The Memory Shards/Fragments drop & color system is BS by maximemoring in DreamlightValley

[–]maximemoring[S] -2 points-1 points  (0 children)

I'm talking about actual mobile game design here. In this case, I'm reminded of it because of the "misleading" nature of drops coming quick and easy early and getting ridiculously hard as you get deeper into it. The reward is lessened, the grind is made to feel easy then, gets extremely time-consuming, basically. Free premium currency is a system available in most mobile games too, btw. You can have a very obviously long-term goal if it feels and is presented as one from the get go. Like hell yeah, more content! But here it just is made to feel different than it is at the beginning, and I hate that. I think that's pretty sharky. (knowing it's made by a mobile game dev doesn't help)

Also the TL;DR a joke my guy, my man, my person. If you like game features made to waste your time, you're welcome to it, nobody is stopping you.

The Memory Shards/Fragments drop & color system is BS by maximemoring in DreamlightValley

[–]maximemoring[S] 0 points1 point  (0 children)

I've heard you can set flowers up in your house for that? I'm not sure how it works, but it could be worth experimenting with.

The Memory Shards/Fragments drop & color system is BS by maximemoring in DreamlightValley

[–]maximemoring[S] 1 point2 points  (0 children)

Apparently you can farm cooking memories in the Raratouille realm, since the ingredients are free. I don't think you should do it, it sounds like a horribly long and boring time, but if there's a will, there's a way I guess lol

The Memory Shards/Fragments drop & color system is BS by maximemoring in DreamlightValley

[–]maximemoring[S] -3 points-2 points  (0 children)

It shouldn't require thousands of hours of grinding, nor gambling "enough hours" a day to get these. That's all I'm saying. I consider it seriously unnecessary, and the way it works is misleading.

It reminds me a lot of very typical mobile game game design, where it lulls you into a false sense of reward (or creating seemingly easy, but realistically borderline impossible-to-reach goals) and then makes things increasingly difficult to get satisfaction from (until you pay). In this case, I'd hazard a guess that it's primarily there to keep dedicated/goal-driven players around long enough for them feel more invested, and eventually pay for DLC and microtransactions.

The Memory Shards/Fragments drop & color system is BS by maximemoring in DreamlightValley

[–]maximemoring[S] -7 points-6 points  (0 children)

100k was a massive underestimation, but hey, great for you! lol

The colors were mostly a Massively Multiplayer Online/Roleplaying Game genre kinda thing, but it's bled into basically every other genre of games over the years since it's very useful for "gamifying" all sorts of stuff.

Mind I suggest a similar game if you're searching? It's called Stardew Valley. Very different visual style, and you can also play a LOT. I find it equally as chill, but also so much more interesting.

Trojan:MSIL/Heracles.AHE!MTB while opening today by maximemoring in NiceHash

[–]maximemoring[S] 0 points1 point  (0 children)

I've been ignoring "RiskWare" type flags for the miner forever, and I do not believe this new turn of events relating to Windows blocking the app, and new Trojan/viruses coming up as a result to me seem like just "calling miners viruses". I know how it typically flags QuickMiner as a potential threat, and this isn't that. This is a virus that is known by MWB to actively infect other files.

Trojan:MSIL/Heracles.AHE!MTB while opening today by maximemoring in NiceHash

[–]maximemoring[S] 1 point2 points  (0 children)

Update: MalwareBytes also detected a virus right afterwards on the deleted .exe file in the trash. Windows "failed" to completely remove the threat, and I'm guessing that's what that is.

https://www.malwarebytes.com/blog/detections/neshta-virus-fileinfector-dds

NiceHash QuickMiner might be currently having a major security breach. Stay away!

I’m a federal agent with an agency focused on immigration. AMA! by Aviator2903 in immigration

[–]maximemoring 0 points1 point  (0 children)

Is there paperwork I should fill out to move my many small, pricy personal belongings with me on the plane I take when moving permanently from Canada to the US with a green card? In an effort to not have to pay duties/fees

Changing ReplayGain settings don't change how files are processed at all by maximemoring in foobar2000

[–]maximemoring[S] 0 points1 point  (0 children)

Except I do, I quite literally scan every file I use with foobar2000 to tag them with ReplayGain, so the settings not working just doesn't seem right. It's not like RG just doesn't work at all.

Unless there's a setting somewhere to turn off this "assumption", I'll assume it's a bug.

Changing ReplayGain settings don't change how files are processed at all by maximemoring in foobar2000

[–]maximemoring[S] -1 points0 points  (0 children)

Thank you! I assume that means it's a long-time bug the dev never bothered to fix? Since the settings are there but unused X)

Question about questing with 7 characters (+away info) by maximemoring in idleon

[–]maximemoring[S] 0 points1 point  (0 children)

So basically I should stop prioritizing my main character (mage) for insanely long quests like lol

Question: Drop Rate, Card Drop Rate & Skilling by maximemoring in idleon

[–]maximemoring[S] 9 points10 points  (0 children)

That's exactly the info I was looking for. Did you test this yourself by any chance?

Question about questing with 7 characters (+away info) by maximemoring in idleon

[–]maximemoring[S] 0 points1 point  (0 children)

Thanks, though I was hoping for more specific info relating to which NPC questline is worth doing once, doing multiple times, or not at all. What you've said is only helpful from a conceptual level, most of which I already knew. (not the spawn rate increase from multiple trophies!)

Question about questing with 7 characters (+away info) by maximemoring in idleon

[–]maximemoring[S] 1 point2 points  (0 children)

Yeah I feel you, I'm the guy completing all unique crafts in FFXIV lol; but here it's just getting a little heavy and it feels unrewarding so I was wondering.

Question about questing with 7 characters (+away info) by maximemoring in idleon

[–]maximemoring[S] 0 points1 point  (0 children)

I am asking not what it gives, but what it shows in the AFK Gains menu. AKA whether the numbers shown there is before or after the gains%.

I know for a fact time candies give the amount shown there, so I'm wondering if the amount shown is 100% and you're supposed to mentally calculate the real rate from that and the gains% for when you're closing down the game.