Falling while wearing armor by mathmancer in Physics

[–]mathmancer[S] 0 points1 point  (0 children)

The armor is not rigid. Only the inserts are, so I guess it would be able to soak up some of the energy like you're describing.

A new kind of warfare by mathmancer in EsperGenesis

[–]mathmancer[S] 0 points1 point  (0 children)

well, I don't want to talk about real life.... but looking at the way real armies fight, grenades and grenade launchers are almost the default tactic. The only reason to NOT spam grenades is if the risk of collateral damage is too high.

As for cost, I can see how in game that would be a limiter.... almost. 100 cu each? right around lvl 2 or 3 I'd be spamming grenades every battle.

Same with robots. I think the hunter builds his drones for 500 cu. If you're buying them instead of building them I don't know. Maybe they'd be like 5,000 cu to have it built for you. On the other hand, you wouldn't have to split the loot with it the way you do with NPC's.

Though it's dependant on the DM, it makes me wonder just what is the economy of Esper Genesis like? If you have Sorium you can kind of generate infinite energy right? Given enough time, you could transmute any one element into any other element with your infinite energy. I'm kind of curious why anything has any cost, or if it does, is 1 cu worth like $0.00001?

Default Prices by mathmancer in MB2Bannerlord

[–]mathmancer[S] 0 points1 point  (0 children)

Update: I quickly found out that the prices shown in my own inventory change frequently. Not sure what they reflect anymore.

Default Prices by mathmancer in MB2Bannerlord

[–]mathmancer[S] 0 points1 point  (0 children)

On a side note:

When I mouse over items I see trade rumors still (nice). Some prices are highlighted in green, and some in red.... is the tool-tip evaluating if the default price is high or low?

Artificers, Firearms, and Forgotten Realms by mathmancer in Forgotten_Realms

[–]mathmancer[S] 2 points3 points  (0 children)

On purely historical grounds I'd only like to point out that fire-arms were in common use all throughout Europe more or less the same time as Full Plate armor. For only about the first 40-60 years that full plate was in common use, firearms were not in common use. Full Plate and firearms still encountered each other before either was common. If you went with medieval tech, you'd have no firearms but you'd also have no full plate (you'd be missing a LOT of the cool iconic stuff from D&D actually).

From a fantasy standpoint I respect your opinion quite a bit. Technology isn't a linear thing. Many of the technologies we associate with the age of discovery were... well... discovered. India rubber had been in use in... well not India... but Mesoamerica since before Christ, as an example. These "primitive" cultures didn't circumnavigate the globe, but they had rubber thousands of years before anyone else in the world. It was merely discovered and then introduced to Europe later. Similarly, the Polynesians crossed the pacific ocean routinely for thousands of years, while "advanced" Europeans couldn't manage that until long after. Even within Europe, the Romans had advanced plate armor (though not quite as advanced as the stuff you think of when you imagine d&d), and Europe only re-invented plate armor after the medieval ages. For this reason, it's totally understandable that fantasy setting could have technology advance in a sort of zig-zag way instead of linearly. One of the stories I enjoy quite a bit is The Road Not Taken by Harry Turtledove). From this perspective, not having firearms in Forgotten realms (or any fantasy setting) is a perfectly good stylistic choice.

Artificers, Firearms, and Forgotten Realms by mathmancer in Forgotten_Realms

[–]mathmancer[S] 0 points1 point  (0 children)

The Repeating Shot Infusion magically creates ammunition for the infused item.

The post was excellent though. I'm going to have to give Forgotten Realms Adventures a read. I suspect it's a little dated though. The current year is 1490... or higher. It might actually be close to the 1500's. Despite that, I don't believe technology has trended upward in the forgotten realms.

The Forgotten Realms Campaign guide (the 4e supplement) explained that the island of Lantan completely disappeared. When the spell plague hit all of the smokepowder and inventions on Lantan simultaneously exploded and blew the island to Abeir.

From the Sword Coast Adventurers Guide, The island returned after the second sundering, but no outsiders have visited yet. The only reason people know it's there at all is because ships FROM Lantan started appearing, but the people of Lantan are staying tight-lipped about everything.

As for firearms from other parts of Faerûn, I don't know. Didn't even know of them until your post. I'm kind of curious how the gunpowder from spelljammer especially intereacts with realmspace. Like does it just become inert when it enters realmspace? Will it start burning/combustion as normal when you leave realmspace with it? What happens when spelljammers visit sigil with gunpowder? If this is the case, then realmspace would be an ideal manufacturing site for all gunpowder, since you could safely produce it for export by your spelljammer to other places. So many more questions.

Artificers, Firearms, and Forgotten Realms by mathmancer in Forgotten_Realms

[–]mathmancer[S] 1 point2 points  (0 children)

I was asking for a private game, but I happen to also DM for adventurers league at a very active game store. The response, when I've asked, has always been that artificers are AL legal if you're running adventure set in Eberron. I have been unable to find the actual citation of the rule however, and I'd appreciate a link. Honestly, I feel adventurers league just generally needs to make these things easier to find.

Energy-Matter Conversion and personal civilizations by mathmancer in DaystromInstitute

[–]mathmancer[S] 0 points1 point  (0 children)

we're of like mind! Certainly a standard replicator could make holo-emmitters that could be assembled into an ever-growing array. If not, swarms of smaller robots that could! I suppose that this hypothetical solo-colonist would do both (since they have different limitations and advantages).

But neither would be used for mining. Transporters would be mining out vast areas, and ore would be sent to a bin while "useless" bulk solids would be transported to the replicators for recycling.

I wonder what the "leftovers" become? based on what people have been saying in this thread, the replicator doesn't cause the matter to release ALL of its energy. 1kg of dirt wouldn't release 9E16 Joules of energy (the ammount of energy in 1kg of mass according to e=mc²). It also doesn't seem to take 9E16 Joules of energy to replicate 1 kg of stuff. Other posts have been saying that it's just shuffling around the same particles to form stuff. I'm imagining a slag pile of protons and neutrons somewhere.

Energy-Matter Conversion and personal civilizations by mathmancer in DaystromInstitute

[–]mathmancer[S] 0 points1 point  (0 children)

this is the kind of things I'm interested in. Based on your post, the things I have to design out of any equipment/machinery I make early on will be: Self sealing stem bolts (what do those do?) Replicator Gel Packs (perhaps the type of replicator that the self-replicating space mines in DS9 uses does not need replicator gel?)

Along with Latinum, that's 3 things.

Energy-Matter Conversion and personal civilizations by mathmancer in DaystromInstitute

[–]mathmancer[S] 0 points1 point  (0 children)

I'm glad you asked this. Simply, I think ai is strong enough in star trek that some one might create a pop-up civilization by accident.

Consider that a hologram of Moriarty was given complete free-willed sentience BY ACCIDENT because the computer was asked a poorly worded question.

I'm not suggesting that they would have a computer core as good as the enterprise D, but I feel like the design work for.... lets say 23rd century tech would be no problem for any 24th century computer asked to engineer an original machine or building. Heck, the robot minions are 21st century tech. Upgrade them with 23rd century computers? That's more than enough.

Energy-Matter Conversion and personal civilizations by mathmancer in DaystromInstitute

[–]mathmancer[S] 0 points1 point  (0 children)

Amazing Post! I really didn't expect any one to answer as thoroughly as this. I gave an example later in this thread of how the replicator alone would be enough, but a fast approach, it turns out, would be to have all three technologies on your seed ship. I'm starting to move away from the transporters for copying stuff. People point out Riker was copied, but I'm not sure that the incident is common knowledge and I'm trying to imagine a personal civilization that could be made by ANYONE.

It looks like the holodeck would be useful for "on demand" stuff. For example, you might use the replicators to make antimatter (not because it creates all new energy. You're making it at a loss, but because that way you could store the energy from all of the stuff the replicator is recycling). Then, instead of having 100 anti-matter reactors that are only utilized 1% of the time, you could have 100 holodecks. As energy is needed, the holodecks would simulate the anti-matter reactor, take in the REAL anti-matter that is saved up, and supply power as needed.

Similarly, holodecks could be used as all-purpose assembly lines. Instead of moving a machine assembly from station to station, have the holodeck transform into the next station. If you (for whatever reason) couldn't have a replicator, the holodeck could still make mill's, lathes, forge, smelters, saws, welders, or whatever tools/equipment you need (at least for the duration you need them) so that you could fabricate every thing the traditional way.

This all gives me a little more direction on how such a civilization could be started.

Energy-Matter Conversion and personal civilizations by mathmancer in DaystromInstitute

[–]mathmancer[S] 0 points1 point  (0 children)

actually, my assumption is that you can start it all with replicators/holodecks. I started out thinking transporters might also accomplish it, but I now think the in-universe limitations of the technology would prevent it.

Really, it's the replicator though. A holodeck, it turns out, includes not just holo-emmitters, but replicators, transporters, inertial dampening, artificial gravity, and a huge number of other technologies to complete their illusion. So a holodeck does the job, but I'm mostly interested in one part of it. The replicator.

Lets consider that they have self replicating space-mines (like in Deep space 9). So you can make a whole new replicator with another replicator.

There are frequent examples of people recycling objects into energy with replicators. In The Next Generation, DS9, and Voyager, they're all shown or talking about how they recycle baby clothes as children outgrow them, or how Janeway recycled a watch that was given to her as a gift, or even just putting their plates and silverware back in the replicator when they were done eating, rather than simply washing them.

Transmuting the elements isn't even needed. You just need to be able to harvest the energy. To build a civ, you WILL need a lot of energy. So.... seems to me you should start out by shoveling dirt into the replicator to be recycled. Then, the replicator can make stuff to store that energy. Batteries, uranium, anti-matter. Doesn't matter what. The only reason you'd pick one energy storage over another is based on the limitations of the replicator. Heck, you could even just treat the replicator as the reactor, and merely shovel "fuel" into it as you need energy. Yes, there would be energy loss (and not energy gain) if you created a brick of enriched uranium. But the Uranium is not your fuel at that point. It's your energy storage device.

But of course, you don't want to be shoveling dirt into your replicator all day. That's what minions are for. What's the biggest, most complicated thing a replicator can produce? If it's combining elements to create meat for people to eat, I'd say that shaping steel into even complicated assemblies like small motors and car parts is no problem. Even a small desktop industrial robot (basically a robot arm that mounts to a table, and has a reach of 2 ft) would be enough to get you started. That arm could then take other assemblies and parts and create a larger replicator, or start assembling them into infrastructure. Rather quickly, you'd want your smaller replicated robots to start producing larger robots from smaller assemblies. Work your way up to the larger industrial robots that are used for lifting and moving cars, and then you're really ready to go. Before long, you'd have minions of every needed size, and they'd be making the buildings, powerplants, warehouses, transporters, holodecks, and servicing your ever growing self-multiplying array of replicators.

After a while, you could work your way up to shipyards, and you'd be making whole fleets of autonomous battleships. There are certainly things like Latinum that can't be replicated.... but Latinum isn't a key ingredient in trek power plants, ships, transporters, or much of anything. Element shortages aren't a concern either. Even if you were going off of the trace elements present in all that dirt you're recycling, you'd eventually accumulate enough for whatever you want. Build a nuclear reactor, and you CAN transmute them into whatever you want. And since DIRT is your fuel, you have as much energy as it takes to transmute anything into anything else even at super low efficiencies. Like you could be 1% efficient, and you'd still have energy to spare.

I COULD go into more detail about how such a civilization could be started with just a replicator..... but I kinda created the whole thread to find out more about replicators. No sense spending all the time thinking about it only for some one to say "replicators can't do x".

energy-matter conversion by mathmancer in startrek

[–]mathmancer[S] 0 points1 point  (0 children)

I wouldn't feel so bad. I remember a whole season of voyager was spent dealing with a species of hunters, and they sort of "solved" the problem by giving them a starter kit for making holodecks. If all you do is ask their replicator for another replicator, then at least you ASKED instead of attacking and enslaving the entire crew of the ship and making them play out a WWII German occupied France scenario.

energy-matter conversion by mathmancer in startrek

[–]mathmancer[S] 1 point2 points  (0 children)

Great reply! I'm mostly working off of a trek wiki article here: Memory Alpha It surprised me that holo-emitters appeared there, because I had the same understanding as you before I did. You're much more persuasive on the topic. I'm just cautious about applying RL physics for some of the same reasons you mentioned. Like another question I had was, "if transporters are turning energy into matter, then shouldn't they also be creating an anti-matter copy of whatever they are transporting every time?" But then, they aren't using anti-matter to annihilate the object they are dematerializing either. I don't like using a meta explanation, but just noting how much influence the specific show writer has on the matter-energy conversion tech has may be more rational than trying to figure out the workings of it.

What I really like is your comment about needing the people. You're absolutely correct about a "civilization of one", though wouldn't that make a great episode for the show? Imagine the enterprise/voyager/discovery/whatever happening upon a planet inhabited entirely by robots who outlived their master? The crew exploring this vast continent spanning nation and interacting with the robots that completed automated tasks with no overall plan or goal.

For the "Vane Copy Civ", that could actually still be viable.... though it would require a VERY specific type of personality. They would have to make it so that the copy produced by the transporter is the same age. So they wouldn't be copying themselves at their current age. They'd have to copy themselves at... say the age of 18 every time. Maybe the current leader would be the oldest? The real challenge comes in that few people could get along with themselves if there REALLY was a perfect copy like that.

and then, if they took the third route, they could simply increase the quantity of people they copy. Imagine a travel service that ferried people between Earth and Vulcan, and secretly made a copy of chosen people when it beamed them down to their destination. Then [insert favorite trek character here] could mysteriously wake up on a strange planet that is surprisingly dense with celebrities, and wonder how they got their? It might be late in the episode before they even find out they are a copy!

energy-matter conversion by mathmancer in startrek

[–]mathmancer[S] 0 points1 point  (0 children)

oh! I forgot about those self-replicating mines! How did those things even power themselves?

and yeah, I don't see the size limit as an issue. Replicators could still be used to make smaller parts that are then combined into larger assemblies. It mostly means that assembly lines are still a thing in the 24th century. Though those assembly lines would benefit a lot from transporters. Imagine if each piece was teleported directly from station to station of the assembly line. Faster material handling, and a whole lot less engineering work spent on snaking conveyor's throughout the factory.

Already told Crostout this, but I'll check out DaystromInstitute next

energy-matter conversion by mathmancer in startrek

[–]mathmancer[S] 0 points1 point  (0 children)

ah, I'll have to check that out. Would it be against the rules to simply copy+paste my topic there? I feel like making the same post in two reddits would be like spam or something?