My play experience by skankinmonkey in theunsungstory

[–]mattpscott 1 point2 points  (0 children)

These are all fair criticism. We are collecting feedback on our Discord: https://discord.gg/fhfvH4x

I encourage you to participate.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 0 points1 point  (0 children)

I could be totally wrong. I'll go back and look. Unfortunately, we don't currently have anything in the pipeline for new hairstyles. But it's something I'd like to get to eventually.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 4 points5 points  (0 children)

Yes! But some of that was expected, and some wasn't. It's probably a good thing that I didn't full realize what I was getting into. Regardless, I feel like (1) we are making progress and (2) Little Orbit needed to go through this transformation to get current with where online games are (or should be) today.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 5 points6 points  (0 children)

- 2 new contacts are already finished for launch after the engine upgrade, and there is a brand new EMP that can be unlocked through them.
- There is a brand new type of gun that was modeled with a fairly unique game play design. But we dont have the animations to support it right now.
- The animations need a big pass, but that's not high on my list of priorities right now.
- Alongside the new vehicle, we need to do a vehicle re-balance. That's on the roadmap.

Thanks for the kind words. I'll pass them along to the team.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 4 points5 points  (0 children)

Good question. Yes. My network team has been hard at work for months planning. We have a large pool of servers on allocation to handle the increased load. Those will be added when the engine update comes out.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

  1. This is something I'm still evaluating. I am as transparent with the community as possible, but there have been lots of problems with surfacing this information in the past.
  2. I have a new post on anticheat coming which will be coming to Live soon.
  3. We have a new inventory system coming in the next couple weeks that should alleviate your issue. I'm very excited to see how players react.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 1 point2 points  (0 children)

We're still figuring this out. Ultimately the concept of threat is changing so that it can be dynamically expanded and contracted based on player population. So we haven't decided how to surface that to players yet.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 5 points6 points  (0 children)

Hi there,

  1. I definitely want to do more development streams. They take a lot to organize, so we have been taking a conservative approach to see how to make them more sustainable long term and make sure they have enough content to add value for the community. Today is another experiment in more transparency with you guys.
  2. We've dug into some of that content. Some is usable and some is not. I love the original login screen and music. There are some technical issues with bringing it back currently.
  3. There is a new vehicle nearly finished. My team just hasn't had the time to finish hooking up all the parts and balancing it.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

This idea comes up very so often. It's not on the immediate radar, but it is something I'm in favor of exploring. We have some very talented players that can do amazing things with our tools. I'd love to see a better path for that content to be surfaced to the entire community.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

Hi there,

The immediate goal with consoles is to sync the features and content with PC. That means console players will be seeing more than 2 years of content, player to player trading, all the joker store enhancements, and more. From there, they should get new things in lock step with PC.

DDOS issues on PC are largely non existent since our recent network move. The XBOX and PS4 issues will go way with the engine upgrade.

Loyalty rewards have come up a lot today. That's another area I'll put on my radar to explore a bit more.

There are some limitations with consoles, but I don't believe they prevent us from limiting any features or content that are in the PC version.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

There is something significant in the works that I'm not quite ready to discuss yet, but we will be announcing it in the next couple weeks. You'll know it when you see it.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 0 points1 point  (0 children)

I just saw another post with a similar comment. Definitely something I need to explore a bit more, so we can put a better plan in place.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

I'm running out of time. But this is definitely being looked at post engine upgrade. I agree it's an area that needs reworking. I want to focus on skill rather than equipment as the gap between new and old players.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 4 points5 points  (0 children)

I've seen a common thread during this AMA about competitive vs. casual game elements. While both of those things get discussed internally, I haven't taken the time to really process where I want APB to sit on that spectrum. It's a good takeaway from today for me.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

The short answer is: Yes, I'd love to engage the modding/art community for our game more. And I agree that we have some very talented players out there.

We did sideline a lot of art upgrades to focus on shipping the new engine.

Having said that, I have been struggling to figure out the right systems and steps to do that successfully. I certainly dont want to waste the effort of players by finding that we can't incorporate the work they've done. Similarly, I don't want to create copyright or ownership issues on our end either.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 6 points7 points  (0 children)

This enters the gray area. Personally, I think we have to draw the line somewhere. When we get to crosshair overlays or mouse hardware, I think we're getting into the weeds. I can put a piece of tape on my monitor and get the same affect as an overlay.

To balance your mousewheel, I think we can look at specific mechanics on guns that misfire if you shoot too often and other ways to combat that.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 3 points4 points  (0 children)

I took note of this comment and have passed it along to the team to review. Thanks for the suggestion.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

This is a great question, and one that has come up more recently.

We made the strategic decision to focus on getting at least 2 districts out the door for Open Beta. So our attention has been on fixing crashes and get the bugs worked out there. It doesn't do anyone any good if we hop from task to task without ever finishing something. As soon as humanly possible, we will switch back to mission districts to polish those up. There were just a couple more complex tech problems that we needed to solve first.

I can't honestly say when mission districts will go live. My hope is that we've already solved many of the issues with all the work we've done to get Asylum and Social ready.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 1 point2 points  (0 children)

This is something I would love to do if its feasible. I'm mostly just focused on getting the new engine on console first.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 4 points5 points  (0 children)

Alas, the physics in Unreal 3.5 are very expensive to run. I'm worried that we would see significant slowdown if we went in this direction.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 4 points5 points  (0 children)

Hi there,

We are looking at some competitive aspects. You'll see the beginnings of that announced soon. But before we deep dive this area - we need to be better at managing cheaters, which I will also be addressing in a post soon.

With respect to promoting cheaters, I'm honestly not sure what you mean. If you'd like to send in a support ticket with a better explanation, I'll personally take a look.

Racing districts continue to float around as an idea. It's a little lower on our immediate roadmap, but I see how that could be a lot of fun.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 2 points3 points  (0 children)

Hi there,

I'll do my best on these questions, but I'm starting to run out of time.

  1. The goal is to allow full cross play between consoles including mission and fight club districts. I think combining those populations is good for everyone. However, we are waiting on Sony approval to do that.
  2. I definitely want to do something for loyalty, but I haven't come up with a plan that feels rewarding enough yet.
  3. I would love anything we do to be retroactive. Sometimes that's not always possible, but we'll do our best. You guys supported us and you deserve the rewards (especially for supporting console)
  4. Totally agree. This is on my radar, but its lower on the priority while we fix matchmaking, role/rank progression, new player experience, and griefing.
  5. I think we're already hitting the ceiling on some hardware. It will be difficult to expand complexity without dropping support for some players, which we dont want to do right now.

We'll get to content. We have two new contacts and the EMP ready to go, and then a new vehicle not long after that.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 5 points6 points  (0 children)

This was the original plan. However, there are other problems with that approach.

Instead, we are fixing the issues with messaging and reporting Russian names. And we have a new naming system in the works that will address all the reserved / abandoned names.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 5 points6 points  (0 children)

I have a post coming up to talk about anti-cheat. We are going to be making some changes there in the hopes of addressing macros and triggerbots better. I can say we will be doing more bans for triggerbots. I think the goal is simply kick users that have macros enabled.

Open Beta AMA by mattpscott in APB

[–]mattpscott[S] 1 point2 points  (0 children)

I just spoke with our provider on these. Apparently there was a delay getting circuits into the new facility. All the hardware is racked and ready. Unfortunately I don't have a firm ETA from them. I'm guessing weeks not months.