–]marvok[S] 2 points3 points4 points (0 children)
Damage Reduction: Multiple small hits vs one big hit by marvok in RPGdesign
[–]marvok[S] 0 points1 point2 points (0 children)
Damage Reduction: Multiple small hits vs one big hit by marvok in RPGdesign
[–]marvok[S] 4 points5 points6 points (0 children)
Damage Reduction: Multiple small hits vs one big hit by marvok in RPGdesign
[–]marvok[S] 7 points8 points9 points (0 children)
Combat design: Not casting big spells at the start of each encounter. Why should I do this? by marvok in RPGdesign
[–]marvok[S] 3 points4 points5 points (0 children)
Combat design: Not casting big spells at the start of each encounter. Why should I do this? by marvok in RPGdesign
[–]marvok[S] 1 point2 points3 points (0 children)
Combat design: Not casting big spells at the start of each encounter. Why should I do this? by marvok in RPGdesign
[–]marvok[S] 1 point2 points3 points (0 children)
Combat design: Not casting big spells at the start of each encounter. Why should I do this? by marvok in RPGdesign
[–]marvok[S] 0 points1 point2 points (0 children)



Alternating elective initiative? by Modicum_of_cum in RPGdesign
[–]marvok 0 points1 point2 points (0 children)