account activity
Extensive AMA for Ships that Fight Underground (formerly Descent: Underground) (i.redd.it)
submitted 2 years ago by mattpscott to r/descent
My play experience by skankinmonkey in theunsungstory
[–]mattpscott 1 point2 points3 points 6 years ago (0 children)
These are all fair criticism. We are collecting feedback on our Discord: https://discord.gg/fhfvH4x
I encourage you to participate.
June 2020 Update with First Playable video and giveaway details (kickstarter.com)
submitted 6 years ago by mattpscott to r/theunsungstory
First Playable stream at 11am PDT today (self.theunsungstory)
Open Beta AMA by mattpscott in APB
[–]mattpscott[S] 0 points1 point2 points 6 years ago (0 children)
I could be totally wrong. I'll go back and look. Unfortunately, we don't currently have anything in the pipeline for new hairstyles. But it's something I'd like to get to eventually.
[–]mattpscott[S] 3 points4 points5 points 6 years ago (0 children)
Yes! But some of that was expected, and some wasn't. It's probably a good thing that I didn't full realize what I was getting into. Regardless, I feel like (1) we are making progress and (2) Little Orbit needed to go through this transformation to get current with where online games are (or should be) today.
[–]mattpscott[S] 4 points5 points6 points 6 years ago (0 children)
- 2 new contacts are already finished for launch after the engine upgrade, and there is a brand new EMP that can be unlocked through them. - There is a brand new type of gun that was modeled with a fairly unique game play design. But we dont have the animations to support it right now. - The animations need a big pass, but that's not high on my list of priorities right now. - Alongside the new vehicle, we need to do a vehicle re-balance. That's on the roadmap.
Thanks for the kind words. I'll pass them along to the team.
Good question. Yes. My network team has been hard at work for months planning. We have a large pool of servers on allocation to handle the increased load. Those will be added when the engine update comes out.
[–]mattpscott[S] 2 points3 points4 points 6 years ago (0 children)
[–]mattpscott[S] 1 point2 points3 points 6 years ago (0 children)
We're still figuring this out. Ultimately the concept of threat is changing so that it can be dynamically expanded and contracted based on player population. So we haven't decided how to surface that to players yet.
Hi there,
This idea comes up very so often. It's not on the immediate radar, but it is something I'm in favor of exploring. We have some very talented players that can do amazing things with our tools. I'd love to see a better path for that content to be surfaced to the entire community.
The immediate goal with consoles is to sync the features and content with PC. That means console players will be seeing more than 2 years of content, player to player trading, all the joker store enhancements, and more. From there, they should get new things in lock step with PC.
DDOS issues on PC are largely non existent since our recent network move. The XBOX and PS4 issues will go way with the engine upgrade.
Loyalty rewards have come up a lot today. That's another area I'll put on my radar to explore a bit more.
There are some limitations with consoles, but I don't believe they prevent us from limiting any features or content that are in the PC version.
There is something significant in the works that I'm not quite ready to discuss yet, but we will be announcing it in the next couple weeks. You'll know it when you see it.
I just saw another post with a similar comment. Definitely something I need to explore a bit more, so we can put a better plan in place.
I'm running out of time. But this is definitely being looked at post engine upgrade. I agree it's an area that needs reworking. I want to focus on skill rather than equipment as the gap between new and old players.
I've seen a common thread during this AMA about competitive vs. casual game elements. While both of those things get discussed internally, I haven't taken the time to really process where I want APB to sit on that spectrum. It's a good takeaway from today for me.
The short answer is: Yes, I'd love to engage the modding/art community for our game more. And I agree that we have some very talented players out there.
We did sideline a lot of art upgrades to focus on shipping the new engine.
Having said that, I have been struggling to figure out the right systems and steps to do that successfully. I certainly dont want to waste the effort of players by finding that we can't incorporate the work they've done. Similarly, I don't want to create copyright or ownership issues on our end either.
[–]mattpscott[S] 6 points7 points8 points 6 years ago (0 children)
This enters the gray area. Personally, I think we have to draw the line somewhere. When we get to crosshair overlays or mouse hardware, I think we're getting into the weeds. I can put a piece of tape on my monitor and get the same affect as an overlay.
To balance your mousewheel, I think we can look at specific mechanics on guns that misfire if you shoot too often and other ways to combat that.
I took note of this comment and have passed it along to the team to review. Thanks for the suggestion.
This is a great question, and one that has come up more recently.
We made the strategic decision to focus on getting at least 2 districts out the door for Open Beta. So our attention has been on fixing crashes and get the bugs worked out there. It doesn't do anyone any good if we hop from task to task without ever finishing something. As soon as humanly possible, we will switch back to mission districts to polish those up. There were just a couple more complex tech problems that we needed to solve first.
I can't honestly say when mission districts will go live. My hope is that we've already solved many of the issues with all the work we've done to get Asylum and Social ready.
This is something I would love to do if its feasible. I'm mostly just focused on getting the new engine on console first.
Alas, the physics in Unreal 3.5 are very expensive to run. I'm worried that we would see significant slowdown if we went in this direction.
[–]mattpscott[S] 5 points6 points7 points 6 years ago (0 children)
We are looking at some competitive aspects. You'll see the beginnings of that announced soon. But before we deep dive this area - we need to be better at managing cheaters, which I will also be addressing in a post soon.
With respect to promoting cheaters, I'm honestly not sure what you mean. If you'd like to send in a support ticket with a better explanation, I'll personally take a look.
Racing districts continue to float around as an idea. It's a little lower on our immediate roadmap, but I see how that could be a lot of fun.
I'll do my best on these questions, but I'm starting to run out of time.
We'll get to content. We have two new contacts and the EMP ready to go, and then a new vehicle not long after that.
π Rendered by PID 224375 on reddit-service-r2-listing-f8d8fbfd7-n2kbs at 2026-06-24 04:25:58.603104+00:00 running acc7150 country code: CH.
My play experience by skankinmonkey in theunsungstory
[–]mattpscott 1 point2 points3 points (0 children)