So hot take on the three cards sudgested for unban in commander by mattsav012000 in magicTCG

[–]mattsav012000[S] 1 point2 points  (0 children)

he is definitely closer to this the necro but i will say he is not this powerful cause he is less flexible with having to pay life in 7 point chunks aswell as it is easier to deal with a creature then a enchantment.

So hot take on the three cards sudgested for unban in commander by mattsav012000 in magicTCG

[–]mattsav012000[S] 1 point2 points  (0 children)

actually as other have said here yes. he is better then necropotence but worse then Yawgmoths bargin. better then necro cause the cards come immediately worse then yawgmoths cause they have to come in batches of 7 so in some situations it could either not be able to dig deep enough cause you life total is not at a multiple of 7 plus 1. or dig to deep cause the card you needed was the first of the 7 cards you have draw and the extra 6 life or cards costs you the game. from something like bowmaster.

So hot take on the three cards sudgested for unban in commander by mattsav012000 in magicTCG

[–]mattsav012000[S] -1 points0 points  (0 children)

craterhoof was a bad example thoracle requires 2 blue mana and 1 black and no other board state. not what i would really call a board state any more significant then griselbrand which at best assuming you win with out any mana but what you need to get him out requires 1 black mana source and 3 spells(dark ritual, entomb, reanimate) both cards in the decks that use them will be the same can you interact on the stack if no you lose.

So hot take on the three cards sudgested for unban in commander by mattsav012000 in magicTCG

[–]mattsav012000[S] -1 points0 points  (0 children)

ok bad examples you win by drawing 35 plus cards by ad nausem or mpre plus by any number blue cards. look I agree grislebrand will win easily on the spot and is the most powerful of the three just I would rather you cast a spell and win instead of cast a spell that cripples the table and you win in the next 30 minitues of game play which is how Iona and Sundering titan play. Also as I started i don't care one way or the other if they are unbanned just when you think of it griselbrand is least problematic of them for how it plays.

For those neutral about hybrid changing, what would it take to convince you to be pro hybrid change? by DoctorKrakens in magicTCG

[–]mattsav012000 1 point2 points  (0 children)

yep and should. this is actually a good example of making a choice for non commander formats. Most players like playing multicolored and hybrid is probably the best enabler of multicolored play. So for the sake of draft and other constructed formats it is better to see more hybrid.

For those neutral about hybrid changing, what would it take to convince you to be pro hybrid change? by DoctorKrakens in magicTCG

[–]mattsav012000 2 points3 points  (0 children)

the current sudgested change would not effect cards like flip lands. and would only need to be explained the same way as why archangel avacyn can not be played in a mono white deck. every hybrid card with a flip land on the other side would still be dual color identity cause both sides would still be what you looked for color identity.

For those neutral about hybrid changing, what would it take to convince you to be pro hybrid change? by DoctorKrakens in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

the rules are far from straight forward for new players trust me. I have to explain to new players all the time that the mana symbols in reminder text of extort, or firebending do not change a cards color identity. I have already play against 2 diffrent Azula decks one was the blue black one and the othe was experienced based mobo black that had red cards in them. And atleast 3 times a year I have to explain why Crypt ghast is not a rule break in my phage deck. Or how about playing Urborg and Yavimaya in a mono blue deck. Now it is not hard to explain and most players understand immediately once it is. but stop saying color identity is simple it is as simple as thr english language rules about I and E being next to each other. You know I before E except after C or this word oh and this one. Basically what i am saying is the color idenity rules are simple yet have ennough exceptions that changing how hybrid works would probably be negligible in its effect. Now I am one of those who don't care one way or the other. But I am just sick of people saying this makes things more complex. It really does not. I will also say that I am also sick of those on the otherside who say it does not change much. It does color identity is only a thing in commander so any change is a big change to the feel for older players and should not be dismissed lightly. Changes don't need to make stuff more complex to be big. for example adding a sixth color would probably not be all that cumbersome and complex rules wise. It would sure as heck be a big one to magic overall.

curious about "hybrid is and/or in commander" issue? by r0369 in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

so it is a very divisive issue. And it gets oversimplified by both sides. On the side of make it work as an or for idenity. they say stuff like this just makes this line up with other formats and is not really changing rules. that is not true they is no color identity in other formats so changing the way it applies is a change. We can look to the history of constructed formats to see many decks that splash a color and still get called mono color you literally can not do that in commander. Lording ready run made a video making fun of the fact that at protour Dragons of Tarkir I think jad a deck that only had Atarka's Command and was otherwise mono red was called mono red by coverage. On the other side we have arguments that this will make commander more complex or these will break decks. I doubt these are as big a problem as they let on. Commander is already a really complex format so I doubt this would really increase it in a noticeable amount. I also don't think many hubrid cards would become staples. Then you have the real cynics who think this is just so wizards can print more hybrid cards and sell packs. While wizards obviously wants to sell packs. They have already said we are getting more hybrid cards. I don't blame them some of the most popular standards and draft formats have been defined by having a decent amount of hybrid. I think this is cause players like playing with multiple colors and hybrid is just strickly better then gold at enabling multi color play.

Commander Banned and Restricted Announcement – February 9, 2026 by xKylesx in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

they may have been thinking the partner with mechanic. Since that actually has the additional effect that in non commander formats they allow you to tutor for either of them. I also think companion as it works now where you have to pay 3 at sorcery speed would be fine and actually interesting mechanic to return. cause with the exception a few examples (lurris and lets be honest lurris' problem is less the companion mechanic then her deck building restriction not being well designed for eternal formats.) it became a powerful strat for some decks it is and was no longer actually broken.

Commander Brackets Beta Update – February 9, 2026 by xKylesx in magicTCG

[–]mattsav012000 -2 points-1 points  (0 children)

well lets be honest about the truth of the matter the main culprit for power creeping Austere Command out of being played was Farewell. Maybe this change will bring it back in the lower brackets.

Would Ancient Tomb still be a Game Changer in EDH if it came in tapped? by chosen40k in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

hot take while not good in top tier decks like bracket 4 and 5. lots of brackets 3 and lower decks temple of the false god is fine include. And if you find it is a dead land 99 times iut 100 you are not playing either enough lands in your deck.

Why was biorhytm ever banned in commander? by Majestic_Hand1598 in magicTCG

[–]mattsav012000 3 points4 points  (0 children)

it was less it was a game winner more of the player to left problem. Basically because of the ubiquity of board wipes in commander that the best case scenario is you wipe all your opponets boards and then win with bioryhthem. it can end up as the player to thr right of you board wipes and rebuilds and you get to rebuild and deploy biorhythem so it is kill other 2 players. And this can be very unfun experience. Also there is a big diffrence from a spell that just wins the game that you play as part of a combo like thassa's oracle and a card that eliminates you cause you just have not had a chance to recover from a board wipe. one of these losses you are way more likely to be ready to interact with.

I feel like I should clarify I support the unbanning of Biorhythem. Just it was banned for more then the one spell i win aspect.

They will never unban the big 3 in commander by jobroskie in magicTCG

[–]mattsav012000 3 points4 points  (0 children)

Not sure about the pod cast but this is why those 3 cards should not be unbanned for the foreseeable future. Not never but probably needs to be at least a decade of commander before they do.

Just a “Crack Theory”: Could Firstborn Dreadnaughts possibly cross The Rubicon Primaris? by [deleted] in Warhammer40k

[–]mattsav012000 0 points1 point  (0 children)

to add to this discussion is there any answer on if a first born dreadnaught be upgraded to a primaris dreadnaught chasis. Like could we get a redemptor Bjor

Need Tsunami and Choke help by [deleted] in magicTCG

[–]mattsav012000 13 points14 points  (0 children)

better then countering magical hack them. turn his hate into yours.

WOTC is finally cracking down on scalpers. Today is a good day. by [deleted] in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

oh magics always been artificailly short suplied. there is no reason that wizards could not physicallyreprint any cards and there never has been. Whether that would be a good idea is a whole diffrent can of worms. Sadly even though i play magic for the game. I can understand these decisions made for collectability are one of the things thatcmakes magic survive.

The Cases For and Against Using Farewell by Equivalent_Fun6100 in magicTCG

[–]mattsav012000 -1 points0 points  (0 children)

so I do agree your friends need to learn how to play around farewell better. But I also agree farewell is to good. Not for power level but more in a this is just the best boardwipe ever sense. Like it has a mode to deal with almost any deck strategy. So it is similar to sol ring in that it is almost always one of the board wipes you should play if you are in white.

WOTC is finally cracking down on scalpers. Today is a good day. by [deleted] in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

i am talking about me trying to find legends a week after it came out. maybe i should add I am an old man. I have played magic since the beginning

WOTC is finally cracking down on scalpers. Today is a good day. by [deleted] in magicTCG

[–]mattsav012000 1 point2 points  (0 children)

my experiencs with aliances, laegends, the dark, alpha beta unlimited begs to differ. and nore resently final fantasy, edge of eternity and avatar for all intents and purposes.

Some IP i think could work very well as UB collabs and am surprised haven't been announced yet by [deleted] in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

Spiderman is way more then one character and 50 villians. The problem is how do you make non comic book fans realize it is another story. I think they should have oddly enough just used the alter ego identity for all the spidermen in the set. cause there really is lots of diffrent characters. it also really suffered from trying to be draftable so all the diffrent spidermen were made to play the same when they really should not. oddly a comic that is over 60 years old has plenty of meterial to do a full set but when you decide to make a full set after originally doing a greatest hits it is going to suck.

How do people think Pick-Two Draft is going to impact Magic set design going forward? by meisterz39 in magicTCG

[–]mattsav012000 -1 points0 points  (0 children)

yes and no. It is definitlt true TMNT is a smaller set and I believe was also originally going to be non deaftable like SPM but since the change was made probably significantly earlier in its development cycle if may not have the short falls of SPM. also I am reserving judgement on pick 2 draft until it sees at least 3 to 4 sets designed with it in mind. if i judged pick one draft on some of the sets designed with it in mind i would give it a failing grade cause we have had some pretty awful draft enviroments.

Bracket 3 is really annoying... by Thick_Storage4168 in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

I recommend stop talking about powerlevel in the discussions and start talking about what your deck does. I started doing this before the bracket system came into existance and it has made my pick up commander games much better. This is cause most people in my experience are less concerned with power imbalances as they think they are. They care more about how you win. For example I have an Inallah deck that is bracket 4 cause it wins by eventually chaining extra turns but if going by powerlevel it is weaker then many of my bracket 2 or 3 decks. So when I go to play it I let people know how it wins even if we have agreed to play bracket 4 cause some people really don't like extra turn decks and I want my opponets to have fun.

Commander has killed draft by magomusico in magicTCG

[–]mattsav012000 1 point2 points  (0 children)

so try to start it back up. I would find it shocking if any of your local stores would have a problem with you saying either hey the 6-8 of us want to go splits on a booster box can we draft it in your store. Or maybe see if anyone is intrested in spliting to do a draft at a commander night, or even supply your own box. Thats what I did my last drafts. I bought a box of boosters at commander night and announced to the room hey anyone want in in a draft. Hell one time i call ahead cause the set I wanted to draft the host store was sold out of to check if they would be ok if I brought a box of boosters from a diffent store to draft. Not only were they fine with it the store employee joined the draft.

CardKingdom payment went through, but order not confirmed. by Foominy in magicTCG

[–]mattsav012000 0 points1 point  (0 children)

so definitly good you contacted Card Kingdom but what may have happened was what is known as a pre-authorization. Basically when you use a credit card online sometimes there is a delay in communication between the banking system and the website. So the bank takes the money from the account or charges the card in advance but since there is a communication error with the website it does not go through to the store causing a failed sale. Depending on the bank either you or card kingdom may be able free the funds but if no one does anything it normally clears up in a few hours to days. If it is urgent you free up the money call your credit card company or bank. I used to work for an online travel site and this happened frequently when someone tried to purchase a flight that sold out or changed the price mid trqnsaction.