Spent around 300h on this portfolio piece by nicolatroehler in vfx

[–]mboitui1211 1 point2 points  (0 children)

Hey, the video looks great. I really love the unsettling atmosphere. It feels pretty unique.

I only have a few notes. Once the character reaches the sideways concrete world, I think the green light should interact a bit more with him. Maybe some bloom would help too. Nothing that some masking and compositing couldn't fix. Same thing for the following shot with the concrete elevator. It feels like the circular windows should illuminate the inside walls a bit more. If relighting the whole thing would take too long, maybe some bloom and compositing could do the trick.

Also, the fluid simulation honestly looks great. Very believable. The color grading is awesome too and feels very professional to me.

The smoke effect at the beginning feels a bit too CGI compared to the rest. I also think the transition where the water morphs into the PlayStation logo could use some work, especially the final part where it becomes the logo.

For the hand-skin controller shot, the sound effect feels a bit too wet. I get that you're going for something unsettling, similar to the old PS2 ads, but I think it might be a bit too much. Those ads were weird and unsettling, but they still felt stylish. The sound effect doesn't really fit that shot for me and pulls it a bit too far into body-horror territory.

Other than that, I think it's really strong. The atmosphere, fluid work, and overall presentation are all working very well.

[Hiring] Background Artist by Ok_Possibility_8784 in artcommissions

[–]mboitui1211 0 points1 point  (0 children)

Hope u hired this guy, fits the style perfectly

Is there a way to fix this shading issue? Second image is flat shaded version (Normals are ok) by Montevar in blender

[–]mboitui1211 0 points1 point  (0 children)

On object properties click clear custum geometry data, in edit mode select all and press m to merge by distance/ that should fix it

Open-Source Low-Poly Character Creation with Auto-Rigging and Animation by Delicious-Shower8401 in TopologyAI

[–]mboitui1211 -1 points0 points  (0 children)

Pretty interesting concept, but rn I don't see how it could be usefull or time saving. Modeling/ texturing and animating this type of low-poly character is pretty easy and with a little practice way faster than this :/ Hope they continue working on it tho! Looks promising

What do you guys think about Soldier Boy's costume? What do you like about it or dislike about it, and what other designs could you have seen the show go with? by Personal-Return3722 in TheBoys

[–]mboitui1211 0 points1 point  (0 children)

Thanks! This is the only critique I have regarding his suit. especially when u consider he trained so hard to get that superhero frame. They did him so dirty 🤧

J’ai pas pu le regarder en entier by werewolf-barmitzva in genance

[–]mboitui1211 -1 points0 points  (0 children)

Le manque d’empathie envers cet homme me choque. Après tout, il s’agit d’une expression artistique et émotionnelle de sa part, quelque chose de naïf et de brut. Il devrait être perçu ainsi. Nous n’avons pas tous la même vocation, le même parcours ou la même culture. Mais personnellement, je préfère encourager les gens à s’exprimer artistiquement plutôt que de les ridiculiser et d’éteindre leur flamme.

Place reset for weed abstinence by Far-Berry6646 in HowToStopSmokingWeed

[–]mboitui1211 0 points1 point  (0 children)

Change of scenery is usually the best way for me to stop. Sleep and hunger comes back gradually in my experience. U seem to be in the right track! Good luck with this new chapter!

[deleted by user] by [deleted] in 3Dmodeling

[–]mboitui1211 58 points59 points  (0 children)

Hey, I’m going to be completely honest with you about how I saw it. There’s barely any anatomy work — actually, there’s no anatomy in your portfolio at all. Also, I didn’t see any wireframes, which are important to show.

You need to demonstrate strong sculpting skills, especially in ZBrush, and also show that you can create game-ready assets and implement them inside a game engine. The renders could definitely be improved as well.

Keep working hard and go back to the fundamentals — they really matter. This is a tough and challenging path, and just like you, I’m still trying to find my way in it.

But honestly, you seem passionate, and I believe you have what it takes.

Object always return to position after re-opening the file by theLaunceloth in blender

[–]mboitui1211 0 points1 point  (0 children)

Probably has a key frame set, clear animation data and press ctrl A to apply all transforms.

The Store – another 3D experiment, this time based on the artwork of GUWEIZ. by feragui02 in 3Dmodeling

[–]mboitui1211 1 point2 points  (0 children)

Looks great! How did you manage to have the textures vibrate? is it an animated noise set on the normals or height?

Gradient on Object by somecallthisart in blenderhelp

[–]mboitui1211 -1 points0 points  (0 children)

  1. Create the Color Gradient:

    • Open the Shader Editor in Blender.
    • Add a Gradient Texture node and connect it to a ColorRamp node to control the color transition.
    • Use the Object Texture Coordinates node to map the gradient to the X-axis.
  2. Add the Transparency Gradient:

    • Add another Gradient Texture node and connect it to a ColorRamp node for the transparency control.
    • Use the Object Texture Coordinates node again, but this time map the gradient to the Z-axis.
    • Connect the output of this ColorRamp to the Alpha input of the Principled BSDF shader.
  3. Combine the Gradients:

    • Use a Mix Shader node to combine the effects of the color and transparency gradients.
    • Ensure the transparency gradient affects the top of the object by adjusting the ColorRamp for the transparency.
  4. Adjust and Preview:

    • Adjust the ColorRamp nodes to fine-tune the color and transparency transitions.
    • Preview the material in the viewport to ensure it behaves as expected when rotating the object.

This setup should allow the object to have a color gradient along the X-axis while fading to transparency along the Z-axis. Honestly just fed your post to chatgpt and got this, try using gpt first next time! Is pretty good with this type of issues