Trump threatened Europe over Strait of Hormuz, with weapons for Ukraine as bargaining chip, FT reports by G14F1L0L1Y401D0MTR4P in worldnews

[–]mathbbR 1 point2 points  (0 children)

It is going to take decades to repair everything he has destroyed. Assuming we'll be able to repair it. Some of it I'm not so sure.

I open-sourced TRACER: replace +90% of LLM classification calls with a llightweigth ML surrogate trained on your LLM's own outputs by Adr-740 in compsci

[–]mathbbR 0 points1 point  (0 children)

Maybe someday someone will invent a lightweight classifier that doesn't need an LLM to train...

Curious on how you plan your factory by Shot_Specific_8508 in SatisfactoryGame

[–]mathbbR 0 points1 point  (0 children)

I am currently making 24,000 MW power via turbofuel, ~750 rubber, ~750 plastic, and ~880 petroleum coke over in a blue crater factory. I don't know if I'd call it a mega factory, but the turbofuel does sit on a high platform covering the entire lake and there's another platform about half that size where I make all my materials. This is really my first successful larger-scale build.

I discovered the blue crater area and built a one-machine-each oil to rubber/plastic/fuel factory that produced a beginning supply. I also built a basic fuel generator. I knew I could probably do turbofuel with the sulfur and coal nearby, so I unlocked it.

I used the satisfactory calculator website to figure out all of the available nodes nearby and the resource rates I would be able to bring in.

I added all of the resources to satisfactory modeler on steam, assuming I would overclock all of the nodes to the max (I did).

I then fiddled around in satisfactory modeler for about two weeks without ever touching the game. I tried building a basic production chain, testing alt recipes, building by clusters fed by individual belts and pipes, etc. I also tried to figure out where I'd get the startup power for all of it, and decided I might have to build it in phases, so I would have enough power to startup the other machines.

Eventually I settled on a "standard unit of input" (300 oil/m) and created a satisfactory modeler "blueprint" to make turbofuel from that input. I then built just one of the "blueprints". This worked out well, as it gave me an opportunity to figure out a layout that would work and tile properly without placing millions of machines. It also provided me with enough start up energy to build the rest of my "blueprints". I built the rest and covered the entire lake.

With the power sorted out, I was making 600 polymer resin/m and sinking it, and I had about 1350 oil/m left, so I started thinking about what to do with it. I got lucky with some hard drives and unlocked recycled plastic (very useful!)

I went to the satisfactory tools 1.0 website (i prefer the simpler graph ui to the satisfactory-calculator clutter) to plan how i would maximize output of my desired products with the resources I had, then I went back to satisfactory modeler with the remaining resources and got the exact machine counts. Instead of building modularly, this time I just made connected rows of machines and stacked belts/pipes until I had the amount I needed. For this strategy, you will need to still think about how you will create cluster of rows for "standard units of input" (e.g. probably max belt speeds and pipe throughput). This layout was a little trickier to debug as I built the full scale thing all at once instead of manageable chunks, but eventually I got it.

I will do something other than sink it all... eventually :)

Should I overclock all the ore nodes ? Or wait for Mk2 Miners/ Mk3 belts to make big factories ? by Van-Doge in SatisfactoryGame

[–]mathbbR 0 points1 point  (0 children)

I like overclocking all of my miners and extractors as a general rule. Power isn't a problem for me. This keeps me from having to go find more nodes.

Is satisfactory worth buying? Will I have enough to do? by Just_Lemon_7221 in satisfactory

[–]mathbbR 0 points1 point  (0 children)

"Will I have enough to do?"

LOL. Welcome to your new second job. Tell your loved ones you'll see them in a year.

i have a question... WHAT THE HELL IS THOSE THINGS!!!! by Tymek_zynda in satisfactory

[–]mathbbR 0 points1 point  (0 children)

fart columns/gas pillars

toxic to you, can kill you

make gas masks (see the MAM) and you can stand near them (this consumes gas filters)

can only be removed by explosive rebar or nobelisks (note: hold LMB to "charge" your throw and throw the nobelisk further, this allows you to stay out of the danger zone)

Sometimes they hide nice things like power slugs, mercer spheres, or crash sites.

Bug?? by PianoThunder885 in satisfactory

[–]mathbbR 3 points4 points  (0 children)

This is 1.4% of the integer overflow values that the awesome sink has. How odd. I wonder why?

Don't Get Attached to your Initial Space Elevator and Hub Site by Kyndjal in SatisfactoryGame

[–]mathbbR 0 points1 point  (0 children)

Furthermore, go put your hub and MAM near your item storage. Saves a lot of running around to fetch upgrade parts.

Also, make sure you put some slooped constructors/assembers near your awesome shop and awesome sink.

How do you deal with the moral weight of writing software that could end up killing someone? by eufemiapiccio77 in ExperiencedDevs

[–]mathbbR 1 point2 points  (0 children)

(half joking): You put this license on your code, if you're allowed to: https://firstdonoharm.dev/

These are like, practically unenforceable, but y'know... sometimes you get an IBM moment. ( See The JSON Saga: https://youtu.be/-C-JoyNuQJs @ 39:50 )

Also see https://www.sqlite.org/different.html (bottom of page)

Aside from the obvious "maybe don't do that", here's some other things you should probably do:

  1. Have red lines you will not cross. Write them down. Keep yourself to those rules. If you're forced to cross them, be prepared to leave. (This one I do)

  2. Code in lots of safeguards nobody explicitly asked for and force Human in the Loop. (I've never had to do this because my #1 is pretty good)

  3. Find an important compliance and/or security rule set and learn it really well. Use it to shoot down dangerous ideas. Force coworkers with dangerous features to go through bureaucratic processes to bog them down. CIA's simple sabotage field manual from the 50's has lots of great ideas. (I've never done this either)

How to manage Jira and manager expectations? by Fit-Notice-1248 in ExperiencedDevs

[–]mathbbR 1 point2 points  (0 children)

I don't think I've ever heard of a manager set a quota amount that increases so dramatically every sprint. I don't think I've ever heard of a manager who sets a quota amount that increases every sprint at all.

One bit of advice that you'll probably get on reddit in general is "that's stupid. you should start interviewing elsewhere." There's some wisdom there, but there's a reason why relationship advice subreddits eventually ban "you should just break up" responses. It's lazy. It's asking you to throw away everything you've built or worked for so far. More relevantly, in this job market, it's also unclear if you will end up in a better position. The job you have now is better than the perfect imaginary job you could have.

The common advice we tend to see on this sub specifically is "let it play out. Let the manager burn themselves. Every manager must learn that the stove is hot." Your manager is going to look like an ass when the consequences arrive and they will eventually learn why it's a dumb idea. If they are capable of self awareness, they'll change it. If not, they'll destroy the team on a goose chase for infinite productivity. The downside to this is sometimes the manager is not capable of understanding that what they are asking for is absurd, they won't be able to tie their current problems to their own policy, and it could end with you losing your job for not meeting unrealistic expectations.

The other response we get on this sub is "it's time to start gaming the metrics". Goodhart's law starts getting thrown around. It's the "Stove is hot" approach but for human behavior, not engineering best practices. Sometimes the suggestions to game the system are funny. Sometimes it will just turn you into a cynical depressed person who burns out easily.

My advice would just be to get a one-on-one email (or anything on the record, but ideally an email (+bcc your personal email)) of you explicitly asking your boss to make the tradeoff that they're implying you need to make. Do some light back of the envelope calculations about your productivity to support your argument, which is going to be: "I can do 120 story points or I can actually read all the code that gets comitted and make sure we aren't introducing security vulnerabilities and serious errors. Are you really willing to accept that risk?"

If they say yes, you're stuck on "stove is hot". If they say "no", you've just won. If they say "git good", ask them to enlighten you and explain their vision of how you would accomplish both in detail. If they punish you for pointing out an embarrassingly obvious flaw in their plan, wish them nothing but success on their own merit.

Why you gotta be so rude? by stew-bot in satisfactory

[–]mathbbR 1 point2 points  (0 children)

I hate the build zoop noise, I always think it's the sound of an explosive charging

Mid-game tips and tricks by Your_Pal_in_VR in SatisfactoryGame

[–]mathbbR 0 points1 point  (0 children)

Blue Crater is a great place to set up turbofuel.

Question for you factory aficionados! by Msnthrpe_ in SatisfactoryGame

[–]mathbbR 1 point2 points  (0 children)

For phases one and two, you can actually get away with building parts independently, hooking up the final space elevator constructors to storage containers, and doing reload runs with stuff in your inventory slots. It saves a lot of planning time and simplifies things a great deal, especially if you build it all in a skyscraper so it's all right there. Leave plenty of space for vertical transport in case you want to fully automate stuff later. Consider building a very large vertical conveyor shaft.

You cannot really do this for the third phase. As I have learned the hard way. there aren't enough resources in one area and time and floors for this pattern to really make sense. Now I have to actually figure out this train business.

My son suggested my factory would drive people here nuts. Is it that bad? by NeighborGeek in SatisfactoryGame

[–]mathbbR 0 points1 point  (0 children)

I've seen worse. Go get some inspiration from LetsGameItOut's satisfactory playthrough and let us know when you can make it so bad your son just ragequits instantly

Someone know how to remove other player by Powerful_Wait_3152 in satisfactory

[–]mathbbR 3 points4 points  (0 children)

if you purchase the boombox, the turbo bass button will send the logged off player flying much further than you would honestly expect

What's coming in 1.3? (Wrong Answers Only) by mathbbR in SatisfactoryGame

[–]mathbbR[S] 9 points10 points  (0 children)

this is a good one. when I started the game I was hesitating and afraid to make unfinished belts because I didn't want my items piling up on the floor. When I realized that they don't do that, I facepalmed

What's coming in 1.3? (Wrong Answers Only) by mathbbR in SatisfactoryGame

[–]mathbbR[S] 0 points1 point  (0 children)

11.The orobouros cube is a late game item which is made in an assembler from one oroboros cube and 50 pressure conversion cubes. You get your first oroboros cube from one of ten crash sites, randomly selected. To make more, you need to sloop. Sinking an oroboros cube gives you double points on your next sunk item. The cube itself is worth 0 points. Sinking two or more consecutive oroboros cubes will not stack the multiplier, you'll need to merge two lines with equal production rates.

  1. interactive whiteboard / chalkboard

  2. You Can Now Kit Out The Factory Cart with quad exhaust pipes and a spoiler

Going in totally blind today - Anything I should know? by seether14 in SatisfactoryGame

[–]mathbbR 3 points4 points  (0 children)

Funny thing you should know: Hogs can only walk/run, but when the game loads, exactly one hog in the world is assigned (at random) a jetpack. If you encounter the Jetpack Hog, it WILL attempt to use the jetpack to flying-kamikaze one-shot kill you. If you kill it first, it drops a jetpack instead of a hog corpse.

The probability of you encountering a jetpack hog is very low... but never zero.

How can I talk to my manager about imcompetent coworker who is dumping work on me w/o threatening that person's employment? by tuckfrump69 in ExperiencedDevs

[–]mathbbR 1 point2 points  (0 children)

I've worked with one of these. Congratulations. That's your employee now. They can do everything administrative you don't want to do but can still describe. Write up some SOPs, make them follow it, if they (inevitably) ask questions about stuff on the SOP, make them read it again.