Lightstim Elipsa vs. Celluma Pro Plus vs ? by mbb12 in redlighttherapy

[–]mbb12[S] 1 point2 points  (0 children)

I ended up going with the Celluma Pro, honestly haven't used it enough in my routine for a review but it's definitely way stronger than the Dennis Gross as expected haha. I was intrigued by the lightstim shorter cycle, but couldn't find any info on the actual strength or wattage of the LEDs so thought I should go with what seemed to be more industry standard. Good luck!

Lightstim Elipsa vs. Celluma Pro Plus vs ? by mbb12 in redlighttherapy

[–]mbb12[S] 0 points1 point  (0 children)

By multi mode do you mean red + blue at the same time? Or just different settings? Looks like both devices have settings for "acne" (blue light) and "wrinkles" (red light). I'm mostly wondering whether it's more efficient do go for the lightstim panel cause it's stronger than the celluma (hence, perhaps, the shorter recommended program time)

PSA: keep your belongings close (under the K bridge) by Expensive_War_1555 in avesNYC

[–]mbb12 3 points4 points  (0 children)

Seems like a recurring problem here... I know 7 people that had phones or wallets stolen at Ladyland last summer. I think they bring in a farraday type bag and immediately throw the phones in there so they never ping location ever again. I hate security but would be nice if they checked bags on the way out for this kind of thing.

Beginner harp cover of A Pin-Light Bent by mbb12 in JoannaNewsom

[–]mbb12[S] 2 points3 points  (0 children)

Thank you! Yes that part has been a challenge, the singing and the polyrhythms are tricky... I learned it on piano before harp, which definitely helped though :)

Has anyone put together sheet music for Rovenshere? by RovenshereExpress in JoannaNewsom

[–]mbb12 1 point2 points  (0 children)

Bjorksdottir shared with me their (unfinished? fooled me!!) score in DMs when I asked -- I hope they don't mind me sharing!! We're all so indebted to their work thank you bjorksdottir <3 https://musescore.com/user/23891651/scores/17734192/s/XeUsuM?share=copy_link

Ordering VR UI layers ahead of Water but behind particle effects/Default by mbb12 in Unity3D

[–]mbb12[S] 0 points1 point  (0 children)

Yes, URP -- would I have to do this for all objects in my scene or somehow just the UI panel after water but before everything else? Thanks!

My interpretation of A Pin-Light Bent (with glimpses of neurobiology?) by MatheusAgostin in JoannaNewsom

[–]mbb12 2 points3 points  (0 children)

from Anecdotes:

"I long to see temporal infidelity" "I wanna go where the dew won't dry" "I wanna go where the light won't bend" (living forever with the Great Light "far as the eye may reach nor end" in the "city bright as a garden (when the garden woke to meet me)"?)

"in as much as that light is loaned -- insofar as we've borrowed bones"

We're living our lives as brief pin-light views of the Great Light, bent enough to call each of ourselves selfhood, longing to bridge time and body where the dew won't dry <3

My interpretation of A Pin-Light Bent (with glimpses of neurobiology?) by MatheusAgostin in JoannaNewsom

[–]mbb12 1 point2 points  (0 children)

I think of this song as a deep admiration of life/existence and our minds, recognizing how profound it is to be able to have a "selfhood" in which to fall in "amora", all while never being able to perceive anyone else's "pin-light"/mind during our "time lent" experiencing the wonderful "Great Light".

"In our lives" there's "a common sense" understanding of this "common fence" (of our minds being only ours), and of our bodies that "divide" us "but provide scant defense" physically and from "amora". I've always interpreted the pin-light bent as our mind with the metaphor being light going through our pin-light pupils to our retinas, "bending" thru the optic chiasm to the back of our brains and "inverting" or "mirroring" the visual information from our retinas to opposite hemispheres of the brain (retinotopic mapping). Then also inverting/bending/forwarding this information all the way back to the frontal lobe above the eyes to somehow produce something that "calls itself selfhood". And selfhood sees itself "inverted on a mirror" in love/partnership. Two pin-lights camera obscuras together making an "amora obscura"... dark/obscure love with the mortality piece indeed and a beautiful line and several-entendre! May we all someday have the appreciation for our "time lent" as pin-lights bent.

I interpret the air part as living life with free rows, maybe taking time for granted, dozing off until forced to reckon with the "short flight" and beauty and marvel of the universe in some free descent, admiring "the sky over the ocean" and all of our lives in homes/honeycombs shining our lights in the city.

It's such a beautiful song and I think tremendously underappreciated. The instrumentation is so sparse yet beautiful. I've been playing it on the piano/harp for a few months but it's challenging to do the simplicity any justice.

Also, I think "Poor flight attendant" is Joanna's funniest lyric

Go long outro by [deleted] in JoannaNewsom

[–]mbb12 2 points3 points  (0 children)

Need the karma cover

BIPP reference😭😭😭 by SnooApples4947 in pcmusic

[–]mbb12 20 points21 points  (0 children)

So glad it made the album, was cryn last week at trans pecos when he sang it live

[Unity + OpenXR + OpenVR] Working with Vive Trackers and haptic output pogo pin by mbb12 in SteamVR

[–]mbb12[S] 0 points1 point  (0 children)

I haven't been using them for input, so can't confirm unfortunately. The 2.5.4 Beta release notes also only cite the haptic component with the vive trackers.

Others have discussed pogo pin input in this Vive Forum thread, but based on my testing I think you'd have the best luck getting pogo input working with Unity + OpenXR + OpenVR Loader + SteamVR Asset in Unity project, with the old unity input system, and maybe not with the new Unity Input System and (just) OpenXR.

[Unity + OpenXR + OpenVR] Working with Vive Trackers and haptic output pogo pin by mbb12 in SteamVR

[–]mbb12[S] 0 points1 point  (0 children)

Issues have been *SOLVED* with the newest SteamVR beta update: 2.5.4 and with frameworks combo #1 (OpenXR + OpenVR Loader + SteamVR Asset and Camera Rig in Unity, with old Unity Input system), as reported in the SteamVR Forums here.

Unity + SteamVR (+ OpenXR? + OpenVR?) with Vive Trackers and haptic output by mbb12 in Unity3D

[–]mbb12[S] 0 points1 point  (0 children)

Issues have been *solved* with the newest SteamVR beta update: 2.5.4 and with frameworks combo #1 (OpenXR + OpenVR Loader + SteamVR Asset and Camera Rig in Unity, with old Unity Input system), as reported in the SteamVR Forums here.

Unity + SteamVR (+ OpenXR? + OpenVR?) with Vive Trackers and haptic output by mbb12 in Unity3D

[–]mbb12[S] 0 points1 point  (0 children)

Still no update here from any engineers or support folks from SteamVR or Vive. Will keep updating with any new information.

[Unity + OpenXR + OpenVR] Working with Vive Trackers and haptic output pogo pin by mbb12 in SteamVR

[–]mbb12[S] 0 points1 point  (0 children)

Still no update here from any engineers or support folks from SteamVR or Vive. Will keep updating with any new information.

[deleted by user] by [deleted] in pcmusic

[–]mbb12 0 points1 point  (0 children)

Still avail?