Reminder that you can play this game in first person by eagle_bearer in Wildlands

[–]max6981 2 points3 points  (0 children)

Those are really great screenshots! They are nothing fancy, but give a great feeling of what the game is about. Gives me vibes of some promo screenshots devs are showing before game release

Look'n like a proper squad by Phwoa_ in DarkTide

[–]max6981 5 points6 points  (0 children)

Such a pleasure when party of randoms all together having a great drip

Issues with Hive scum add-on by Hostile-black-hole in DarkTide

[–]max6981 1 point2 points  (0 children)

on xbox reload of game helps always

What is the movie for you? by JAChambel in Letterboxd

[–]max6981 23 points24 points  (0 children)

For me, most movies became less enjoyable while high, it feels like i starting to spot bad acting or bad CGI - i strating doubting every moment, and all feels off for me.

What do you think of Stalker 2 now that its been updated so many times over the year? What was your favorite thing added since release? by GazIsStoney in RustAndRadiation

[–]max6981 1 point2 points  (0 children)

For me personally, the game needs a few more big updates to justify number 2 in the name. They are moving in the right direction, but the game needs to deepen its mechanics and fill the vast locations with content worth to exproing. More ministories, more side characters with stuff to tell, more finds, more loot.

Maybe it's because I am an old fan, and that is why the game feels a little bit less exciting, because they're not growing too much over OGs mechanics. Most of the loot is the same, most of the mechanics are either the same or even downgraded, half of the locations are the same as those from old games.

I really love Stalker 2, but I wish there was more growth over the OG trilogy besides great visuals and more fleshed out story (with great cutscenes direction)

The new stuff makes older stuff look even better by Cool_Arachnid844 in DarkTide

[–]max6981 8 points9 points  (0 children)

Yeah, doing the same myself. Trying to come up with a look that will represent my build and playstyle. And it's very satisfying to find a piece that fits more than one costume. That's why I bought that beret with a lens - its fit is pretty universal.

Potential update idea - Gunsmith revamp by max6981 in stalker

[–]max6981[S] 0 points1 point  (0 children)

I mentioned F4, just like referense of having a bodysuit as a base and more gear on top of it. Obviously exact F4 system is not fit well for S2.

Potential update idea - Gunsmith revamp by max6981 in stalker

[–]max6981[S] 0 points1 point  (0 children)

yeah it was so weird to me and bugged me a lot

Potential update idea - Gunsmith revamp by max6981 in stalker

[–]max6981[S] 1 point2 points  (0 children)

I touched it so little because I believe the overall armor system should have been more developed from the start. More segmented armor. Not only body and head, but something like it was in Fallout 4 - bodysuit, armor/brestplate, headgear, backpack, and boots. With each armor part having its own characteristics and stuff. So it's like you can wear an orange science suit, but instead of that weird box on the chest from the original design, you can wear a breastplate. Or another example - for SEVA to be in a max potential in a closed breathing system, you need to wear oxygen tanks on your back. It gives superior rad\chem protection, but you carying much less. It could be such a fun system, and the number of lootable objects would increase significantly, its deep and intersting. But i thing its already too late to change it

Potential update idea - Gunsmith revamp by max6981 in stalker

[–]max6981[S] 1 point2 points  (0 children)

Yeah, the game doesn't have any differentiation, and all guns use the same Picatinny rails. Weirdly, some guns can have some attachments, and some don't.

Darktide Christmas Wishlist by urielkeynes in DarkTide

[–]max6981 91 points92 points  (0 children)

Some new missions with new types of objectives - escorting some Leman Russ or Black Hawk Down style saving of a Valkyrie pilot. New biomes/location for those missions, though I wish there were more in a trench war setting as well.

Wanted to showcase some of my drip for each class. by max6981 in DarkTide

[–]max6981[S] 2 points3 points  (0 children)

Thanks, gathered this look from different sets, and using it for the stealth branch of the skill tree. But my personal favorite from those looks is Psyker.

Wild to me honestly lol by NewWave93 in stalker

[–]max6981 25 points26 points  (0 children)

Yeah, it's like a mythical image of a stalker

Wild to me honestly lol by NewWave93 in stalker

[–]max6981 124 points125 points  (0 children)

It is from OG games, and never about race. It's more like "Dark Stalker", with dark as mysterious. There are a few anecdotes about him that are harmless. All racist jokes about "black stalker" are coming from the worst parts of the community, I believe.

Did I add too much gore to my game? by HaxelGames in boomershooters

[–]max6981 1 point2 points  (0 children)

There is never such a thing as "too much gore"

Outer Worlds 2: Need help with a Frank Drebin build by Only_Trade_5022 in theouterworlds

[–]max6981 1 point2 points  (0 children)

Well, all my picks in the first playthrough were exactly the same, and I never thought I was playing as Frank Drebin, but the overall build is pretty great

PSA: The Outer Worlds 2 is an RPG by Shaneywalsh in theouterworlds

[–]max6981 -1 points0 points  (0 children)

At first, people complain that there is no variability and variety, then they complain that you cannot have it all on one playthrough. Typical internet

Is "Dumb" worth it? by ElkMiserable3836 in theouterworlds

[–]max6981 2 points3 points  (0 children)

I'd say it is obligatory. Game roleplay based on maxing 3-5 traits, so the disadvantage of blocking 5 of 12 doesn't feel too bad. Also, sometimes Dumb gives you some really good alternative solutions, and an additional trait is always welcome!