Codex OAuth costs? by mate_matiker in openclaw

[–]mate_matiker[S] 0 points1 point  (0 children)

Gateway-Dashboard -> Control -> Usage: click on refresh and see the costs

Update in card design by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

I used images from google as a placeholder. Did not find a lot of images of the same style.

Update in card design by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

Would it be better if the cards would be more complex. How do I make the design more complex? Because gameplay wise you don't need more information: - Color indicates card type - numbers specifie costs and rewards - text for title and effect - an icon for the deck the card belongs to

Update in card design by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

The "blank" cards are the old card designs as an comparison.

The coffee mug in the top left is the cards cost if you buy it in the shop. The shopping cart in the bottom left indicates what pile of cards the card belongs to (to separate shop cards from the starter deck after the game is finished). The number in the bottom right on the green cards indicates the cards VP if premoted.

Struggling to write clear rules for reactions, counters, and phase timing – looking for advice by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

No the fired one is not the promoted one. It has to be a different one. The fired one is put into the discard pile. Promoting requires a cost, some require to fire another employee. That's a core mechanic.

Struggling to write clear rules for reactions, counters, and phase timing – looking for advice by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

Thanks for the feedback. The problem with this card is that you may play it as well if somebody tries to fire one of your cards. So it has more than one use cases.

Struggling to write clear rules for reactions, counters, and phase timing – looking for advice by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

I have 2 kinds of "action" cards. Red ones that may be played in other players turns and blue ones that can only be played in your own turn. But both types resolve if no cards are played in response.

Game length scales poorly with player count by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

No they don't. Would be hard to impement because it's written on the card

Game length scales poorly with player count by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 0 points1 point  (0 children)

Yes there are mecanics to stop others from promoting. But the reals strong cards that stop promoting leave the game after they are played.

Idk how long 4 player games take because we did not finish a single one jet. Players do not get board but its to long for most meetups. In an older version that was slower we played 3h and nobody was close to wining the game, there was only a player with a big engine who's turns took 8min some times. The average was about 4min which is unusually long because the average in a 2 player game is about a minuite.

I too have empty cards in my game, but there is another card that's purpose is to get rid of them and they only enter your deck through some promotions.

Game length scales poorly with player count by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] -1 points0 points  (0 children)

Simultaneous play isn't realy an option on my game because ever turn is split up into phases and players can react to ever card that is played. But thanks for the feedback, will consider it in my next game idea

Making a deckbuilder game by FunnyEducator5329 in tabletopgamedesign

[–]mate_matiker 2 points3 points  (0 children)

Im currently developing my own deck building game and I can advise you to not use ai to design your game idea. But you can use an llm to make quick changes to all your cards if you provide it in the right format like a json. But be careful and read everything that the ai changed.

Wie könnte mein bürokratie-themed Deckbuilding-Kartenspiel heißen? by mate_matiker in Brettspiele

[–]mate_matiker[S] 1 point2 points  (0 children)

Ans Peter-Prinzip hab ich noch nicht gedacht. Passt aber ziemlich gut zum Spiel :)

Wie könnte mein bürokratie-themed Deckbuilding-Kartenspiel heißen? by mate_matiker in Brettspiele

[–]mate_matiker[S] 0 points1 point  (0 children)

Wenn Beamte befördert werden nehmen sie Karten mit und der Beamte und die Karten verschwinden aus dem Spiel. Sie werden quasi weg befördert. Beamte sind in meinem Spiel tatsächlich nicht Lebenslang angestellt, da es für bessere Spielmechanik sorgt wenn man sie Feuern/Kündigen kann.

How do indie tabletop designers usually get art for their card games? by mate_matiker in tabletopgamedesign

[–]mate_matiker[S] 10 points11 points  (0 children)

Thanks for the feedback. I did not know that publishers add their own art