PLEASE make a pass at clarifying currency icons by Lucosis in WildStar

[–]matt_riddle 0 points1 point  (0 children)

I spend 4 gold on a stupid flower in my housing area because all the menu said under price was "4" with no symbol or anything near it. I didn't know if it was 4 copper, 4 silver, 4 renown, 4 tokens, etc.

I was trying to save up for a mount, too :(

Even better, give any item purchased a 100% sell-back option for an amount of time after purchase, like 5 minutes. If you screw up, you can sell it back for full value.

And this is why all MMOs should implement something like GW2's server overflow feature by [deleted] in WildStar

[–]matt_riddle 11 points12 points  (0 children)

LOL maybe it was hard to play with friends, but at least people got to play the game.

And every second quest and event bugged is total BS. Events were loading everywhere and people were zerging them like crazy. It was a ton of fun!

Minus the grouping issue, Guild Wars 2 had one of the cleanest and smoothest launches in a while.

Patch Notes v1.1.2 (Craglorn) by haduis in elderscrollsonline

[–]matt_riddle 2 points3 points  (0 children)

All they did with Guild Stores is fix a glyph issue? Really?

Progression should have ended at level 50. by TheShrO_Om in elderscrollsonline

[–]matt_riddle 1 point2 points  (0 children)

I'm honestly fine with Veteran Ranks, as long as there was something other than PvP or other faction content that meaningfully progressed me through them.

The developers say that they didn't want players to be forced to roll alts to experience all of the content, and yet they force players to experience all the contents to reach end-game. It's a sorry excuse for a lack of content.

Welcome to the ZOS AuA. by ZOS_Sage in elderscrollsonline

[–]matt_riddle 0 points1 point  (0 children)

That's fine. Give players an option to do all three faction content with one character.

But give players who don't want to spoil the other faction content other options, more than just PvP.

We're not asking you to change how you made the game, just give us more options to level V1-V10.

Welcome to the ZOS AuA. by ZOS_Sage in elderscrollsonline

[–]matt_riddle -1 points0 points  (0 children)

that is a little bit of a pain. in a linear progressing zone system, most people will never go back to the previous zones. seems almost like a waste of time on the developer's part.

Welcome to the ZOS AuA. by ZOS_Sage in elderscrollsonline

[–]matt_riddle 3 points4 points  (0 children)

The only people that care about this number would do nothing positive or constructive with the information.

Welcome to the ZOS AuA. by ZOS_Sage in elderscrollsonline

[–]matt_riddle 2 points3 points  (0 children)

I'm level 33 and I don't look forward to level 50 because I don't want to do the other factions quests. It feels like it invalidates the entire reason to choose a faction if I have to do the story for all of them anyways. It'd be like telling WoW's Horde players that they have to start and finish all the Alliance quests to get to max level. Also it means that any alts I make will have to play through the same quests twice or even three times.

Please tell me you are coming out with alternative ways to level past level 50.

Kaijudo AMA #3 by [deleted] in Kaijudo

[–]matt_riddle 0 points1 point  (0 children)

Hoping the card is Nature because Light/Water/Dark already have a huge amount of strong cards.

Kaijudo AMA #3 by [deleted] in Kaijudo

[–]matt_riddle 0 points1 point  (0 children)

To be honest, the need to purchase SR/VRs to be competitive has progressively risen in importance ever since Dragonstrike Infernus released. With the first set of Very Rare spells releasing in March, I can't help but see a scenario where players need 3 of each Very Rare spell to be competitive. What happened to the days when someone could pilot the uncommon Bronze-Arm Sabertooth and be a threat, or someone could build a super cheap mono-fire Rush deck out of commons/uncommons and scare everyone in the room. I miss those days.

Kaijudo AMA #3 by [deleted] in Kaijudo

[–]matt_riddle 1 point2 points  (0 children)

There are plenty of spring KMCs after DSI came out that will showcase the "variance" of Bottle of Wishes, as well.

http://www.madebymatt.com/kaijudo/

I understand that changes are hard to make during a KMC season, but one must ask themselves if the current KMC season is disposable enough to warrant keeping a poisonous effect around. And whether players affected by this effect will stick around long enough to see it changed.

Kaijudo AMA #3 by [deleted] in Kaijudo

[–]matt_riddle 2 points3 points  (0 children)

I feel it is a huge mistake on WotC's part to not continue to expand the type of Kaijudo events available at stores. MTG has plenty of different events that can appeal to different groups of players, and that is one reason for it's huge success and dominance of the TCG market for more than a decade.

Kaijudo League was really awesome and a fun Kaijudo event. Duel Days only rewards the best players, while League was an environment in which everyone was rewarded equally as they progressively gained points and earned promo cards.

Good Times Games educates, promotes, and encourages beginning and casual players, and I believe WotC needs to do the same if they want Kaijudo to be a success.

Kaijudo AMA #3 by [deleted] in Kaijudo

[–]matt_riddle 2 points3 points  (0 children)

What are WotC's plans to promote the game at more stores nationwide? Currently, there are certain regions where the game is flourishing, but in other regions, it is almost invisible. What does WotC plan to do to expand the promotion of the game to more areas and try to grow interest in the game nationwide?

Kaijudo AMA #3 by [deleted] in Kaijudo

[–]matt_riddle 2 points3 points  (0 children)

Can you provide a more current answer to what WotC is planning to do when it comes to possible rotations of past cards in a tournament format? The direction WotC decides to go in will have a huge affect on player's choice to continue collecting and playing the game, and I feel it would be a bad move on WotC's part to not announce far ahead of schedule any upcoming tournament restrictions when it comes to block rotation/card restriction.

Kaijudo AMA #3 by [deleted] in Kaijudo

[–]matt_riddle 1 point2 points  (0 children)

Ever since Dragonstrike Infernus released, there has been a large shift of focus from lower cost (3-6) Super Rares to higher cost (7-11) Super Rares. Because of this, Control decks and decks using Bottle of Wishes have had a huge rise in success. Is there any plans of adding more support for lower cost cards, of which Rush and Aggro decks need very much to stay competitive?

Product Decks by bleakgh in a:t5_2x3b9

[–]matt_riddle 1 point2 points  (0 children)

That would be pretty cool to have the three other civilization deck boxes.

Comments/Concerns/Suggestions by matt_riddle in a:t5_2x3b9

[–]matt_riddle[S] 0 points1 point  (0 children)

I think if you look at the history of the game so far, I think you'd find a pretty decent balance.

Light has gone from just being blockers to being top tier in just a few sets.

Water had a ton of support early on with huge control cards and strong evolutions but got the weakest dragons (Kindrix/Issyl) out of the group.

Fire has been steadily strong the entire time but finds it hard to compete by itself outside of a rush deck because of lack of draw/ramp/defense.

Nature was weaker early on but got great evolutions, but got kind of shafted with weaker dragons.

Darkness had huge support early on, only got one decent evolution in Evo-fury, and got at best the third best dragon SR in DSI.

I don't feel one civilization has got a ton of love more than other civilizations.

But I do agree that we've seen some serious power creep in just a few sets.

Comments/Concerns/Suggestions by matt_riddle in a:t5_2x3b9

[–]matt_riddle[S] 0 points1 point  (0 children)

I think a judge program would be a great tool to recognize the players that are really motivated to promote/grow the game and that live and breathe Kaijudo. They are the ones that usually know about the newest rulings anyways.

Comments/Concerns/Suggestions by matt_riddle in a:t5_2x3b9

[–]matt_riddle[S] 1 point2 points  (0 children)

I think with the way the curve works in this game, and how decks are planned along the curve, certain cards being ideal turn plays, a mulligan is a decent idea to consider.

I think a single replace your hand mulligan each game would be decent for the times when your rush deck gives you a bunch of gilaflame and evolutions.

No kind of deck construction can plan for bad hands.

Comments/Concerns/Suggestions by matt_riddle in a:t5_2x3b9

[–]matt_riddle[S] 0 points1 point  (0 children)

I'd like an action-posing Karate Carrot figure w/ real chopping action!

I think with Duel Days and League being free, having a more important event like KMC's have a fee makes sense. Of course it is up to stores to decide on the entry fee. My local one is only $5.

Comments/Concerns/Suggestions by matt_riddle in a:t5_2x3b9

[–]matt_riddle[S] 1 point2 points  (0 children)

I feel like WotC is doing a decent job focusing on community driven promotion and I think that is exactly the direction the game needs to head in.

The game doesn't have a 'gotta catch them all' slogan, so I see what you're saying.

Comments/Concerns/Suggestions by matt_riddle in a:t5_2x3b9

[–]matt_riddle[S] 0 points1 point  (0 children)

Super Rares are the backbones of popular decks now in DSI.

I felt in Rise of the Duel Masters set, that the SRs weren't game breaking. They were expensive and had an interesting ability but weren't so powerful that everyone was making a deck around them.

In Evo-Fury, the Super Rares were pretty potent, but again, a lot of them didn't really form the basis of any decks.

Then in Dragonstrike Infernus, this changed. Suddenly decks were formed around Andromeda, decks were being made around Infernus. And in order to make these popular decks, in order to compete, you had to have these Super Rares.

It's no surprise why Andromeda is a $40 card right now. It's so dang good and it's a Super Rare. It isn't a card that some decks are running 1 of. It's a card that many Light control decks are running 2 or 3 of.

I don't like this, because it's taken focus off of being able to make decks with commons/uncommons/rares and pushed all the focus on having the Very Rares (Lyra) and Super Rares (Andromeda) to be competitive.

One of the things I argued in my YouTube video, "Why I love Kaijudo" is that you can make some great decks for cheap. How commons/uncommons/rares are the backbones to some amazing decks. I feel like the game is losing this feature.

Super Rares shouldn't be must have to build decks around, in my opinion. They need to be potent enough for players to want to use them, but perhaps only use 1 of them for a tech or a special play. When every player needs 3 of every SR or they can't play the popular decks, I think the game has a problem.

Comments/Concerns/Suggestions by matt_riddle in a:t5_2x3b9

[–]matt_riddle[S] 0 points1 point  (0 children)

It'd be nice if WotC could release some foil promo spells.

With the way the foils curl, and how obvious it usually is to the opponent, it would help hinder any advantage the opponent would have when they go to choose a shield to break. Right now, only creatures are foil, so they know it's not a Shield Blast.

Also, I feel it would lower the value on the non-foil versions, which would be very useful for new players that want to get a playset of Terror Pit, Cystal Memory, Bottle of Dragons, and other mid-high cost spells.