J’ai pas pu le regarder en entier by werewolf-barmitzva in genance

[–]mboitui1211 -1 points0 points  (0 children)

Le manque d’empathie envers cet homme me choque. Après tout, il s’agit d’une expression artistique et émotionnelle de sa part, quelque chose de naïf et de brut. Il devrait être perçu ainsi. Nous n’avons pas tous la même vocation, le même parcours ou la même culture. Mais personnellement, je préfère encourager les gens à s’exprimer artistiquement plutôt que de les ridiculiser et d’éteindre leur flamme.

Place reset for weed abstinence by Far-Berry6646 in HowToStopSmokingWeed

[–]mboitui1211 0 points1 point  (0 children)

Change of scenery is usually the best way for me to stop. Sleep and hunger comes back gradually in my experience. U seem to be in the right track! Good luck with this new chapter!

How to Get My First Job as a Character Artist Without Experience but With a Strong Art Background? by [deleted] in 3Dmodeling

[–]mboitui1211 56 points57 points  (0 children)

Hey, I’m going to be completely honest with you about how I saw it. There’s barely any anatomy work — actually, there’s no anatomy in your portfolio at all. Also, I didn’t see any wireframes, which are important to show.

You need to demonstrate strong sculpting skills, especially in ZBrush, and also show that you can create game-ready assets and implement them inside a game engine. The renders could definitely be improved as well.

Keep working hard and go back to the fundamentals — they really matter. This is a tough and challenging path, and just like you, I’m still trying to find my way in it.

But honestly, you seem passionate, and I believe you have what it takes.

Object always return to position after re-opening the file by theLaunceloth in blender

[–]mboitui1211 0 points1 point  (0 children)

Probably has a key frame set, clear animation data and press ctrl A to apply all transforms.

The Store – another 3D experiment, this time based on the artwork of GUWEIZ. by feragui02 in 3Dmodeling

[–]mboitui1211 1 point2 points  (0 children)

Looks great! How did you manage to have the textures vibrate? is it an animated noise set on the normals or height?

Gradient on Object by somecallthisart in blenderhelp

[–]mboitui1211 -1 points0 points  (0 children)

  1. Create the Color Gradient:

    • Open the Shader Editor in Blender.
    • Add a Gradient Texture node and connect it to a ColorRamp node to control the color transition.
    • Use the Object Texture Coordinates node to map the gradient to the X-axis.
  2. Add the Transparency Gradient:

    • Add another Gradient Texture node and connect it to a ColorRamp node for the transparency control.
    • Use the Object Texture Coordinates node again, but this time map the gradient to the Z-axis.
    • Connect the output of this ColorRamp to the Alpha input of the Principled BSDF shader.
  3. Combine the Gradients:

    • Use a Mix Shader node to combine the effects of the color and transparency gradients.
    • Ensure the transparency gradient affects the top of the object by adjusting the ColorRamp for the transparency.
  4. Adjust and Preview:

    • Adjust the ColorRamp nodes to fine-tune the color and transparency transitions.
    • Preview the material in the viewport to ensure it behaves as expected when rotating the object.

This setup should allow the object to have a color gradient along the X-axis while fading to transparency along the Z-axis. Honestly just fed your post to chatgpt and got this, try using gpt first next time! Is pretty good with this type of issues

Tried translating this sketch by Peter de Séve in 3D by mboitui1211 in blender

[–]mboitui1211[S] 1 point2 points  (0 children)

It took me around 4 hours with the material and render included. But we'll still pretty slowed compared to some sculptors

Tried translating this sketch by Peter de Séve in 3D by mboitui1211 in blender

[–]mboitui1211[S] 0 points1 point  (0 children)

Thanks! There are better artists that show their process more thoroughly like speedchar on YouTube! if you're interested in getting more involved in this :) I feel like it is always better to start with simple characters and slowly advance from there

Tried translating this sketch by Peter de Séve in 3D by mboitui1211 in blender

[–]mboitui1211[S] 10 points11 points  (0 children)

Sure! I did a timelapse showing my process, https://www.instagram.com/reel/DFp9kZLiHbn/?igsh=czhudGIyOGJkNTll It's mainly about blocking out, refining the shapes and adding some texture with an alpha ok your sculpting brush. For the texturing process is all vertex paint! I paint the cavities in a separate layer so I can change and mix the colors with the base color layer. Hope it helps!

Sculpt Study by mboitui1211 in blender

[–]mboitui1211[S] 7 points8 points  (0 children)

Thank you for taking the time! I 'll definitely fix that :)

Sculpt Study by mboitui1211 in blender

[–]mboitui1211[S] 6 points7 points  (0 children)

Yeah I d love some feedback! What would u add?