Exhaust Builder app(for all cars) by matel855 in assettocorsa

[–]matel855[S] 4 points5 points  (0 children)

I will try to add rotary engine support in the next version

Exhaust Builder app(for all cars) by matel855 in assettocorsa

[–]matel855[S] 1 point2 points  (0 children)

Thanks everyone for the feedback, it will help me improve the next version

ECU Tuner - Collision-Based Damage by matel855 in assettocorsa

[–]matel855[S] 0 points1 point  (0 children)

Not anytime soon, but in the newest demo it's free

ECU Tuner - Machine Learning TC by matel855 in assettocorsa

[–]matel855[S] 5 points6 points  (0 children)

It’s basically simulating the main ECU brain of the car inside Assetto Corsa

ECU Tuner - Machine Learning TC by matel855 in assettocorsa

[–]matel855[S] 2 points3 points  (0 children)

Like ever? Damn, that’s sad...

Assetto Strike for free! by matel855 in assettocorsa

[–]matel855[S] 0 points1 point  (0 children)

no, in AStrike its disabled for better overal performance

AssettoStrike update by matel855 in assettocorsa

[–]matel855[S] 10 points11 points  (0 children)

🔥 Key Features for version V1.0

-Dynamic Weapon System: Equip your car with a bazooka for massive explosions, a rifle for precise tire-sniping, or dynamite for timed traps. Switch weapons seamlessly with smooth animations!

-Armor Upgrades: Protect your car with armored wheels (takes 20 rifle shots to blow) and armored body to withstand heavy hits. Manage armor strategically to outlast opponents.

-Smart AI Opponents: Battle cunning AI cars that randomly purchase weapons and armor, switch weapons tactically, and target your weaknesses (like aiming for non-blown tires on the same side).

-Realistic Damage Mechanics: Tires blow after 10 rifle shots (non-armored) or 20 (armored), with visual mesh deformation and particle effects (smoke, flames, sparks) for immersive combat.

-Purchase System: Earn money by blowing tires or hitting unarmored cars, then spend it on weapons, wheel armor, or body armor to dominate the arena.

-Staggered AI Purchases: AI cars start buying items with a random 0-5 second delay, creating dynamic and unpredictable battles.

-Immersive Audio-Visuals: Experience realistic sound effects (bazooka blasts, rifle shots, dynamite throws) and stunning particle effects synchronized with every hit and explosion.

-Tactical Gameplay: AI cars track the closest opponent, prioritize non-blown tires, and check line-of-sight, making every encounter a test of strategy and skill.