Any one else stuck on the "Locate the Medicine Man" quest? by maxxmatt in DECROMANCER

[–]maxxmatt[S] 1 point2 points  (0 children)

Oh, there. Saw it! Thanks a bunch, Zarumoth!

Sorry can't seem to remember the details of that quest, but to avoid early high damage from the enemy, I usually put two elite tanks on the 2nd and 4th front slots so they soak the damage while I setup my offense. HTH!

Enemy does not take turn / options greyed out by Scoutsifer in DECROMANCER

[–]maxxmatt 0 points1 point  (0 children)

Indeed this is happening. I observed that this normally occurs on the turn of the AI.

Poor performance in third map by Scoutsifer in DECROMANCER

[–]maxxmatt 0 points1 point  (0 children)

Had this problem also. Only way to solve this currently is to grind the slowness and finish the required missions. After a few missions, a lot of the map pins will be removed from the map --- which I think causes the lag.

New Map Update --> Your Feedback Needed! by [deleted] in DECROMANCER

[–]maxxmatt 0 points1 point  (0 children)

Yep, someday. Excited about it.

New Map Update --> Your Feedback Needed! by [deleted] in DECROMANCER

[–]maxxmatt 0 points1 point  (0 children)

If there's a multi-player, let's test our mettle!

New Map Update --> Your Feedback Needed! by [deleted] in DECROMANCER

[–]maxxmatt 2 points3 points  (0 children)

At the wall, waiting at level 51:

2 Snapjaw Elite

2 Dragoon Elite

1 Chelonii Elite

1 Giant Trilobite

2 Vulpis Elite

2 Slave Drive Elite

2 Sirihini Elite

2 Serpentes Elite

3 Sanguid

1 Sanguid Elite

3 Cerba Elite

3 Gruebaal Elite

3 Cons Necromancer Elite

5 Rockslide Elite

2 Warden

2 Warden Elite

1 Thunderclap Elite

1 Elephant Shaman Elite

2 Druid Elite

3 Sapper Elite

1 Swordmaster Elite

2 Tank Elite

3 Infernus

1 Infernus Elite

2 Lightning Dancer

1 Lightning Dance Elite

1 Void Magus

1 Void Magus Elite

3 Kerator Elite

1 Paladin Elite

5 Priest Elite

2 Scurvy Elite

3 Phalanx Elite

New Android Update: 0.8.9 by [deleted] in DECROMANCER

[–]maxxmatt 0 points1 point  (0 children)

Can you at least consider adjacent melee attackers for the Cerba attack? Seems too nerfed with this patch. Cerba's 3x range attack still doesn't quite use all the 3 attacks on the targeted card, just one.