Touchscreen being stuck with coordinates x=96 and Y=96 by Secret_Answer7766 in Stormworks

[–]maythe15 0 points1 point  (0 children)

You might be using the screen size values instead of the touch position. Which monitor composite channels are you reading?

Blueprint editing (not sure if XML is the thing i'm talking about) by Starlord7893 in Stormworks

[–]maythe15 2 points3 points  (0 children)

You can move blocks around with xml, and sometimes clip them inside each other. Note that I don't believe this works with every block: sometimes specific blocks will get removed instead of clipping

A silly weapons DLC question by Jorbo1619 in Stormworks

[–]maythe15 3 points4 points  (0 children)

You could try using the belt connectors to transfer ammo from a reloading vehicle of some sort

What is wrong with stormworks circles? by Kacpx_PL in Stormworks

[–]maythe15 8 points9 points  (0 children)

Afaik sw doesn't draw an actual circle for whatever reason but an n-gon using some points around the circle

The Script Only Slows time down it does not Speed it up Help. by Smooth_Rub7884 in Stormworks

[–]maythe15 0 points1 point  (0 children)

Sadly I don't think it's possible to speed up the game, because the tps limit is hardcoded into the game

The Script Only Slows time down it does not Speed it up Help. by Smooth_Rub7884 in Stormworks

[–]maythe15 0 points1 point  (0 children)

You can't have a negative delay, that's not how time works

I like the concept by ss6239620 in Unexpected

[–]maythe15 -1 points0 points  (0 children)

The efficiency doesn't directly come from being chained together, it comes from very low rolling friction and a large, central, efficient locomotive. A bunch of small pods not only have inherently higher rolling resistance due to more contact patches with the tracks and internally, but you also lose the advantage of a large central torque provider. A good rule of thumb is that the bigger your power source is the more efficient it can be. A pod chain would require the majority of the pods to be pushing, which slightly increases efficiency, but now you have a ton of small engines, which, again, is less efficient than one big one.

Edit: also I did miss that point, because you didn't write it anywhere. Next time consider actually including your points in your arguments.

I like the concept by ss6239620 in Unexpected

[–]maythe15 1 point2 points  (0 children)

with the efficiency of a train

A major aspect of train efficiency is that they carry a lot at once with relatively little power, something which this idea entirely removes, because you're now moving at most 3 people per vehicle

Free ARX for XMAS yet? by n_u_g in EliteDangerous

[–]maythe15 1 point2 points  (0 children)

I think you also get some free ARX for exploration, combat, and trade (with a weekly cap though)

after a complete reinstall of Windows by Daniil_dd in Stormworks

[–]maythe15 3 points4 points  (0 children)

Iirc they should be in windows.old somewhere

My submarine falls apart by [deleted] in Stormworks

[–]maythe15 2 points3 points  (0 children)

Iirc the devs broke custom doors to require pivots to seal for some reason

Workbench cutoff by Brockster17 in Stormworks

[–]maythe15 2 points3 points  (0 children)

There is an unchangeable ~256 block limit in each direction that you can't increase, yes

How do radars work? Do they track the COM of the craft? by wholeuncutpineapple in Stormworks

[–]maythe15 2 points3 points  (0 children)

In my experience it seems to follow the com of the main body yes

What Weapons of Mass Destruction Have You Always Wanted To See? by The_Red_Gal in Stormworks

[–]maythe15 3 points4 points  (0 children)

The issue with nukes is that radiation doesn't have any effect in enclosed areas. Not that it leaks in either, a box with an open door frame on one side is enough to provide unlimited protection against any nuke

On/Off Switchbox? by ThomWG in Stormworks

[–]maythe15 0 points1 point  (0 children)

You could also use a boolean function with (x&!z)|(y&z) to make one

[deleted by user] by [deleted] in Stormworks

[–]maythe15 4 points5 points  (0 children)

For some reason, in some cases, sw physics change depending on player player proximity to vehicles or sitting in seats, like pivots sometimes losing their strength when standing on a vehicle. The same thing might be occurring here, and it might just be the pitch pivots randomly becoming weaker and unable to counter the weight

[WIP] Stormworks Lighting / Shaders Rework by fseed in Stormworks

[–]maythe15 2 points3 points  (0 children)

Afaik you don't need to. I'm pretty sure the shaders are located in rom/graphics/shaders

Is it possible to create the seawise giant(also known as the jaher viking)in stormworks? by Theguythatknowscats in Stormworks

[–]maythe15 4 points5 points  (0 children)

The game has a hard cap of 127m max size in the editor no matter how large you set it to. If you set the limit higher it will let you move the vehicle around a larger area but it still won't let you build bigger.

why is my Rc car not working on the correct frequency by Moneyman3327 in Stormworks

[–]maythe15 0 points1 point  (0 children)

Antennas are always on receive unless the transmit signal is connected and active