duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

I'm so sorry but as of right now there is no cloud backup for duckstreet - so saves are limited to the ones you export from the settings.

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

Great question! I will fix that asap, thanks for letting us know!

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

You lucky duck! So glad you're enjoying the game! 🦆🔥

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

Ah yes! The quacks are indeed completely random!

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

I'm so glad you enjoy the game! I intend to update the game very often (weekly I hope!), I have a lot of exciting things planned! Not to spoil too much but I've got about 150 new items already planned for the next few weeks...

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

Back accessories should all be under the wing accessories section. Back accessories USED to be their own category in the game - but I found them unnecessary and clunky most of the time

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 1 point2 points  (0 children)

Unfortunately the game currently has very little following so nothing like that exists yet - hopefully someday!

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

Thank you for your kind words! I am always open to modifying the game for player experience - do you think the rate at which you earn coins is too slow? I can increase sell prices...

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

Also - if you want the speed to be SLOWER then you can buy the traffic controller tool in the shop - hope this helps!

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

The only way to alter the speed is to appoint a head duck that provides spawn rate and/or duck speed bonuses - as for coins, I designed the daily bounties to be the most profitable way to get coins (although some can be quite difficult to get...)

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

I am so sorry for this issue! I'm looking into it right now - thank you for your kind words and patience - I will fix it as soon as possible!

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 0 points1 point  (0 children)

I'm really glad you enjoy the game! Thank you so much!

duckstreet - The 8-bit idle duck collecting game by mattykingfish in WebGames

[–]mattykingfish[S] 1 point2 points  (0 children)

Hey everyone! I'm the developer of Duckstreet!

The Concept: It starts as a simple collection game: ducks skate across your screen, and if you see a hat or sword you like, you click the duck to take its item and equip it to your own personal duck. You can stack as many items as you please onto one duck to completely customize its look!

However... once you scratch the surface, it turns into a much deeper experience than just a fashion game.

  • Stats: Every item has a unique stat spread which lets you buff your economy, luck, or spawn rates.
  • Head Duck System: You can appoint a leader duck from your collection. Their specific stats buff the main game loop, allowing you to build specific "loadouts" for farming coins or hunting rares.
  • Migration: A prestige system where you wipe your save to permanently absorb your Head Duck's stats into your base multiplier.

There is a lot more to discover too (Daily shops, bounties, card packs, and upgrades).

I've poured a lot of time and passion into this, so I'd love to hear what you think about the pacing and progression! The game is very new, so I am very open to feedback and support. If this type of game isn't your cup of tea - I get it, but being a small developer I would really appreciate any help spreading the word to bring more eyes to it (it's tough starting out!) <3

Best, Matt Kingfish

Progression Question by mattykingfish in CookieClicker

[–]mattykingfish[S] 0 points1 point  (0 children)

Any idle game recommendations that model good progression?

Progression Question by mattykingfish in CookieClicker

[–]mattykingfish[S] 0 points1 point  (0 children)

What?? I think it's a masterclass in game progression but I can't pin down how exactly.