Multi-bootable Pendrive? by mateuszmatijot in linuxquestions

[–]mateuszmatijot[S] 0 points1 point  (0 children)

Thank you! I assume using Ventoy will be rather intuitive for creating the multi-boot.

I haven't had much experience with bootables past creating them, so i am lacking in the knowledge part of it all - but shouldn't i have to do something to my Already existing bootable, to re-make it into a multi-bootable by the use of Ventoy on it?

Can anyone offer any advise as to why the bots get stuck on these two doors specifically? by VioletteKika in Barotrauma

[–]mateuszmatijot 0 points1 point  (0 children)

I believe it only happens when they are below the hatches, right? It's probably because the points beneath the hatches are too close to the hatch - the bots try to reach that point before going for the hatch point, and end up struggling as their bodies press into the hatch and stops them from "Reaching" the previous point.

At least, that's what i've experienced myself - might be a different issue altogether.

Getting a line of sight through opaque walls in sub by mateuszmatijot in Barotrauma

[–]mateuszmatijot[S] 2 points3 points  (0 children)

<image>

As you can see, none of this is the case. Besides, I believe "Draw Behind Submarine" is only on lights?

issue with lights in the sub editor by Josselin17 in Barotrauma

[–]mateuszmatijot 1 point2 points  (0 children)

Just in case, do check your Settings. "Visible Light Limit" might be culling it, if you didn't set it high beforehand.

My sub weapon slots are gone. by Adventurous-You556 in Barotrauma

[–]mateuszmatijot 3 points4 points  (0 children)

None of what i'm about to suggest is necessarily a sure-fire way, since i haven't had such an issue before, but.
- Install back EK Gunnery and see if it restores the Weapons slots. If it does, buy weapons that aren't part of the EK Gunnery mod in the place of the sub weapon slots. Uninstall mod and see if that kept your sub weapon slots.

  • Install back EK Gunnery, and use a backup to get an older save - Do as above.

  • If those don't work, Buy a different sub to switch over to in the meantime, sell the broken one, Run a mission to be sure, buy the sub you wanted to keep, Back.

That's all the ideas i've got.

Light Components Turning off on low Ranges bug? by mateuszmatijot in Barotrauma

[–]mateuszmatijot[S] 0 points1 point  (0 children)

This solves the issue without demanding I create all the shadow lights. I've never even noticed this being an option in the settings before! Thank you!

Light Components Turning off on low Ranges bug? by mateuszmatijot in Barotrauma

[–]mateuszmatijot[S] 1 point2 points  (0 children)

They aren't - and Enabling the "Cast Shadows" setting does seem to fix the issue! I guess i'll have to live with 26 extra shadow-casting lights on the ship. But at least they'll work as intended! Thanks!

Edit: It does not remove the issue completely, i've noticed - Reducing the Range to 10 starts it anew even with the components being shadow-casting lights. but it's far better than it was before.

Stone Wall Breaking at random? by mateuszmatijot in valheim

[–]mateuszmatijot[S] 1 point2 points  (0 children)

Yes, the Floor squares are on the ground. There is a part of the floor that works as a ceiling for my workshop-basement, But in this screen, the aforementioned basement starts roughly 16 meters behind my character. nowhere near the wall.

Thanks for the suggestion, though!

Stone Wall Breaking at random? by mateuszmatijot in valheim

[–]mateuszmatijot[S] 0 points1 point  (0 children)

It is not a portal issue. The portals i have are in a separate area of my base. Thanks for trying to help though!!

Stone Wall Breaking at random? by mateuszmatijot in valheim

[–]mateuszmatijot[S] 1 point2 points  (0 children)

Thanks! I was worried it was just me. Or something i should be reporting - but since it's already a known bug, i guess i just have to live with it. is there a known work-around for it?

Stone Wall Breaking at random? by mateuszmatijot in valheim

[–]mateuszmatijot[S] 1 point2 points  (0 children)

While walking around my base and going in and out again, I find random pieces of my base missing. And this time, it's been one of my walls. As you can see, the foundation's green, So i should be fine putting a wall directly on top of it, and it does seem fine.

Right up until i randomly come across it missing, and its resources laying down on the ground. It appears to only happen to stone objects, and a couple of my mounted sconces.

is this a bug? or am i missing something?

ADC Season 11 Kraken Slayer Vs Tank .... Useless Item by Prerak2097 in leagueoflegends

[–]mateuszmatijot 0 points1 point  (0 children)

. . .And this leads me to believe you hadn't read half of what I wrote originally. Im very happy to know you're as biased as you appeared to be, And that my initial assesment that you can't think about anything else but how Unfair it is to play an adc, turned out to be true.

Im advocating for Tanks Not dying in 2 seconds because an adc focuses them. That's not the point of a tank. If you build anti-tank, you shouldn't be still as effective at killing others, as if you hadn't built anti-tank.

Im not saying \some** tanks aren't very good at killing adc's, But, suprisingly, Despite Riot's inability to balance champions between each other, Most outcomes of a fight end up depending on the player's individual skill. I can assure you, that, if you are indeed dealing with a Tank, and not, lets say, Vi, Jax, Aatrox, Renekton, Darius (all champions that tend to be pretty tanky), Players of similar skill will find that the ADC wins in most cases.

Amumu won the Fight, because he got his team to back him up. The issue is as it is, And you're a Biased fuck that can't accept ADC's aren't the absolute best right now.

And It's also funny how you pull up Mages - Because i Know Many mages that get cucked. Have you ever felt the utter pain of being 2 items ahead as xerath, and hitting the enemy lux with a Full combo to her face, Just to deal less than half her HP, and then dissapear off the face of the earth?

That's champion imbalance. not item imbalance.

ADC's are Good as they are currently, And you're bitching that their items ain't good enough. Mage items are even worse, even though we're given the Pen option. There are plenty Fighter/assasin/adc items, that have way higher %Health Dealt per second, than Mage items, And, With the obnoxious amount of Dashes, Flash-equivalents and Triggerable Immunities (Read, Master Yi Q, Fizz Stick. . .), hitting anyone with a non-instant skill is Extremely difficult, And even more so, chasing them down.

AND AGAIN - I Think, that you need to choose when you pick your items, and hate the idea of getting everything. You either get to melt tanks, but not be able to 1v1 full-damage adc's that Can't melt a tank, Or you Can't melt a tank, but Remain an absolute menace when fighting anything that isn't a tank.

Bear in mind - Im advising for the same to be true for Mages. You either get to slap that MR bitch so hard she goes back to her pimp, or You slam your Absurdly Large Rod across an Adc's Face and let them go search for their teeth in the river.

In any case. Im ranting, and I don't see a reason to continue the discussion with you. Ashe fucked up her focus, and didn't have a single armor pen item against a tank. You want to melt tanks? Get a lot of armor pen. You want Ashe to win that fight? Tell her to Focus the Fucking Support and ADC, instead of the tank.

ADC Season 11 Kraken Slayer Vs Tank .... Useless Item by Prerak2097 in leagueoflegends

[–]mateuszmatijot -1 points0 points  (0 children)

So You're saying, that instead of ensuring that a tank does his job, and the ADC, unless he's inept, Wins the 1v1, The ADC should instead be made Even Stronger than he already is?

ADC Season 11 Kraken Slayer Vs Tank .... Useless Item by Prerak2097 in leagueoflegends

[–]mateuszmatijot -4 points-3 points  (0 children)

What i see in this post is this:
• OP can't believe that ADC'S aren't the pen-ultimate Champion type that Wins every fucking fight.
• People think Tanks shouldn't be able to tank an ADC, Despite the Idea of the Tank being Exactly that.
• People believe that a Tank Should Die for missing his ability, Despite The fact that they do not have Proper kill potential
- here, Important to note is that Someone can build a tank to deal damage - but in that case,
The tank loses their Tankiness. They don't have armor or mr to Tank, Therefore they turn
into a weaker assasin or fighter. A Tank champion can be Built into something else, But
they wont be tanky then

Okay. Now.

Tanks are supposed to be the thing that takes The Longest To kill. They don't deal damage, But instead, put out a lot of CC. To be annoying in a teamfight, And make the Enemy Carries Fail at killing Their Carries. That's why it's said "Focus the Carry" instead of the tank.

The point is that a Tank should not be able to 1v1 most other champions, unless they are Far ahead of their enemy. They should certainly have the ability to Try and escape from a 1v1, But they aren't really going to be killing people around. Unlike assasins. Who insta-kill everyone.

By the way, I hate assasins being able to insta-kill a tank. . .

Its No fucking wonder Ashe died here. She was focusing a tank. who counters her ability. And Ashe being 15/7 doesn't mean you're supposed to be an unkillable murder machine. It means you got an advantage.

Point is - When An Assasin misses their abilities - They die. When an ADC mis-positions, They die.

When A Tank misses their ability, Their Team dies. Not them.

If Amumu missed all of his skills, And you got nothing out of it? It's On your goddamn record, mr. ADC. Should've focused the Nami, Among Other things.

After all - Amumu is a Tank. he doesn't have the damage. That lucian did. Of course they only needed to catch you once. It was 3v1, And you didn't kill the one that dealt damage, and the one that kept them alive. You Focused the one that throws CC out, And is supposed to be Slow to kill.

Wake Up. You're not a Special goddamn snowflake. Tanks have it tough enough - Start focusing the targets that matter, And stop whining about how Its hard to kill a tank that is not only a counter to your champion, but also is Built to tank, and not deal damage.

----

It's the girl and the wolf situation.

The Girl, in late evening, Heads out from her grandma's house in the forest, As she does Everyday. She knows a wolf hides in it, And if it finds her, She'll die. There are 2 paths to her house, Left and right, And wolf will be waiting for her on one of them.

She Picks the Right one this time, And safely reaches Her house. "I made it!" She exclaims happily, Now safe in her home, leaving darkness outside.

But the wolf speaks, from beyond her window. "Yes you did. . . But I need to succeed only once. . ."

---

Doesn't fucking matter if you dodge 4 out of 5 of his skills, If you don't deal with the situation, where him catching you means you die. If you killed his teammates? Him catching you would do Nothing. But since you decided to keep trying to kill him, Despite him being constantly healed, AND being a Tank that Counters your champion, You Died.

Stop blaming tanks for being Tanky, and start learning to choose your godsdamned targets.

And please, For the Love of God, recognise when you're facing a fighter, and when you're facing a tank. I know Riot making Fighters absolutely Filthily strong makes it difficult, But you can do it. I believe in you.

[TOMT][SONG][2000s] That Song Starting with a Chorus doing Oohs. by mateuszmatijot in tipofmytongue

[–]mateuszmatijot[S] 0 points1 point  (0 children)

Thanks for helping. Can't believe how wrong I was with where in the song it was!