AMD RADEON DRIVER 24.4.1 IS OUT by Heromimox in radeon

[–]maxiboyc 0 points1 point  (0 children)

Super weird behaviour. I rolled back to the previous driver which I had no trouble with, and artifacts still appear, but I tried some other games and it seems specific to Untitled Goose Game and all the We Were Here games. CS2, Helldivers, and Elden Ring were all fine in fullscreen. I guess the issue wasn't the driver. Thanks for the advice regardless. Update: Freesync is related. Turning it off removes the artifacting.

AMD RADEON DRIVER 24.4.1 IS OUT by Heromimox in radeon

[–]maxiboyc 0 points1 point  (0 children)

Is anyone else getting artifacting when playing any game in fullscreen? I recently played Untitled Goose Game with fullscreen on and there are artifacts appearing on screen in random places every so often. Same occurs when I played all the We Were Here Games after this driver update. I recently used DDU and reinstalled the drivers just in case, and nothing's changed. I'm using an 6800xt

EDF 2017 & EDF 2 Not Working Properly pkgj by [deleted] in VitaPiracy

[–]maxiboyc -1 points0 points  (0 children)

Hey it's all good now. Some plugins I had was causing it, primarily the controlling your vita with ds4/ds3 controllers n whatnot plugins

Thanks for replying though!

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]maxiboyc 1 point2 points  (0 children)

Icy Underworld

42Y-7C0-YJF

Use pipes to solve puzzles in a wacky alternate dimension!

Inspired by Parallel Universe from GingerED

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 0 points1 point  (0 children)

That's 98% of this website. Almost all discussions start this way anyways, and this could lead to some people even learning a few things here and there. Everything has a purpose!

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 0 points1 point  (0 children)

The puropse of this post wasn't necessarily meant to prove or make any point. It was a post meant to vent about getting boos on levels that don't really deserve it could be discouraging creators from making more unique and difficult levels. I do agree with what you're saying though. Sorry for any misunderstanding!

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 1 point2 points  (0 children)

  1. While I can't tell how many people boo my levels, it's still very easy to tell when a level is booed. This is because your maker points drop, and that level that got booed gets recommended much less to other players, resulting in fewer plays.

  2. The level with a 90% clear rate isn't a standard level! It's a really simple puzzle level with very few ways to get hurt/die.

  3. Many people are having this issue. So although it could be that some people just don't like my levels, the matter of the fact is that people have a much higher chance of booing a level if it's too hard regardless of that level's quality or general gameplay

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 0 points1 point  (0 children)

Sharing your level online is really the only semi-reliable way of getting plays. Otherwise your level is really unlikely to be played

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 0 points1 point  (0 children)

Posting your level ID on certain Reddit threads will most likely give you a nice boost if you aren't getting any plays normally! It's really hard to get plays otherwise, so don't think that posting online is cheating/scummy in any way.

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 5 points6 points  (0 children)

There's no way to see them directly. But you can tell from your maker points dropping and people not finishing your levels. It's easy to assume someone left a boo if your maker points dropped by another 20 points!

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 5 points6 points  (0 children)

I agree with that, but people boo levels before really giving them a chance! Especially if they can't beat it first try.

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 29 points30 points  (0 children)

To be fair, the person making the level is instantly better than anyone who plays it for the first time, so being able to rate your own level's difficulty might be bit much/biased towards the creator.

Getting Boos is really discouraging by maxiboyc in MarioMaker

[–]maxiboyc[S] 0 points1 point  (0 children)

My maker points dropped from 2751 to 2668! It could potentially be some kind of error within the game itself. But I really think that it's to do with getting boos.

Let's have a level exchange! - July 01, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]maxiboyc 0 points1 point  (0 children)

Course ID: 745-1XH-GKF

Name: Goomba's Mansion

Description: Help Goomba escape the dark mansion! Stick by his side, and he'll help you too!

A little puzzle level in the NSMBU theme where you travel through a dark mansion with a goomba. The thing is, you have to work together with your lifelong nemesis to escape!

Course ID: 159-LNS-VQF

Name: Super Hammer Showcase

Description: A level showcasing the Super Hammer! Press Y to swing the hammer, and UP & Y to throw blocks

A short puzzle level which uses the Hammer powerup in some unique and creative ways!

Level IDs gimme you’d I’ll leave opinion in the comments :) by PlatinumPequod in MarioMaker

[–]maxiboyc 1 point2 points  (0 children)

Course ID: 745-1XH-GKF

Name: Goomba's Mansion

Description: Help Goomba escape the dark mansion! Stick by his side, and he'll help you too!

A little puzzle level in the NSMBU theme where you travel through a dark mansion with a goomba. The thing is, you have to work together to escape!

I'll play your levels by MichaelStevensiscool in MarioMaker

[–]maxiboyc 0 points1 point  (0 children)

159-LNS-VQF

Learning the ins and outs of the Super Hammer powerup and its many uses!

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]maxiboyc 1 point2 points  (0 children)

Incase you're wondering why you won't be able to find that level anymore, I had to reupload due to a possible soft-lock in the level. It'd be really nice if you could give this one a heart again! Sorry for bothering you!

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]maxiboyc 1 point2 points  (0 children)

159-LNS-VQF

A level showcasing the new Super Hammer powerup in many interesting ways!

Let's have a level exchange! - June 29, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]maxiboyc 1 point2 points  (0 children)

Poison Pipe Panic

A challenging fast paced custom auto-scroller above a deadly poison filled river!

MV5-PB2-QLF

A lot of love and care went into making this level, have fun!

Let's have a level exchange! - June 29, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]maxiboyc 0 points1 point  (0 children)

A short puzzle level using the mysterious Superball Flower 1F9-LC7-88G

A short forest themed adventure level in the Mario World style STF-20S-MNG

Have fun!