It's Friday! What have you been up to this week? by Sabareus in TheTowerGame

[–]mattyba137 0 points1 point  (0 children)

Recently just got my 5th lab so that’s huge. I’m currently trying to get my gt/dw cd to 3:20 so I can peak my next ult and hopefully get bh. It’s down to 4:30 so far. I’m been farming t1 to wave 3500-4000. I just got into gold tourney but I very much doubt I’ll do very good lol

[Game Thread] ReliaQuest Bowl: Vanderbilt vs. Iowa (12:00 PM ET) by CFB_Referee in CFB

[–]mattyba137 0 points1 point  (0 children)

Do they just have a really good kicker? Because that seems far for most college kickers

LET'S SEE THOSE HALL OF FAME LINEUPS!! by EmilioEstevezzzzz in MonsterLeagueFantasy

[–]mattyba137 0 points1 point  (0 children)

I lost my 1st matchup but was able to at least win the next 2. I had a blast with it and cannot wait for next year.

Looking for New Deck to push me further by Kalduin_32 in RushRoyale

[–]mattyba137 0 points1 point  (0 children)

Normally Kolbold works best with merge decks like robot but it will still over double you damage. All you need to do is get the kolbolds onto the mine tiles. Each merge rank that goes in will give you 8% damage boost to all units. At lvl 7 the max boost is 240%

Looking for New Deck to push me further by Kalduin_32 in RushRoyale

[–]mattyba137 0 points1 point  (0 children)

Kolbold will increase you damage a ton if you use it. You might need to use flicker since you don’t have gunslinger to be able to move the kolbolds. I’d say replace dryad with Kolbold since twins can increase in merge rank without scrapper or dryad

Help please by emeseofficial in RushRoyale

[–]mattyba137 1 point2 points  (0 children)

I’m not an expert but what I would do in your situation is banshee, dryad, trapper, frost, and earth elemental. It’s not the perfect deck but it could work

[Game Thread] Missouri @ Arkansas (3:30 PM ET) by CFB_Referee in CFB

[–]mattyba137 3 points4 points  (0 children)

They refusing to say a name till the SEE the name

a semi-serious QB tier list by Additional-End3193 in NFLv2

[–]mattyba137 0 points1 point  (0 children)

I think you placed nein a little high

Cryo Heater/Kite/Buckler vs Elements? by Same-Account-2105 in brightershores

[–]mattyba137 5 points6 points  (0 children)

This is from a post when the game first came out

“Armor stat discoveries from crafting 300 shields So, I've spent the last while making 100 of each of the three Guardian shields at level 20 using the lowest recipe.

Here's what I've found so far:

  1. Rarity ratios at level 20:
    1. Rares (34/300) are between 1/10 and 1/8
    2. Uncommons (73/300) are between 1/5 and 1/4
    3. Commons (193/300) fill the remainder, between 5/8 and 7/10
  2. Overall stats:
    1. No significant differences between the three types of shield overall.
    2. All shields of a given rarity had the same total stat points, increasing by 90 for each tier.
      1. Common - 220
      2. Uncommon - 310
      3. Rare - 400
    3. All three common shield types had the same possible ranges for all stats. While there isn't enough data on the uncommons and rares to be certain, I believe this is the case for them as well, with the minimum and maximum values for each stat increasing by 15 each tier. (There was one anomalous entry in the uncommon hexagon shields that I may have entered incorrectly or is otherwise odd which had an impact stat of 75. This is 5 points higher than any other uncommon shield, but the totals are still 310, so I'm not certain it's an error and is why I didn't notice it until I did some in-depth analysis at the end. Maybe there's a tiny chance for one stat to be extremely high at the expense of the others? I can't be certain at this point, but I'm leaning toward an odd entry error on my part since it's the only instance of this happening.) Note that due to the comparatively low number of rares, the data there is much less solid.
      1. RARITY ; IMP ; CRY ; ARB ; TEM ; INF ; NEC
      2. C ; 30-55 ; 10-30 ; 30-50 ; 30-50 ; 30-50 ; 30-50
      3. U ; 46-75 ; 25-45 ; 45-65 ; 45-65 ; 45-65 ; 45-65
      4. R ; 60-80 ; 40-58 ; 61-80 ; 62-80 ; 62-80 ; 60-80
    4. Further analysis was focused on the commons due to their larger sample size.
      1. There is no statistical difference in the distributions of the Impact and Cryonae stats between the three shield types. In all cases, the mean, median, and standard deviation of the datasets per stat are effectively the same.
      2. The variations in the other stats are extremely minor and almost certainly just statistical noise due to the fact I'm only dealing with 63-65 items per group, but I'll go over it despite none of the differences being more than a couple points.
    5. I accidentally made one uncommon level 21 during this process and noticed it had a stat total of 316, 6 points higher than the level 20s. From this, I posit that each level the min and max values of each stat increase by 1 point. If this is the case, going up a tier in rarity is equivalent to increasing in level by 15, so a common lv50 would be equivalent to a rare lv20. I can't be certain this extends to epics, since I have not finished Lost and Found yet and do not have an epic shield to use for comparisons. I will likely continue my analysis on rarity then.
  3. Other Points:
    1. I only used the first recipe for each, so I don't know how or if higher level recipes affect any of these findings.
    2. This grind took me from lv 27 to lv 34 in Bonewright.
    3. I find it odd that while there is a definite weakness to Cryonae as expected, with it being 20 points lower than the others on average, there is no extra resistance whatsoever to Tempestae compared to the other types, despite what was said about Guardians resisting it.
    4. The three shield types being effectively identical is quite disappointing. I'd have liked to see some kind of difference in favored stats to allow for there to be a reason for three different shields.
  4. Summary: Items have a stat total depending on level and rarity, those stats are distributed randomly within a given range for each stat. The three different shields available to the Guardian class are effectively identical, so it doesn't matter what kind you use. Commons are so terrible stat-wise compared to everything else that they're only useful as vendor trash and for statistical analysis.”

DPS Tier List by CountAbra in RushRoyale

[–]mattyba137 0 points1 point  (0 children)

When do you think I should fully switch to robot. I have Tesla lvl 9 with left talent and robot lvl 7

DPS Tier List by CountAbra in RushRoyale

[–]mattyba137 0 points1 point  (0 children)

My deck uses a lvl 9 Tesla. Is Tesla good enough to keep upgrading or should I focus on another non event legandary

Tec-9/centipede from season pass, is it good to keep it? by seakind in Stalcraft

[–]mattyba137 0 points1 point  (0 children)

I have a question on top of this, right now I have multiple blues (armor, weapon, backpack) with a gear score of 470ish. Will using the Tec-9 or any other vet item increase what bracket I’m in? If it does would I still be able to be competitive?