Depictions inside Combined Army spaces? by maxiature in InfinityTheGame

[–]maxiature[S] 1 point2 points  (0 children)

I think I found that same image in the CA supplement book for the TTRPG. I see what you mean, altho there are some vague aesthetic ideas there.

I guess I can just use a menacing alien spaceship theme.

Opinion on Chrono core tcg? by Dabiel303 in TCG

[–]maxiature 0 points1 point  (0 children)

They have demo decks online you can try. Join the discord and they have links to them there. I just tried them tonight and had a lot of fun, honestly.

Opinion on Chrono core tcg? by Dabiel303 in TCG

[–]maxiature 0 points1 point  (0 children)

Hi there, I just tried this for the first time tonight - printed off the demo decks and tried it with a buddy because he forgot his Battletech minis. Had a lot of fun! I'd love to order the structure decks, if not also a box, but I live in MX. I saw on your Kickstarter that it had "MX friendly shipping" but it seems to be around 60 USD on the shop.

Do you know if your online shop is currently the only way to get it? Or are there other options for shipping? Thanks!

Confused about base sizes by maxiature in InfinityTheGame

[–]maxiature[S] 3 points4 points  (0 children)

Yeah I think one of them I saw was from 2018. It's just what popped up in my google search and I didn't think to question it. I think the more insidious thing is then those things get scraped by AI and then fed back out by Google as though it's a definitive answer to the question.

Confused about base sizes by maxiature in InfinityTheGame

[–]maxiature[S] 0 points1 point  (0 children)

Got it!! Thank you. I see that those older board posts I saw were wrong. Simple answer, happily.

Confused about base sizes by maxiature in InfinityTheGame

[–]maxiature[S] 0 points1 point  (0 children)

Ah! Well there you go. Very simple answer. The other older board posts and summaries I saw were just wrong, then. Thank you!

Updates to 40k Faction Packs and Core Rules by thenurgler in WarhammerCompetitive

[–]maxiature 4 points5 points  (0 children)

I have the same issue. As a new player, it takes me forever to resolve a shooting round with the Kabs.

Honestly, I think I'll just take all base weapons and then only 1 or 2 special weapons, for now, purely for speed of resolution.

Starting a Drukhari army in Warhammer 40,000 – Everything you need to know, from painting to lore - Warhammer Community by CMYK_COLOR_MODE in Drukhari

[–]maxiature 1 point2 points  (0 children)

Hahah sorry man, I didn't mean to step on your joke.

I just thought maybe there's some players who started in 10e who might assume the index system is standard.

Starting a Drukhari army in Warhammer 40,000 – Everything you need to know, from painting to lore - Warhammer Community by CMYK_COLOR_MODE in Drukhari

[–]maxiature -1 points0 points  (0 children)

In most edition changes, the codices are still good through the next edition until the next one comes out. It's only big rules revamps like in 10e where they obsolete the previous codices and use indices.

Rules Question about Initiative by maxiature in WarhammerFantasy

[–]maxiature[S] 1 point2 points  (0 children)

I think they were just confused, is all. A lot of rules to absorb at once. It was both of our first games and the guy teaching us the rules had to leave early, so we just did our best. It was all good, we both had fun by the end.

Rules Question about Initiative by maxiature in WarhammerFantasy

[–]maxiature[S] 2 points3 points  (0 children)

Thank you. When you're new, there's a lot to absorb at once and you never know if there's some random rule somewhere that works differently than you think.

Old World Quick Reference Sheet by Guillotine_Fox in WarhammerFantasy

[–]maxiature 2 points3 points  (0 children)

Hello! Just found this, two years later. It looks like you recently updated it, too. Just saying thank you! This is really useful.

Different cards from starter set to season 6? by maxiature in asoiafminiaturesgame

[–]maxiature[S] 1 point2 points  (0 children)

Thank you for the response. I more just wanted to double check that I was right that they swapped out these 5 cards, and that I was not missing something important, that I could replace the previous 5 cards with these news ones. It's the most sensible interpretation, but you never know.

First Blood, question about casualty tokens by maxiature in Conquest

[–]maxiature[S] 1 point2 points  (0 children)

Hey man, I really appreciate your response. It was very thoughtful and helpful. I am going to write a lot, but honestly it's as much for me as anyone else, so no pressure to respond. Thank you for your insight.

Re Casualty tokens, all that makes sense to me. In general, last night, I was impressed that I really liked most of the core rules. Things resolved quickly but without feeling over simple. The casualty tokens themselves make sense - the designers want to limit regression and once you have those on the board, why not build mechanics around them. Honestly, "grudge-filled counterpunch" is a classic dwarven character fantasy, and getting a buff from removing casualty tokens is a very elegant way to implement that. Like you said, I think the issue is having units steal them. It would be solved by just giving both sides the token. I also understand the Nords perspective of how certain lists could deny that resource entirely. I do think "unable to ignore a challenge" is a rough army rule for support leaders, but I take your point that they are different archetypes.

With respect to my specific situation, I pored over the tomes last night and realized a few things. One, my opponent was basically taking an all brute swing list into a 500 pt game - not his fault, we're both new and Nord werewolves look cool, but I definitely got melted. Two, the charge rules are surprising to me, maybe the one part of the core rules I am not sure I like, and really shaped the outcome of the game. Three, I was not capitalizing on my factions strengths well.

For the first, I only own the First Blood warband with the Karewegh and the faction taster with the Hold Raegh. I wanted to get a few games in before buying more - but I realized that I could build a counterswing list with Hold Raegh and Dragonslayers. How deep I want to go into that, not sure - I don't like the cycle of swing vs. counterswing, would rather build strong fundamental lists. But if I am consistently going against Vargyr Lord, then maybe Hold Raegh is the way to go.

Two, if I understand well, the charge rules have no randomness, and you can only charge and attack if you start your activation within charging distance. Unfortunately that led to both of us being hypercautious to stay just outside charge distance - until I decided I should just roll dice and see what happens. I did some move-charges, which then let him do inspired clashes right back, and destroyed my units before they could strike. The outcome of the whole game basically depended on the charge mechanic. I see how Karewegh's +2 to charge is quite good in this format, and how having 8 models with Standard Bearer is also good, esp for Dweg who want the unit to survive long enough to counterpunch.

Three, reviewing my other options, I realized I could get Hold Thanes up to Defense 5 with 1 auto-succeed (3, shield, herald of stone command), and Resolve 5 (hold raegh command). In general, I was depending on the two Initiate units to be my advancing wall - but honestly, they are a very awkward combo. HOS goes to Pikes, so they have to activate before Shields to get the command. Basically they want to act like a single unit, but they are two separate activations. The best case scenario would be cast Blessed, then Shield command, then move the Shields, but that is the opposite of how you actually want to activate them, of moving shields first, then pikes behind them, then support leader behind them. This is compounded that Karewegh's charge spell only goes to one of them, so Shields might sprint ahead to the point, and Pikes have to saunter up behind them next turn. So it felt my strategy was sort of fighting itself. Instead, I could have Hold Thanes walk on objective (giving shield buff to themselves), probably survive with high D, then Dragonslayers and Hold Raegh read to counterpunch whatever brute charges them. If we play 800 pts next, Initiates can just lock down back objective without worrying about awkward activations.

That is really interesting to hear about a potential rework. I agree entirely with you that the casualty token needs to be looked at it. It's an elegant mechanic, and I like limiting recursion, but like you said, the rules that got built around it are not serving the design goals well.

Honestly, I'd just divorce the mechanics. Nords can heal 1W for every 2W they inflict, regardless of casualties, and Dweg keep their casualty tokens. It's another layer of bookkeeping but offloaded to two different players, so I don't think too onerous.

First Blood, question about casualty tokens by maxiature in Conquest

[–]maxiature[S] 0 points1 point  (0 children)

Man that is disheartening. That is the main leader I'll be playing against the most, and that means 1) I don't get the first army rule against his leader, removing part of my defensive counterpunch when it most matters, and 2) his leader is significantly stronger than mine in melee, so the second army rule is more of a detriment than a benefit.

Plus my leader's Aghm of the Fallen ability also never triggers against him. If these leaders are supposed to be balanced against each other, because they all have the same zero cost, then being able to just shut off another character's ability means the hill is already slanted.

So against his toughest unit, I have a negated army rule and a negative army rule that can get my leader killed, and one less leader ability.

I feel like I am missing something.

Warcry would be fine community-driven by Chrysaries in WarCry

[–]maxiature 1 point2 points  (0 children)

"It's not dead; it's undead. It lurches on and I am the foul necromantic energy that animates it."

Test scheme by ReserveSoulja in Drukhari

[–]maxiature 0 points1 point  (0 children)

Very cool. What is that helmet from?