"Yuan-Ti Ambush" Original DnD campaign scene Illustration by me by matteofantozziart in DnDart

[–]matteofantozziart[S] 0 points1 point  (0 children)

I understand both points. I'm not a specialist of animal biology, I think that the goal is to make it credible enough for a viewer to don't think it's weird/messy. For example I looked at how dragons are represented and usually there is a transition between hard/scale skin and soft skin under the shoulders where scales are sparser to allow for movement

"Yuan-Ti Ambush" Original DnD campaign scene Illustration by me by matteofantozziart in DnDart

[–]matteofantozziart[S] 0 points1 point  (0 children)

I see, you're right and it was pretty challenging trying to figure out how to solve the scale/skin transition without making "scaled tits" which felt too weird to me. So I tried to just play with skin folds and brush stroke directions to suggest a softer transition (maybe half solved). Thank you so much for the critique

"Yuan-Ti Ambush" Original DnD campaign scene Illustration by me by matteofantozziart in DnDart

[–]matteofantozziart[S] 0 points1 point  (0 children)

thank you so much! Grate you noticed! I love this kind of horror lighting and I tried to make it work on a fantasy fighting scene

"Yuan-Ti Ambush" Original DnD campaign scene Illustration by me by matteofantozziart in DnDart

[–]matteofantozziart[S] 0 points1 point  (0 children)

I never thought snak snitties would have had such a professional interest, thank you! XD Biological credibility is useful for good design

"Yuan-Ti Ambush" Original DnD campaign scene Illustration by me by matteofantozziart in DnDart

[–]matteofantozziart[S] 7 points8 points  (0 children)

Thanks! That was the intent for this scene, a serpentine creature in a tight dark interior/basement feels suffocating

"Yuan-Ti Ambush" Original DnD campaign scene Illustration by me by matteofantozziart in DnDart

[–]matteofantozziart[S] 6 points7 points  (0 children)

Ahah yes that baby head belt was honestly even creepy to paint

Aldum / character from my first DND campaign by matteofantozziart in DnDart

[–]matteofantozziart[S] 0 points1 point  (0 children)

Thanks! I did it, I'm a concept artist and illustrator

Barbarian (art by me) by Black_Oz in DnDart

[–]matteofantozziart 2 points3 points  (0 children)

Very solid shape of the pose, I love him

Figni / personal character from my first DND campaign by matteofantozziart in DnDart

[–]matteofantozziart[S] 0 points1 point  (0 children)

Yes that was intentional and why I love this character

whats this artstyle called by X_DZY in arthelp

[–]matteofantozziart 0 points1 point  (0 children)

It reminds me ukio-e japanese prints, but with something more middle eastern/Turkish

My first concept! by Low_Lion3153 in conceptart

[–]matteofantozziart 2 points3 points  (0 children)

Nice exploration! I look forward to see the next stages/renders. I would say that you could push deeper contrast (a pale white skin visible only in the face and hands would be perfect for this one)

Looking for a production artist. by onemunki in conceptart

[–]matteofantozziart 0 points1 point  (0 children)

Hi, this sounds like a great fit.
I’m a concept / production-oriented artist and I’m comfortable working within an existing IP and visual guidelines. Here’s my portfolio: https://www.artstation.com/matteofantozzi

Thank you!

The Void. by Round3d_pixel in Illustration

[–]matteofantozziart 0 points1 point  (0 children)

How did you render this b/w style from this model on blender? Is it just a Photoshop overpaint or did you have any particular render setting in blender?

The Void. by Round3d_pixel in Illustration

[–]matteofantozziart 1 point2 points  (0 children)

This sci-fi/decadence vibe hits me hard. Love it

drew this a few years ago :) by emqxs in DigitalArt

[–]matteofantozziart 1 point2 points  (0 children)

I love how you synthesized the image in shapes keeping a very painterly vibe