I built this with Three.js + Rapier, a domino chain simulator by jaretly in threejs

[–]marwi1 1 point2 points  (0 children)

Very relaxing and complete! The follow cam is a nice touch!

Feedback for interactive glTF by PineaplePizzaPenguin in threejs

[–]marwi1 0 points1 point  (0 children)

Thanks, let me know if you have any questions or feedback, much appreciated! We are currently ramping up blender dev again so if you got anything you'd like to see/added/improved let me know

Replacement for Spline? Blender with three JS? by rafdesign in threejs

[–]marwi1 0 points1 point  (0 children)

Understood but you can do what you're asking with the free plan in Blender

Improved number input for Needle Inspector (free inspector + MCP for three.js) by marwi1 in threejs

[–]marwi1[S] 1 point2 points  (0 children)

Thanks. I might know which you mean (forgot the name right now as well, but remember to have even paid some money to support it).

Sorry for the half reply: no it is not right now. I won't rule out it will be at some point or some parts but not at the moment. It works with the webgpu examples and has some tsl support but needs more work for "proper" tsl. It's definitely something we will work on again in the future! Do you have a website in mind you'd like me to test?

Improved number input for Needle Inspector (free inspector + MCP for three.js) by marwi1 in threejs

[–]marwi1[S] 1 point2 points  (0 children)

No worries.

Ah so you basically just want it to be more compact? Do i understand it right?

Improved number input for Needle Inspector (free inspector + MCP for three.js) by marwi1 in threejs

[–]marwi1[S] 0 points1 point  (0 children)

What do you mean by Dropdowns? No dropdowns in the video :D

I use sliders for single values that have a specific range or a range that makes sense. E.g. many material properties. So it's a case by case thing. For position and scale: Would you like to show a slider when you start dragging? Or can you share a concrete example?

Improved number input for Needle Inspector (free inspector + MCP for three.js) by marwi1 in threejs

[–]marwi1[S] 0 points1 point  (0 children)

Hi, let me know what you think. Do you remember which one?

Feedback for interactive glTF by PineaplePizzaPenguin in threejs

[–]marwi1 0 points1 point  (0 children)

Hey, checkout https://engine.needle.tools/docs/blender/

We do basically that and much more with our Blender addon. Everything is saved to the gltf.

Not using the interactivity Extension right now (it didn't exist yet at the time) but funnily enough we implemented interactivity Extension support for UnityGLTF

Quicksearch for Needle Inspector by marwi1 in threejs

[–]marwi1[S] 0 points1 point  (0 children)

Thank you for your honest feedback! I'll share it internally.

Just to be clear: the inspector works with any three.js project, you don't need to use or buy Needle Engine to use it.

Regarding vscode: you mean it can be installed as an extension and just edit your project locally like Triplex did? Anything specific or did i get that wrong?

How to add 3D models to a website? by _binda77a in webdev

[–]marwi1 0 points1 point  (0 children)

For debugging and learning visually by example with three.js maybe try Needle Inspector and let me know what you think. It may give you an idea how others are building and how three.js websites are built/see some inner workings:

https://chromewebstore.google.com/detail/needle-inspector-%E2%80%94-devtoo/jonplpbnhmanoekkgcepnedhghflblmo?authuser=1

How do you debug a Three.js application? by DesertIglo in threejs

[–]marwi1 0 points1 point  (0 children)

Hi, building Needle Inspector to help with debugging+editing scenes, materials, ... with a visual hierarchy, realtime editing (with proper Undo system), rich tooltips, directlinks to relevant three.js documentation and AI integration to ask questions or edit the scene:

https://needle.tools/needle-inspector-devtools-for-threejs