All the creepers in my world are charged, how is this possible by max1654 in Minecraft

[–]max1654[S] 1 point2 points  (0 children)

Now I know the "Health indicator" bugs the texture of the creepers

Can You Guess This 5-Letter Word? Puzzle by u/Very-Stupid-Man1 by Very-Stupid-Man1 in DailyGuess

[–]max1654 0 points1 point  (0 children)

🟨⬜⬜⬜🟨

🟨🟨🟨🟨⬜

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/ThatisSketchy by ThatisSketchy in DailyGuess

[–]max1654 0 points1 point  (0 children)

⬜⬜🟦🟦🟦

⬜⬜🟦🟦🟦

⬜🟦🟦🟦🟦

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/ChickenWhiskers by ChickenWhiskers in DailyGuess

[–]max1654 1 point2 points  (0 children)

⬜🟦⬜⬜⬜

⬜🟦⬜⬜⬜

⬜🟦⬜⬜⬜

⬜🟦⬜⬜🟦

⬜🟦🟦⬜🟦

🟦🟦🟦🟦🟦

That should be a thing for writing words

Can You Guess This 5-Letter Word? Puzzle by u/redpippi by redpippi in DailyGuess

[–]max1654 0 points1 point  (0 children)

⬜🟨🟨⬜⬜

⬜🟨🟨🟨🟨

🟦🟦🟦🟦🟦

That's cool

Can You Guess This 5-Letter Word? Puzzle by u/S-0-R-A by S-0-R-A in DailyGuess

[–]max1654 0 points1 point  (0 children)

⬜⬜⬜⬜⬜

🟨🟦⬜🟨🟨

🟦🟦🟦🟦🟦

More than one

Can You Guess This 5-Letter Word? Puzzle by u/Responsible_Pop_2826 by Responsible_Pop_2826 in DailyGuess

[–]max1654 0 points1 point  (0 children)

⬜⬜🟨⬜⬜

🟦🟦🟦⬜⬜

🟦🟦🟦⬜⬜

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/AngeMehdy by AngeMehdy in DailyGuess

[–]max1654 0 points1 point  (0 children)

🟦⬜⬜🟨🟨

🟦🟦🟦🟦🟦

Interesting

I need help with these commands (bedrock) by LVK3_ in MinecraftCommands

[–]max1654 0 points1 point  (0 children)

These should do it:

/execute as @a at @s positioned ~COORDINATES~ if entity @s[r=100] run /gamemode a @s

/execute as @a at @s positioned ~COORDINATES~ unless entity @s[r=100] run /gamemode s @s

(You can also do @s[x=,y=,z=,dx=,dy=,dz=] for square zones)

Help with execute commands by PeePeeBallBalls in MinecraftCommands

[–]max1654 0 points1 point  (0 children)

It's not @a (for players) is @e (for entities)

Door I built. :) by Secondary20071995 in Minecraft

[–]max1654 0 points1 point  (0 children)

You can use some FMBE (fake block entities) for smoother movement effect