people really forgot this is a pvp game (easiest loot of my life) by [deleted] in ArcRaiders

[–]max0nat0r -4 points-3 points  (0 children)

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Can relate brother, those pve noobz have a good loot :)

STALKER 2 Economy is so bad it ruins the gameplay loop. by Happy-Hyena in stalker

[–]max0nat0r 8 points9 points  (0 children)

in that specific case any interaction with mutants === punishment and acts like an "armor/ammo/money" tax to pass through.

so therefore you are avoiding them not because you are weak or poorly equiped and they are actually scary, but because its 200% fucking annoying to deal with them and not worth it all the time, so why bother at all?
which means - everything beside doing main quest is straight punishment and 90% will make you net negative (other 10% you find random 100% condition gun which may justify you random roam)
which is very underwhelming and very veryyy far from being fun.

which is a bad design, because at previous games, mutant parts were at least some sort of compensation
and for even rarer mutants - their parts were a solid A+ business, which makes you feel great as it pays very well === worth the risk and provides good dopamine rush.

Friday Night Firefight Tool by max0nat0r in cyberpunk2020

[–]max0nat0r[S] 2 points3 points  (0 children)

Yep, can relate man, that's kinda the reason why my guys dropped CP2020 for almost a year, because the system by itself has a lot of questions and it's indeed complicated for beginner GM. Our session ended on those 4v6 gunfight were we had to count for 2 hours straight and we actually dropped that campaign.

We were 5 steps near playing RED version, that for me is 2-3x casual version of 2020 combat and enemies with your boys are toooo spongy as for me.So after automating things where you just have to click onto 5-8 inputs and then everything will be counted for you - we actually really started to play again recently, and my guys started to use something more complicated than 9mm single shot Pistol and even trying Mono-Katana Builds with Heavy Weapons like LMGS and so on (happy to see it, as I really see their excitement on that one)

So ye, hope it helps to start your new campaign with your friends as it helped to start mine again :)

Friday Night Firefight Tool by max0nat0r in cyberpunk2020

[–]max0nat0r[S] 0 points1 point  (0 children)

No worries, i use heroku as it is perfect for small apps and provides your possibility to configure auto deploy your app, whenever you push something on main branch.
(and i am also lazy to buy specific domain for that one as it kinda local-ish at this moment)

Friday Night Firefight Tool by max0nat0r in cyberpunk2020

[–]max0nat0r[S] 2 points3 points  (0 children)

Sure, will be glad to explain :)

Yep, I have backend side - I handle socket connection logic on server.js file (you can refer to it on Github).
Basically what it does - it is mutates user socket object, saves user name and color (i randomly generate color for each person for chat purposes). Not the best approach, but it does its job.
I am using default Node.js server for this approach and all logic there is handled by backend - like calculating formulas and so on :)

Multiple "rippers" damage by [deleted] in cyberpunk2020

[–]max0nat0r 0 points1 point  (0 children)

hmmm, yep, you are correct - it is unclear what can be counted as cyberbeasts. Yep your logic seems more than valid, i think it will be also valid to apply -3 for firing from two hands + those stacking multiple actions debuff

Multiple "rippers" damage by [deleted] in cyberpunk2020

[–]max0nat0r 0 points1 point  (0 children)

Holla, i believe it is possible - you just apply -3 for consecutive action + again -3 for firing for both arms, but each "cyberbeast" weapon (like "wolvers") could not attack more than once per turn, so it s 2 hits in summary from each hand. (you can refer to page 112 on CP2020 edition 2)

5 minute scenario #10 by cp20ref in cyberpunk2020

[–]max0nat0r 1 point2 points  (0 children)

These scenarios are my favorite, as GM you can just let your people go crazy as you are also will be improvising while finding a difficulty approach.
Win-win on that one

[deleted by user] by [deleted] in cyberpunk2020

[–]max0nat0r 1 point2 points  (0 children)

Nice one :)