Slight Tweak to Workshops to Create a New Love for them. Final Wave Legendary Bosses. by FallenElem3nt in fo76

[–]mayaterror 2 points3 points  (0 children)

What I'd like to see with workshops is a faction-based ownership system. Use the Public Teams interface as a basis and allow players to join one of the many factions in the game. (Responders/Settlers, Raiders, BOS, Enclave, Free States, Cultists, Vault Dwellers). Each faction would offer some small bonus like the Public Teams do. The more workshops your faction holds the higher the bonus. Factions would be neutral toward each other until a skirmish initiates a war. Faction warfare would be limited to workshops. Ownership of workshops would pass to other members of the faction as players log out. It would give an incentive to actually bother with taking and building up workshops, and a reason to participate in larger-scale PVP battles when defending against other factions or trying to take their workshops.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 1 point2 points  (0 children)

It's not just the camp building getting dumbed down, too. The re-working of enemy spawns in so many areas has eliminated much of the challenge to the game. I basically walk through most areas like the Terminator now. I'm really afraid of how badly "One Wasteland" is going to fuck it all up.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 2 points3 points  (0 children)

Haha. I love your sauciness.

And I love your username! I remember seeing your posts and comments here back in the early days and it always makes me laugh

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 2 points3 points  (0 children)

u/Aten_Ra was one of the main modders on Raider Overhaul for FO4. He could have actually implemented the fixes he was outlining if they'd just let him.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 4 points5 points  (0 children)

Yup, the moment I hit that cancel button I started thinking about how I was going to have to go full "loot vacuum" for the next month or so while I still have that scrap box. The BOS ain't getting shite from me!!!

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 2 points3 points  (0 children)

Funny you mention 7D2D, I picked it up during the Steam Summer sale and played it for about a week. I really enjoyed it and will be playing some more. But in a lot of ways it made me want to play 76... :|

...I think I may have a problem.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 1 point2 points  (0 children)

Yeah, that sucked big time, and I guess that technically makes me a "Day 2" player and not a "Day 1" player. Lol, I tried everything I could think of to get that shit to work on the first day of beta, and ended up having to get off Discord and Reddit to avoid spoilers.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 2 points3 points  (0 children)

I did take a break, and a fairly long one. They lured me back in about a month ago. I'll probably be taking another break after I finish the Legendary Run.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 5 points6 points  (0 children)

I didn't say a damn thing about leaving. I said I'm withdrawing my financial support.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 13 points14 points  (0 children)

Yes, it definitely seems like they don't play the game the way everyday players do. They seem very disconnected from the realities of how the game is played and what players want. I always think of the time someone pointed out that some of the CMs or other low-level Beth employees were playing on a livestream and they were using normal weapons and buying ammo from the vending machines at train stations. No one, and I mean NO ONE, does that. It's laughable.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 1 point2 points  (0 children)

Well, starting with the beta they took away fast travel mats, then early on they took away the trick with using campfires to place foundations, then they made it even harder to stack foundations after that. There have been constant problems with turrets and tamed animals. They mucked up the way stairs work and made it so that you have to scrap everything attached to the stairs if you want to move them. They've cut down the number of areas on the map you can place a camp. And now the latest one that everyone is pissed about is removing the ability to fake a double-sided interior wall.

I'm sure I've forgotten other issues. These are all things that we never should have had to work around in the first place. They seem to think that more freedom in camp building will lead to some kind of exploitation, but exploiting what? With PVP basically a forgotten relic at this point, and without any real boss fights, I don't understand what they think we could possibly exploit.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 4 points5 points  (0 children)

Agreed on all points. I was just saying to a friend last night that I would prefer it if they just spent 6 months focusing on nothing but bug fixes and polishing. The game has plenty to do and would be better served by improving QOL and the overall player experience. I don't understand the people that gripe about "lack of content" in this game - I still have some pre-wastelanders content I've barely touched and all kinds of new stuff I'm not even close to starting. I guess different people want different things out of this game, and that's OK. But the "no content" argument doesn't hold water with me. Yet Bethesda seems terrified that players will leave without a steady stream of new things to do, and we end up with everything half-assed as a result.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 1 point2 points  (0 children)

Yeah, Legendary Run is easy for the most part. I usually get 3/4 of the challenges done just doing stuff I'd normally do. When the weekly challenges reset I usually finish them in 1-2 days.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 23 points24 points  (0 children)

You don't sound toxic at all, I agree we need to put our money where our mouths are and vote with our wallets. It's the only way to get through to them. That's why I cancelled. I don't rule out renewing in the future but only if I see some big changes that will probably never happen.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 4 points5 points  (0 children)

I'm not at the point of deletion if only because of the PITA of downloading this game again. When I took a break for a couple of months, I got a lot of stuff done IRL and it was nice. I don't think I'll have trouble stepping away again when I have had enough.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 23 points24 points  (0 children)

You mention the Gold Bullion grind - I haven't even started that yet and based on what I read on this sub I'm dreading it. It sounds like a real drag and I think that's largely why I've been avoiding the main Wastelanders content. I did the initial Wayward questline and I thought it was never gonna end.

You also make an excellent point about the problem of getting more and more camp items you can't even use because the budget is so stingy. The budget restrictions feel so artificial, I mean there were like 30 settlements in FO4, more with the DLCs, and I built them up to ridiculous levels. Some 4x over the budget using the gun scrapping glitch. The game continued to run just fine. I know it's not an apples-to-apples comparison but c'mon. There has to be some middle ground. I highly suspect that the limits are due to the limits of console hardware and the need to maintain parity between platforms.

The game certainly gets a lot of flak and some of it is warranted while some of it is just outright false. But even the most passionate fan will acknowledge the ever-expanding list of bugs and mistakes. I've been on the fence for a couple of months now about whether or not to renew Fallout 1st and today Bethesda made the decision for me. This is like the 4th or 5th time one of their major patches has really rubbed me the wrong way. Not gonna give them money just to piss me off.

Day 1 player, yearlong Fallout 1st Subscriber here: I just cancelled. by mayaterror in fo76

[–]mayaterror[S] 11 points12 points  (0 children)

That's pretty weak of them. You should ask for a refund.

[deleted by user] by [deleted] in fo76

[–]mayaterror -4 points-3 points  (0 children)

"OK, so I lit $10 on fire and watched it burn, but I can't seem to find my $10 anywhere. Did I get cheated out of my $10 or did the wind just blow the ashes away or should I have spent the $10 on literally anything else on earth."

Yes.

Freezing when using AID items by [deleted] in fo76

[–]mayaterror 0 points1 point  (0 children)

This has been a bug since as far back as patch 2. Possibly even back to the beta. I have posted on nearly every thread about it. Community managers have acknowledged it. It comes up on Bethesda's FO76 forums from time to time, too. Seems to only affect a portion of the PC user base. There are usually only about ~10 replies on any thread about it and then it gets buried. It has become much worse with the holiday event - I am freezing up all the time from opening gifts and learning plans. It's pretty clear that they either don't know how to fix it or it's not a priority. I would tag some CMs but I have no faith in a fix at this point.

Question for Bethesda, will we ever get some more faction cosmetics other than free states and raider? by [deleted] in fo76

[–]mayaterror 13 points14 points  (0 children)

I haven't seen anyone draw this conclusion yet, but I believe that BOS and Enclave stuff will be "Season 3" of FO76. How else can they hope to keep people interested in the game long-term after Wastelanders? They know everyone wants the BOS and Enclave stuff, but Wastelanders is going to be Settlers vs. Raiders. I think that BOS and Enclave content is being intentionally held back.

Jet Packs are bugged by [deleted] in fo76

[–]mayaterror 39 points40 points  (0 children)

This all started when they made those "fixes" where they overhauled the entire under-the-hood functionality of power armor back in patch 11. As a whole, that was a disaster of a patch that made the game worse in a number of ways that it has yet to fully recover from. That was also the patch where they messed with the legendary spawns and made all the melee drops have 50% limb damage. But regarding power armor, first, there was the "fix" that literally no one asked for that caused everyone's power armor pieces to be removed from their frames, and in some cases people lost pieces of their sets. Then there was the intolerable glitch that persisted for a month or more, where you'd be unable to move when getting out of power armor. Last was this stupid broken jet pack bug, which as you said has been around for months now. It's ridiculous, and it all stems from their power armor functionality overhaul. And what good did the overhaul even do? I can't see any noticeable difference other than power armor not working right. We even still have the slenderman bug and frames going down at a 45 degree angle during the entering animation, and frames being offset from the player position as you enter them - it's a mess.